Problem with Demogorgon
#1
Posted 23 February 2010 - 11:40 AM
Upon first entering, Demogorgon is loose and attacks, instead of 'making a deal'...
No way out, have to kill him (NOT easy!!!)
Now, I have no way to seal the portal or anything -- when I talk to Odren and everyone atop the Keep, they act like nothing has changed.
It was suggested to me that this was due to the "Improved Demogorgon" mod, which I can only assume is part of the BWP (still finishing my game of BWP v8.2)
So, if it's part of that mod, how do I complete Watcher's Keep???
#2
Posted 23 February 2010 - 01:45 PM
I dunno... CLUAConsole maybe (ctrl+Y and MoveToArea).So, if it's part of that mod, how do I complete Watcher's Keep???
You mean the 'Tougher Demogorgon' component of Ascension? SCS2 also does something with him (its readme says it 'modifies Demogorgon, and in doing so overwrites his script'). Should do a 'weidu --change-log demogor2.cre' and demogor2.bcs to make sure. But if it's the initial 'Imprisoned One' then look at demogor1.cre and demogor1.bcs. See the pinned FAQ in this forum if you're unsure how to do that.It was suggested to me that this was due to the "Improved Demogorgon" mod, which I can only assume is part of the BWP (still finishing my game of BWP v8.2)
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 23 February 2010 - 03:29 PM
I did a search of my HDD.
There is only 1 demogor1.bcs file.
It is located in C:\Program Files\Black Isle\BGII - SOA\generalized_biffing\prod\0\biffs\48
I opened it with WordPad:
SC
CR
CO
TR
37 0 0 0 0 "" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
16399 0 0 0 0 "LOCALSP5Drop" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
16439 320 0 0 0 "" "" OB
0 0 0 0 0 0 0 1 0 0 0 0 ""OB
TR
CO
RS
RE
100AC
119OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 0 0 0 0"" "" AC
AC
30OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
1 0 0 0 0"LOCALSP5Drop" "" AC
AC
36OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 0 0 0 0"" "" AC
RE
RS
CR
CR
CO
TR
16510 0 0 0 0 "ar3020" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
16399 1 0 0 0 "GLOBALDestroy3020Demo" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
CO
RS
RE
100AC
111OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 0 0 0 0"" "" AC
RE
RS
CR
CR
CO
TR
16412 0 0 0 0 "" "" OB
0 0 0 0 0 0 0 21 0 0 0 0 ""OB
TR
TR
16399 1 0 0 0 "GLOBALOdrenRitualDone" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
16399 0 0 0 0 "LOCALSPlayerSealed" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
CO
RS
RE
100AC
30OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
1 0 0 0 0"LOCALSPlayerSealed" "" AC
AC
198OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 21 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 0 0 0 0"" "" AC
RE
RS
CR
CR
CO
TR
16500 0 0 0 0 "" "" OB
0 0 0 0 0 0 0 21 0 0 0 0 ""OB
TR
TR
16465 0 0 0 0 "shugod01" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
16399 0 0 0 0 "LOCALSOdrenNear" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
CO
RS
RE
100AC
30OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
1 0 0 0 0"LOCALSOdrenNear" "" AC
AC
30OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
1 0 0 0 0"GLOBALKnightsDead" "" AC
AC
198OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 21 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 0 0 0 0"" "" AC
RE
RS
CR
CR
CO
TR
16500 0 0 0 0 "" "" OB
0 0 0 0 0 0 0 21 0 0 0 0 ""OB
TR
TR
16500 0 0 0 0 "" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 "Shugod01"OB
TR
TR
16399 1 0 0 0 "GLOBALKnightsInKeep" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
TR
16399 0 0 0 0 "LOCALSOdrenNear" "" OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
TR
CO
RS
RE
100AC
30OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
1 0 0 0 0"LOCALSOdrenNear" "" AC
AC
198OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 21 0 0 0 0 ""OB
OB
0 0 0 0 0 0 0 0 0 0 0 0 ""OB
0 0 0 0 0"" "" AC
RE
RS
CR
SC
~*~
There are 3 instances of demogor1.cre:
C:\Program Files\Black Isle\BGII - SOA\TDD\over.bak
C:\Program Files\Black Isle\BGII - SOA\aurora\backup\0
C:\Program Files\Black Isle\BGII - SOA\generalized_biffing\prod\0\biffs\48
#4
Posted 23 February 2010 - 06:56 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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================================================================
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================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#5
Posted 23 February 2010 - 07:09 PM
Sorry for wasting your time -- I guess I'll just continue playing the game without being able to finish Watcher's Keep. :~\
#6
Posted 23 February 2010 - 07:15 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#7
Posted 23 February 2010 - 07:43 PM
IF
unknown_37()
unknown_16399()
unknown_16439()
THEN
RESPONSE #100
unknown_119()
unknown_30()
unknown_36()
END
IF
unknown_16510()
unknown_16399()
THEN
RESPONSE #100
unknown_111()
END
IF
unknown_16412()
unknown_16399()
unknown_16399()
THEN
RESPONSE #100
unknown_30()
unknown_198()
END
IF
unknown_16500()
unknown_16465()
unknown_16399()
THEN
RESPONSE #100
unknown_30()
unknown_30()
unknown_198()
END
IF
unknown_16500()
unknown_16500()
unknown_16399()
unknown_16399()
THEN
RESPONSE #100
unknown_30()
unknown_198()
END
Edited by Strikh, 23 February 2010 - 07:57 PM.
#8
Posted 23 February 2010 - 09:30 PM
#9
Posted 23 February 2010 - 11:35 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle