Sorry for the double-posting... but I preferred to do it as it is more clear...
TESTED:
I've modified (with
DLTCEP) the RING09 in 2 situations (and copying to override folder):
A) "Erased" the 4 opcodes marked in blue previously.
In this case, the effects of the ring to cancel the spells that prevent movement are effective and the effect of the boots is effective too... I could go with more speed movement factor in web/grease areas. In this case it is not important in which order you put the ring/boots.
B) "Erased" the 2 first opcodes marked in blue previously.
In this case, the results are the same, but you must put the boots first to get the speed factor movement effective... if not, the ring cancels the boots effect.
I put the links here to test if someone is interested in it:
Link ALink BI know that there are more items with free action movement... but this is only my initial tests, and if it is interesting to do some "fix" or "mod" that makes this effective for the whole game... then I could modify the rest of items to act as the RING09.
Is it viable/interesting?
Regards, and thanks.
EDIT:
After searching through items in
BG1/
BG2 games, this is the list I've found with the magical ability of the free action:
BG1 Original/TotSC Items:
Not modify movement speed although they have the free action effect:
SW2H06 -> Spider's Bane
Exception(s):
FREERING -> It is explicitly described that cancels the boots of speed effect.
RING09 -> It is explicitly described that cancels the boots of speed effect.
SPEC01 -> It is explicitly described that cancels the boots of speed effect.
BG2 SoA/ToB Items:
Modify the movement speed:
BLUN30 -> Flail of Ages +5 (Throne of Bhaal)
FREERING -> Ring of Free Action: 'Edventar's Gift' (Identified)**
RING09 -> Ring of Free Action (Description differs from RING09 in BG1?)
ROSSRING -> Ring of Free Action (Identified)**
SPER12 -> Ixil's Spike +6 (Throne of Bhaal)
**NOTE: This item could be used after equipping speed movement item because only offers 'protection', not 'removing' opcodes.
Not modify movement speed opcode although they have the free action effect:
NPPLAT -> Keldorn's Armor
DEMILICH -> Ring of Free Action: 'Edventar's Gift' (Identified)
LICH -> Ring of Free Action: 'Edventar's Gift' (Identified)
REFLECT -> Ring of Free Action: 'Edventar's Gift' (Identified)
SEEINVIS -> Ring of Free Action: 'Edventar's Gift' (Identified)
SPEC01 -> Ring of Free Action: 'Edventar's Gift' (Identified)
TROLLIMM -> Ring of Free Action: 'Edventar's Gift' (Identified)
VAMPREG -> Ring of Free Action: 'Edventar's Gift' (Identified)
VAMPREG1 -> Ring of Free Action: 'Edventar's Gift' (Identified)
VAMPREG2 -> Ring of Free Action: 'Edventar's Gift' (Identified)
After this searching for the items, some questions appeared in my mind:
* Why Keldorn have an Armor that has the free action effect and it does not cancel the boots of speed effect?
* Why the description of RING09 differs in
BG1 and
BG2, are not the same? In
BGT which is maintained (only to know, thanks)?
* FREERING and ROSSRING are player usable?
As my toughts, the objects that could be considered to modify de opcodes for the movement speed effect are the BLUN30 and the SPER12, letting apart the RING09 issue that involves his description in
BG games series and the last question.
EDIT2:
Here they are modded without the opcodes that affect the movement speed (the same as RING09-A) for testing if anyone wants:
BLUN30.ITMSPER12.ITMAgain... is it interesting to do?
Edited by Lord Psion, 13 July 2008 - 05:06 AM.