I'm asking this question here, because i figured the mod author would know about it. If it's the wrong place, apologies.
I like Valen very much, but her charm ability gets on my nerves for many reasons which i won't specify here because they probably don't interest anyone. And even when i tell her to "stop trying to control the enemies' minds", she still does. Is there any way i could use the Shadow Keeper to remove the ability altogether? Especially since it gets too powerfull later on anyway.
Remove her charm powers?
Started by Cykuta, Feb 26 2010 04:47 AM
3 replies to this topic
#1
Posted 26 February 2010 - 04:47 AM
Guess what? I've started a blog! Kitchen Witchcraft : of Magic and Macaroni.
#2
Posted 26 February 2010 - 01:30 PM
It'd be far better to remove it from her scripts. :3
#3
Posted 27 February 2010 - 05:56 AM
Yarp, if you took the trouble to log in, click 'reply' and so on, why couldn't you write, um, let me see... a reply to the question? I understand it might be easier to 'remove it form her scripts', but is there anything about me or my posts that make you think i know how to do that?
Or are you just trying to make me beg for it?
Or are you just trying to make me beg for it?
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Guess what? I've started a blog! Kitchen Witchcraft : of Magic and Macaroni.
#4
Posted 27 February 2010 - 06:15 AM
Try cheating 
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EDIT: Well, it looks like that may well be the problem with the dialogue not affecting her script
Attached a fixed valen.bcs (extract the .bcs to either the valen folder BEFORE installing
)
If you want a hotfix, try the CLUAConsole for a quick fix
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CLUAConsole:SetGlobal("ValenNoCharm","GLOBAL",1)I'm no coding expert but my guess is this happens cause the dialogue sets a LOCAL(S) variable:
IF ~Global("ValenNoCharm","LOCALS",0)~ THEN REPLY @607 DO ~SetGlobal("ValenNoCharm","LOCALS",1)~ GOTO very_well IF ~Global("ValenNoCharm","LOCALS",1)~ THEN REPLY @608 DO ~SetGlobal("ValenNoCharm","LOCALS",0)~ GOTO very_wellwhile the script checks for a GLOBAL variable
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IF Delay(6) CheckStatLT(Myself,100,RESISTSLASHING) XPGT(Myself,2000000) Allegiance(LastSeenBy(Myself),ENEMY) See([EVILCUTOFF]) !Global("ValenNoCharm","GLOBAL",1) !StateCheck(Myself,STATE_INVISIBLE) !StateCheck(Myself,STATE_IMPROVEDINVISIBILITY) THEN RESPONSE #100 ReallyForceSpell(LastSeenBy(Myself),VAMPIRE_DOMINATION) ENDIf someone can confirm this ... the BWP could fix this
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EDIT: Well, it looks like that may well be the problem with the dialogue not affecting her script
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If you want a hotfix, try the CLUAConsole for a quick fix
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Attached Files
Edited by Lollorian, 27 February 2010 - 08:49 PM.
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