COPY ~PickyFams/sounds~ ~override~ //includes STXPSD01.wav and STXPSD02.wav, among others COPY_EXISTING ~FAMPSD.CRE~ ~override/FAMPSD.CRE~ WRITE_ASCII 0x34 "SXpsd" SAY SELECT_COMMON1 ~~ [STXPSD01] //these 4 sound assignments won't voice in-game. Acquired via DLTCEP. SAY SELECT_COMMON2 ~~ [STXPSD01] SAY SELECT_ACTION1 ~~ [STXPSD02] SAY SELECT_ACTION2 ~~ [STXPSD02] COPY_EXISTING ~FAMFAIR.CRE~ ~override/FAMFAIR.CRE~ //sounds from here out for other CREs work great! WRITE_ASCII 0x34 "SXfai" SAY SELECT_COMMON1 ~~ [STXFAI01] SAY SELECT_COMMON2 ~~ [STXFAI01] SAY SELECT_ACTION1 ~~ [STXFAI02] SAY SELECT_ACTION2 ~~ [STXFAI02] COPY_EXISTING ~FAMFER.CRE~ ~override/FAMFER.CRE~ WRITE_ASCII 0x34 "SXfer" SAY SELECT_COMMON1 ~~ [STXFER01] SAY SELECT_COMMON2 ~~ [STXFER01] SAY SELECT_ACTION1 ~~ [STXFER02] SAY SELECT_ACTION2 ~~ [STXFER02] //etc.
So, is it a problem with the format from DLTCEP? I've attached the offending WAV files if anyone would like to see....
EDIT: I should add that the sounds that don't play in-game play fine when navigated to using NI, either directly from the override folder or from the CRE file.
Thanks!
EDIT2: attached files removed after problem solved.
Edited by StrixO, 16 February 2010 - 07:14 PM.