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What I'd like... :)...


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#21 salomonkane

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Posted 26 February 2011 - 06:47 AM

Mod Idea 11 ) Expanded Sound Set/ Expanded Ambiant Sound
Why ?
Because, it is unfair that the NPC have more sounds (74) than dedicated to CHARAC. (38) ... (In TOB) ...
Features :
More sounds slots, or custom sound are available in Infinity Engine for PC's /NPC's SoundSet or in Sound Design Environment .

Annexes,
For The Fun :

101 Witty Paladin Sayings :
Spoiler


Here are 101 Bard Songs :
Spoiler


source :
http://www.shsforums...about-soundset/
http://www.shsforums...1-pc-soundsets/
http://web.archive.o...bchr/Other.html

Edited by salomonkane, 26 February 2011 - 03:13 PM.

Quo Vadis ?

#22 salomonkane

salomonkane
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Posted 26 February 2011 - 06:56 AM

Mod Idea 12 ) Expanded Team
Why ?
Because, Many people ask this, and me too ...
Features :
One or More NPC are available in the Team ...

source :
http://www.shsforums...party-capacity/

Edited by salomonkane, 26 February 2011 - 11:06 AM.

Quo Vadis ?

#23 salomonkane

salomonkane
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Posted 26 February 2011 - 07:06 AM

Mod Idea 13 ) Optionnal Feature: Race/Faction
Why ?
Because, it improves the Background .
Features :
Optionals features are available at the creation of the game (Race, Faction etc.)...

source :

Subrace mini-mod for Baldur's Gate 2 v1.0 by FinnJo
Spoiler

http://forums.chosen...x.php?topic=7.0

Adapted by Huxaltec

Spoiler

http://weiducommando...n-developpement

Welverin's Subrace Mod
Spoiler

http://members.fortu...y.com/welverin/
http://forums.chosen...x.php?topic=7.0

Edited by salomonkane, 27 February 2011 - 05:52 AM.

Quo Vadis ?

#24 salomonkane

salomonkane
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Posted 26 February 2011 - 07:17 AM

Mod Idea 14 ) Custom Humanoid CRE
Why ?
Because, In connection with Above :whistling:
It would be very cool to add/take customs items and specially : Clothing & Armors to our prefered Creatures : Monsters (Ogre, Ogremage ...) Encounters (Elminsters, Drizzt ...), Communs (Thief, Mage ...), and give a Folkloric Look (Calimshan, Amn, ...) for the differents races (Elf, Dwarf, Drow, Gith ...), from different Planes (Torment etc ...) .
Features :
All humanoid creatures are customizable, and recruited, as the original characters (PC / NPC) from the the creation of the game or from the CLUA.

source :

Baldur's Gate & Tales of the Sword Coast
Creature List

Spoiler


Baldur's Gate II: Shadows of Amn
Monster Encyclopaedia


Edited by salomonkane, 26 February 2011 - 03:06 PM.

Quo Vadis ?

#25 salomonkane

salomonkane
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Posted 26 February 2011 - 07:47 AM

Mod Idea 15 ) Throwing Weapon Switch
Why ?
Because,the possibility of changing the combination of weapons very quickly could be very great (like in Icewind Dale II) for the Game-Play ...
Feature :
A Switch in the GUI or an Ability, give a possibility to fight at a distance /close combat ( may be with a penalty on the number of turns used ...) .

source :
Sasha al'Therin Offhand Weapon Swap - BETA 1
Spoiler

http://sasha-altheri...dweaponswap.htm

Edited by salomonkane, 26 February 2011 - 03:17 PM.

Quo Vadis ?

#26 salomonkane

salomonkane
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Posted 26 February 2011 - 10:42 AM

Mod Idea 16 ) Alignement Compass
Why ?
Because I miss it, I would see as in PST or Fallout (Troika), the evolution of my alignment according to my actions ...
(BTW, it would be nice to have custom sounds dedicated to CHARAC., to expressing its moral condition as and as his adventure) .
Feature :
A Custom Compass appears in PC Screen (like in PST) .

source :
Virtue by SimDing0
Spoiler

Edited by salomonkane, 26 February 2011 - 03:28 PM.

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#27 salomonkane

salomonkane
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Posted 26 February 2011 - 11:00 AM

Mod Idea 17) Localized Damage
Why ?
Because I always loved this tactical concept in fallout .
Feature :
- A new Skill (Localized Damage Improvements) Increased the Damage Bonus Multiplier, % of Critical Hits ... ,
- Head and Torso etc. injuries,
- Gore animation ...

Edited by salomonkane, 26 February 2011 - 11:01 AM.

Quo Vadis ?

#28 salomonkane

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Posted 08 March 2011 - 02:13 AM

Mod Idea 18) Elminster Hat
Why ?
Because it's a "must to have" for all fashion victims from realms ...
Feature :
-News Equipment : Hats are available , in a store ( for every taste, for every budget ) ; in a quest ( for people looking for some artefact ) ...

source :
Spoiler



http://www.shsforums...20
http://www.shsforums...87
http://weiducommando...phiques-bams-co
http://www.co8.org/forum/index.php

Edited by salomonkane, 08 March 2011 - 02:15 AM.

Quo Vadis ?