I am not certain if this is the correct area to ask this question, and I don't know if this a glitch or incompatibility conflict with the mods I have installed in my
BWP installation. I am use to the 'older' armor class system of the original
BG and BGII, so I don't know if these revisions of armor class are due to a certain mod or what. But I noticed that all studded leather, chain mail, banded mail, and plate armor all have the same armor class ratting of AC7. Trying to do a little research of what all the mods have done and such, I haven't been able to make any headway. I'm kind of 'assuming' that there are a lot of adjustments made with these ratings, with AC7 being the base, the kind of armor it is, and what type of weapon is being used against it. Which was already a very complicated system even under the original 1st edition rules of
AD&D, and many DM's of that time recognized the benefits of using computers to use this system back in the tabletop
PnP days. However, you know what they say about 'assumptions'....
Anyway, I am wondering if this is normal with a typical
BWP installation, as followed by the instruction manual by Leonardo Watson? Of course, I did not install ALL the mods listed in that manual, but from I can read and understand of it, it appears that all these mods CAN be extracted and the Big World Install.bat will work out the compatibility/incompatibility problems, skipping those parts which conflict or perform the same function as another mod.
The manual also makes mention that some things can be changed after the installation takes place, but does not go into detail in how to do so. Is this done by editing the Big World Install.bat and running it again? I have also read about how the editing is done and understand most of what that says, but there are points where I cannot find clear and concise references to what I may want to change (specifically, in how to make Khalid a Fighter/Mage with the level1npc mod).
If it helps, I've included my
WeiDu.log here.