This should be the answer, download the file and remove the .txt extension, put the file into your game_directory's override directory, and run the game... the dialog might be messed up, but that's life.Any way to get the game back on track without starting a new BG2 game?
BiG World Project (BWP) v8.3
#261
Posted 21 March 2010 - 10:17 PM
Deactivated account. The user today is known as The Imp.
#262
Posted 21 March 2010 - 10:29 PM
This should be the answer, download the file and remove the .txt extension, put the file into your game_directory's override directory, and run the game... the dialog might be messed up, but that's life.Any way to get the game back on track without starting a new BG2 game?
Messed up strings drive me nuts and is unacceptable Fixable by looking at original file in Near Infinity for the string reference and copy/pasting the numbers to the new edit, compile and save. Game Perfection = Life Perfection
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#263
Posted 22 March 2010 - 12:53 AM
Anyway, the Linkliste might wanna update some stuff
Spell-50 is now in v11
CtB 1.12a & TDD v1.13 at the DHDC (until it uploads properly at SHS ... the SHS CtB says 1.12a but the one you download is still 1.12 )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#264
Posted 22 March 2010 - 03:20 AM
Edited by AndrewB, 22 March 2010 - 03:48 AM.
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#265
Posted 22 March 2010 - 04:38 AM
So, your wildmage BECOMES a mage (or if lucky, you roll a barbarian )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#266
Posted 22 March 2010 - 07:13 AM
First one to do so gets a
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#267
Posted 22 March 2010 - 07:44 AM
Mods affecting KIT.IDS: 00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes 00001: ~SETUP-NEJ2.TP2~ 0 9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody 00002: ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen 00003: ~SETUP-NEJ2V602.TP2~ 0 0 // Never Ending Journey v6.02 (cummulative patch) 00004: ~SETUP-SOS.TP2~ 0 0 // Shadows Over Soubar 00005: ~SETUP-BGTNEJ2.TP2~ 0 3 // Custom Firewalker Kit and continuity for Shar-Teel 00006: ~SETUP-BGTNEJ.TP2~ 0 2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. 00007: ~MUR'NETH.TP2~ 0 0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU 00008: ~SETUP-AMBER.TP2~ 0 0 // Amber the NPC MOD for BGII:SoA 00009: ~SETUP-TASHIA.TP2~ 0 2 // Action Style dialogues 00010: ~CHLOE/CHLOE.TP2~ 0 0 // Chloe NPC mod 00011: ~SETUP-KIVAN.TP2~ 0 0 // Kivan of Shilmista 00012: ~SETUP-ARIENA.TP2~ 0 0 // Ariena the Half-orc (Requires Throne of Bhaal) 00013: ~SETUP-NEH'TANIEL.TP2~ 0 0 // Neh'taniel NPC Mod 00014: ~STAR.TP2~ 0 0 // SilverStar Mod 00015: ~TOUCHED/SETUP-TOUCHED.TP2~ 0 1 // Install Wild Elf Fighter Kit 00016: ~VARSHOON/SETUP-VARSHOON.TP2~ 0 0 // Varshoon - an illithid NPC for BG2 00017: ~SETUP-HORACE.TP2~ 0 1 // Bone Collector 00018: ~SETUP-BPV179.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta) 00019: ~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement 00020: ~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ 0 0 // Luxley Family Mod for BGII:SoA 00021: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 2 // Install Acrobat bard kit 00022: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 3 // Install Chorister bard kit 00023: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 4 // Install Dirgesinger bard kit 00024: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 5 // Install Gypsy bard kit 00025: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 6 // Install Adventurer thief kit 00026: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 7 // Install Burglar thief kit 00027: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 8 // Install Soulknife thief kit 00028: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 9 // Install Sharpshooter thief kit 00029: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 10 // Install Shadowdancer thief kit 00030: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 103 // Install Silverstar of Selune Cleric Kit 00031: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 106 // Install Nightcloak of Shar Cleric Kit 00032: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 107 // Install Holy Strategist of the Red Knight Cleric Kit 00033: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 109 // Install Battleguard of Tempus Cleric Kit 00034: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 112 // Install Painbearer of Ilmater Cleric Kit 00035: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 115 // Install Firewalker of Kossuth Cleric Kit 00036: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 118 // Install Authlim of Iyachtu Xvim Cleric Kit 00037: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 121 // Install Lorekeeper of Oghma Cleric Kit 00038: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 124 // Install Heartwarder of Sune Cleric Kit 00039: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 127 // Install Feywarden of Corellon Cleric Kit 00040: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 130 // Install Strifeleader of Cyric Cleric Kit 00041: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 203 // Install Oozemaster Druid kit 00042: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 403 // Install Bowslinger Ranger Kit 00043: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 406 // Install Feralan Ranger Kit 00044: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 409 // Install Forest Runner Ranger Kit 00045: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 412 // Install Justifier Ranger Kit 00046: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 415 // Install Wilderness Runner Ranger Kit 00047: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 30 // Install Hexblade fighter kit 00048: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 31 // Install Duelist fighter kit 00049: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 32 // Install Fist of Order fighter kit 00050: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 33 // Install Blackguard fighter kit 00051: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com 00052: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 2140 // Expanded Dual-Class Options 00053: ~SETUP-REFINEMENTS.TP2~ 0 10 // Revised High Level Abilities 00054: ~SETUP-XPMOD.TP2~ 0 1 // Reduce to 50% 00055: ~SETUP-XPMOD.TP2~ 0 12 // Reduce to 50%Also attached the kit.ids'es that came out of the changelog (all 55 of em )
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#268
Posted 22 March 2010 - 08:31 AM
and the individual kit.ids files from the changelog
Attached Files
Edited by AndrewB, 22 March 2010 - 08:32 AM.
