Jump to content


Photo

CTD Error when entering Copper Coronet


  • Please log in to reply
3 replies to this topic

#1 MatthewH86

MatthewH86
  • Member
  • 34 posts

Posted 14 February 2010 - 04:21 PM

Hey, I've got a CTD error with my installation which occurs whether or not I've used the TobExLauncher. The crash occurs when I attempt to enter the Copper Coronet.

Baldur.err
ASSERTION FAILED!
File: CGameArea.cpp
Line: 5198

Exp: creatureData.GetDataSize()

Msg: Creature file not found dw#copbr
Run Debugger?

Does anyone know how to fix it? Apologies if people are getting annoyed with the amount of posts I'm making on various different topics :P

Thanks in advance :)

Weidu.log
Spoiler


#2 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 14 February 2010 - 05:33 PM

ASSERTION FAILED!
File: CGameArea.cpp
Line: 5198

Exp: creatureData.GetDataSize()

Msg: Creature file not found dw#copbr
Run Debugger?

Please do a changelog (point #6) on dw#copbr :)

When you do a changelog, you'll get some number of dw#copbr.cre.00000, 00001 etc files too. If you wanna fix it, try renamin one of them (from the smallest number) to dw#copbr.cre and put it in the override :)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#3 MatthewH86

MatthewH86
  • Member
  • 34 posts

Posted 14 February 2010 - 05:43 PM

Awesome! Thanks man :)... I hope I don't have to do this (the debugging and fixing) too often :S

Mods affecting DW#COPBR.CRE:
00000: /* from game biffs */ ~SCSII/SETUP-SCSII.TP2~ 0 6010 // Better calls for help
00001: ~SETUP-XPMOD.TP2~ 0 1 // Reduce to 50%

The file was missing from SCSII but managed to use the XPMod version.

I might actually get some game time in tonight! Thanks again ^_^

#4 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 15 February 2010 - 10:56 PM

The file was missing from SCSII but managed to use the XPMod version.

What is odd is that that is DavidW's prefix so the creature really should've been in his mod. Someone should maybe post this in the SCS2 forum if it's not there already.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle