So this is from BP I guess? It could be crashing if it changes him to a _LOW animation or something, but I didn't see anything like that on my last install. If someone can find a Polymorph reference in the script or whatever it is, that can narrow it down.I found something like this on a Russian forums out there:
BPDUEARC.tra
@0 = ~Duergar Enlargement~
@1 = ~Duergar Reduction~
I thought you said it was working (i.e. attacking) in your last install? What's different with this one, apart from not having NMR or whatever?Cambion - stands still, all red and pretty with his Isair animation.
You might try using SCS1&2 without BP. It says in a lot of places you might have weird behaviour with both, though I don't think anyone's reported quite this problem, and a lot of folks have both.
This means a hosed creature file usually, probably not an animation specifically. Try exporting the .cre from NI or whatever and attach it here.Exp: pCreature != NULL && creatureSize > 0