Leopard love!
#81
Posted 15 August 2010 - 05:17 PM
And...oh my. Nix did some incredible work with the portraits.
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#82
Posted 28 August 2010 - 07:42 AM
Well, this mod sounds awesome. And yay, another male who will romance males. Not enough of those, if you ask me.
I didn't read a whole lot about the nature of the curse, but I did see someone say that it sounded a lot like lycanthropy to them. This curse reminds me of the curse Kelemvore suffered before his cure and then ascention to Godhood. Kelemvore turned into a black panther, but he was by no means a lycanthrope.
By the way, the portraits are very tasty.
Do not apologize for having to be away for a time, most mods for BG take ages upon ages and we are all used to waiting for the good stuff, and this mod sounds very much like its going to be some of the good stuff. I do wish I had seen this sooner though so that you could see my post before you left. Ah well, it will be waiting here for you when you return, so that you can see you have another encouraging fan. :-D
Hello Suspiria! Thank you for your interest. I am happy Zeke appeals to you, and I agree! There should me more manlove in Faerun. Someone else has already mentioned the Kelemvor "condition", and while I know little about that, I did not think of Zeke's condition as true lycanthropy. It has different origins. What those are is a secret for now, lest I spoil too much. Worry not, Zeke isn't a god or anything. But I suppose the effects of his conditions are akin to lycanthropy.
Best of luck on your tour!
And...oh my. Nix did some incredible work with the portraits.
Thank you Ipsissimus! Yes, Nix's art is magic. I admit that human Zeke's right eye (left eye actually, but right in the picture) looks a little odd to me at first glance, but upon closer inspection of the whole portrait, I don't see it anymore. I guess it's just my imagination.
#83
Posted 28 August 2010 - 11:43 PM
#84
Posted 11 September 2010 - 12:14 PM
Have you something to say? (for friendship talks)
You look like wanted to tell me something (for romance)
And devide the dialgues for chapters as for example in the second chap he has only five banters and after them he just say 'Maybe later' and get new 3 banters in chap 3.
I don't know if you played to the NPCmod for IceWindDale2 but in that game all character talked as they do in BG but because of the engine there were a great risck of loosing some dialogues so there were a way to force a certain numbers of dialogues for chapter.
I think this mod need something like that, I don't know how to do it but mine maybe is justan useless late suggestion (I know I would be a good Xan frien)
#85
Posted 13 September 2010 - 11:58 PM
Hey... It was a long time I didn't come here and then I saw this mod.... Can I give a suggestion? Maybe it will be useless or someone already told you but... Since he will not be able to have much time to talk I suggest to make almost all banters with the pc like PCinitiated for example when you press on him to talk you would choose:
Have you something to say? (for friendship talks)
You look like wanted to tell me something (for romance)
And devide the dialgues for chapters as for example in the second chap he has only five banters and after them he just say 'Maybe later' and get new 3 banters in chap 3.
I don't know if you played to the NPCmod for IceWindDale2 but in that game all character talked as they do in BG but because of the engine there were a great risck of loosing some dialogues so there were a way to force a certain numbers of dialogues for chapter.
I think this mod need something like that, I don't know how to do it but mine maybe is justan useless late suggestion (I know I would be a good Xan frien)
Player initiated lovetalks and friendtalks? I suppose it's possible to include some Unlike banters that fire randomly, the love- and friend talks are fired with a timer: after a certain amount on real life time has passed, and he is in human form (usually). I will have to give Zeke a thorough playtest to see how it would affect gameplay. I don't expect to get everything right the first time. I wouldn't want players to miss certain talks.
#86 -Guest-
Posted 23 September 2010 - 10:32 AM
#87
Posted 24 October 2010 - 02:09 PM
#88
Posted 28 October 2010 - 03:37 AM
#89
Posted 28 October 2010 - 06:49 AM
Cheers for the future!
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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