It's me again
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I suspect that my installation process(BWP8.2-tactic) must have gone wrong at some stage becouse I'm getting a lot of bugs during the game.Or maybe I'm wrong
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Can anyone help me????
Thanks in advance
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Posted 23 February 2010 - 06:36 PM
I wanted infravison like the elves...But 'tis more than just taking their eyes
-Xzar
Posted 23 February 2010 - 07:07 PM
CreateCreature("torgal") doesn't work? Might be some script nuking him as soon as he appears. Might want to do a weidu --change-log on ar1301.are and ar1301.bcs (see pinned FAQ for more instructions), also extract those files with an editor (Near Infinity or DLTCEP) and attach them here.I'm not even able to create Torgal with CLUAConsole for some reason.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 24 February 2010 - 05:53 AM
I wanted infravison like the elves...But 'tis more than just taking their eyes
-Xzar
Posted 07 November 2010 - 06:05 AM
That worked fine.
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Thanks a lot for your help Miloch
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Posted 07 November 2010 - 06:18 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
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Posted 07 November 2010 - 07:11 AM
CLUAConsole:CreateCreature("torgal")
Anyway, it might be awesome if you can do what Miloch said and changelog ar1301.bcs to get a clue of exactly why he's disappearing in the first place
Posted 07 November 2010 - 02:43 PM
Hard to say. Can you open ar1301.bcs with Near Infinity or DLTCEP and paste the script text in SPOILER tags here. Also attach your ar1301.are file exported from your game, to make sure someone didn't patch him out of the area.Which mod did Torgal disappear?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 07 November 2010 - 04:44 PM
Hard to say. Can you open ar1301.bcs with Near Infinity or DLTCEP and paste the script text in SPOILER tags here. Also attach your ar1301.are file exported from your game, to make sure someone didn't patch him out of the area.Which mod did Torgal disappear?
Posted 07 November 2010 - 04:51 PM
Hard to say. Can you open ar1301.bcs with Near Infinity or DLTCEP and paste the script text in SPOILER tags here. Also attach your ar1301.are file exported from your game, to make sure someone didn't patch him out of the area.Which mod did Torgal disappear?
Edited by masterdisorder, 07 November 2010 - 04:52 PM.
Posted 07 November 2010 - 05:01 PM
Hard to say. Can you open ar1301.bcs with Near Infinity or DLTCEP and paste the script text in SPOILER tags here. Also attach your ar1301.are file exported from your game, to make sure someone didn't patch him out of the area.Which mod did Torgal disappear?
I have tried to search for all *ar1301* in the \Black Isle folder. This is what I found. What should I consider?
Can you open ar1301.bcs with Near Infinity or DLTCEP and paste the script text in SPOILER tags here.
Posted 09 November 2010 - 02:12 AM
I couldn't find anything on my BWP install that has him move, unless it's in his dialogue or something. But there is a lot of wacky stuff going on with replacing one Torgal with another via spells, scripts etc. Maybe one disappeared and the other never appeared, or is still "playing dead" or something.Also, one of the Torgal's has a script block for him to move so that might be what's going on. TORGAL2.CRE I think.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 09 November 2010 - 02:31 AM
I couldn't find anything on my BWP install that has him move, unless it's in his dialogue or something. But there is a lot of wacky stuff going on with replacing one Torgal with another via spells, scripts etc. Maybe one disappeared and the other never appeared, or is still "playing dead" or something.Also, one of the Torgal's has a script block for him to move so that might be what's going on. TORGAL2.CRE I think.
Posted 09 November 2010 - 10:17 AM
I wanted infravison like the elves...But 'tis more than just taking their eyes
-Xzar
Posted 13 October 2013 - 05:50 PM
[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"
override/ar1301.bcs
override/AR1301.BCS TDD/backup/0/AR1301.BCS
override/AR1301.bcs FR_ROV/backup/0/AR1301.bcs
override/AR1301.BCS BPv180/BACKUP/0/AR1301.BCS
override/AR1301.bcs haiass/backup/0/AR1301.bcs
override/AR1301.BCS xpmod/backup/12/AR1301.BCS
Mods affecting AR1301.BCS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
00001: ~SETUP-TDD.TP2~ 0 0 // The Darkest Day, v1.13: v1.13 BWP Trimpack
00002: ~FR_ROV/SETUP-FR_ROV.TP2~ 0 0 // Freedom's Reign (SoA or ToB): v7.1
00003: ~SETUP-BPV180.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 180: v180a BWP Fix
00004: ~HAIASS/SETUP-HAIASS.TP2~ 0 0 // Haiass the Wolf: v2.2
00005: ~SETUP-XPMOD.TP2~ 0 12 // Quest XP Reduction -> Reduce to 50%: v6 BWP Fix
I have this error, but don't know what to do after i make a "change-log"..
Posted 13 October 2013 - 05:54 PM
Oh, and the basement exit isn't there either
Posted 13 October 2013 - 06:03 PM
How do i use the "Solution: use Lol's patch: http://www.shsforums...attach_id=24519 to fix the mod "
Do I rename the file Setup-Tactics.tp2.patch to Setup-Tactics.tp2 ? and just overwrite the one i have in my folder?
Posted 13 October 2013 - 10:49 PM
Do I rename the file Setup-Tactics.tp2.patch to Setup-Tactics.tp2 ? and just overwrite the one i have in my folder?
Nope, you need to run the BWP Fixpack which applies the fix to the file. As the patch actually compares the string in it to the .tp2 files lines... you could also open the file with Notepad, and then open the .tp2 file, remove the negatively marked lines from the .tp2 file(without the "-" mark) and add in the positive marked lines(again without the "+" in the line).
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.