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#269
Posted 22 March 2010 - 08:47 AM
From Lollorian's is suspect as I remember having to do some switcher-oo and that may have been cued by BWP to do so. I am sure if it was still a problem BWP wouldn't toss the fix.
00028: ~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement
From AndrewB's
Same as above.
I hear also that Divine Remix is "fixing" the KIT.IDS or am I mistaken? Seems strange that it would fix something that was supposedly fixed well by the fixpack. I could be wrong about the QuestPack (I thought it was Tweaks earlier) but let us look at it's code and compare what it is doing.
Edited by Hoppy, 22 March 2010 - 08:48 AM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#270
Posted 22 March 2010 - 08:53 AM
The tp2 from d0questpack seems to the same thing DR does~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement
I could be wrong about the QuestPack (I thought it was Tweaks earlier) but let us look at it's code and compare what it is doing.
COPY_EXISTING ~kit.ids~ ~override~ REPLACE_TEXTUALLY ~.*\bTRUECLASS\b~ ~0x4000 TRUECLASS~ REPLACE_TEXTUALLY ~.*\bBERSERKER\b~ ~0x4001 BERSERKER~ REPLACE_TEXTUALLY ~.*\bWIZARDSLAYER\b~ ~0x4002 WIZARDSLAYER~ REPLACE_TEXTUALLY ~.*\bKENSAI\b~ ~0x4003 KENSAI~ REPLACE_TEXTUALLY ~.*\bCAVALIER\b~ ~0x4004 CAVALIER~ REPLACE_TEXTUALLY ~.*\bINQUISITOR\b~ ~0x4005 INQUISITOR~ REPLACE_TEXTUALLY ~.*\bUNDEADHUNTER\b~ ~0x4006 UNDEADHUNTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ABJURER\b~ ~0x0040 MAGESCHOOL_ABJURER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_CONJURER\b~ ~0x0080 MAGESCHOOL_CONJURER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_DIVINER\b~ ~0x0100 MAGESCHOOL_DIVINER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ENCHANTER\b~ ~0x0200 MAGESCHOOL_ENCHANTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ILLUSIONIST\b~ ~0x0400 MAGESCHOOL_ILLUSIONIST~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_INVOKER\b~ ~0x0800 MAGESCHOOL_INVOKER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_NECROMANCER\b~ ~0x1000 MAGESCHOOL_NECROMANCER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_TRANSMUTER\b~ ~0x2000 MAGESCHOOL_TRANSMUTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~ ~0x4000 MAGESCHOOL_GENERALIST~ REPLACE_TEXTUALLY ~.*\bFERALAN\b~ ~0x4007 FERALAN~ REPLACE_TEXTUALLY ~.*\bSTALKER\b~ ~0x4008 STALKER~ REPLACE_TEXTUALLY ~.*\bBEASTMASTER\b~ ~0x4009 BEASTMASTER~ REPLACE_TEXTUALLY ~.*\bASSASIN\b~ ~0x400A ASSASIN~ REPLACE_TEXTUALLY ~.*\bBOUNTYHUNTER\b~ ~0x400B BOUNTYHUNTER~ REPLACE_TEXTUALLY ~.*\bSWASHBUCKLER\b~ ~0x400C SWASHBUCKLER~ REPLACE_TEXTUALLY ~.*\bBLADE\b~ ~0x400D BLADE~ REPLACE_TEXTUALLY ~.*\bJESTER\b~ ~0x400E JESTER~ REPLACE_TEXTUALLY ~.*\bSKALD\b~ ~0x400F SKALD~ REPLACE_TEXTUALLY ~.*\bGODTALOS\b~ ~0x4013 GODTALOS~ REPLACE_TEXTUALLY ~.*\bGODHELM\b~ ~0x4014 GODHELM~ REPLACE_TEXTUALLY ~.*\bGODLATHANDER\b~ ~0x4015 GODLATHANDER~ REPLACE_TEXTUALLY ~.*\bTOTEMIC\b~ ~0x4010 TOTEMIC~ REPLACE_TEXTUALLY ~.*\bSHAPESHIFTER\b~ ~0x4011 SHAPESHIFTER~ REPLACE_TEXTUALLY ~.*\bBEASTFRIEND\b~ ~0x4012 BEASTFRIEND~ REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~ ~0x0000 BARBARIAN~ REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~ ~0x0000 WILDMAGE~ BUT_ONLY_IF_IT_CHANGES APPEND ~kit.ids~ ~0x4000 TRUECLASS~ UNLESS ~\bTRUECLASS\b~ APPEND ~kit.ids~ ~0x0000 BARBARIAN~ UNLESS ~\bBARBARIAN\b~ APPEND ~kit.ids~ ~0x0000 WILDMAGE~ UNLESS ~\bWILDMAGE\b~In fact, almost ALL of the mods in the changelog have this block (under the guise of fixing the kit.ids( But ... can repeated fixing actually lead to problems??
Meanwhile, why is AndrewB's .rar archive almost 50 times as big as my .7z?? (don't tell me its cause of the extra 22 kit.ids'es )
Edited by Lollorian, 22 March 2010 - 08:55 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#271
Posted 22 March 2010 - 09:32 AM
The tp2 from d0questpack seems to the same thing DR does~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement
I could be wrong about the QuestPack (I thought it was Tweaks earlier) but let us look at it's code and compare what it is doing.COPY_EXISTING ~kit.ids~ ~override~ REPLACE_TEXTUALLY ~.*\bTRUECLASS\b~ ~0x4000 TRUECLASS~ REPLACE_TEXTUALLY ~.*\bBERSERKER\b~ ~0x4001 BERSERKER~ REPLACE_TEXTUALLY ~.*\bWIZARDSLAYER\b~ ~0x4002 WIZARDSLAYER~ REPLACE_TEXTUALLY ~.*\bKENSAI\b~ ~0x4003 KENSAI~ REPLACE_TEXTUALLY ~.*\bCAVALIER\b~ ~0x4004 CAVALIER~ REPLACE_TEXTUALLY ~.*\bINQUISITOR\b~ ~0x4005 INQUISITOR~ REPLACE_TEXTUALLY ~.*\bUNDEADHUNTER\b~ ~0x4006 UNDEADHUNTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ABJURER\b~ ~0x0040 MAGESCHOOL_ABJURER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_CONJURER\b~ ~0x0080 MAGESCHOOL_CONJURER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_DIVINER\b~ ~0x0100 MAGESCHOOL_DIVINER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ENCHANTER\b~ ~0x0200 MAGESCHOOL_ENCHANTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ILLUSIONIST\b~ ~0x0400 MAGESCHOOL_ILLUSIONIST~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_INVOKER\b~ ~0x0800 MAGESCHOOL_INVOKER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_NECROMANCER\b~ ~0x1000 MAGESCHOOL_NECROMANCER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_TRANSMUTER\b~ ~0x2000 MAGESCHOOL_TRANSMUTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~ ~0x4000 MAGESCHOOL_GENERALIST~ REPLACE_TEXTUALLY ~.*\bFERALAN\b~ ~0x4007 FERALAN~ REPLACE_TEXTUALLY ~.*\bSTALKER\b~ ~0x4008 STALKER~ REPLACE_TEXTUALLY ~.*\bBEASTMASTER\b~ ~0x4009 BEASTMASTER~ REPLACE_TEXTUALLY ~.*\bASSASIN\b~ ~0x400A ASSASIN~ REPLACE_TEXTUALLY ~.*\bBOUNTYHUNTER\b~ ~0x400B BOUNTYHUNTER~ REPLACE_TEXTUALLY ~.*\bSWASHBUCKLER\b~ ~0x400C SWASHBUCKLER~ REPLACE_TEXTUALLY ~.*\bBLADE\b~ ~0x400D BLADE~ REPLACE_TEXTUALLY ~.*\bJESTER\b~ ~0x400E JESTER~ REPLACE_TEXTUALLY ~.*\bSKALD\b~ ~0x400F SKALD~ REPLACE_TEXTUALLY ~.*\bGODTALOS\b~ ~0x4013 GODTALOS~ REPLACE_TEXTUALLY ~.*\bGODHELM\b~ ~0x4014 GODHELM~ REPLACE_TEXTUALLY ~.*\bGODLATHANDER\b~ ~0x4015 GODLATHANDER~ REPLACE_TEXTUALLY ~.*\bTOTEMIC\b~ ~0x4010 TOTEMIC~ REPLACE_TEXTUALLY ~.*\bSHAPESHIFTER\b~ ~0x4011 SHAPESHIFTER~ REPLACE_TEXTUALLY ~.*\bBEASTFRIEND\b~ ~0x4012 BEASTFRIEND~ REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~ ~0x0000 BARBARIAN~ REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~ ~0x0000 WILDMAGE~ BUT_ONLY_IF_IT_CHANGES APPEND ~kit.ids~ ~0x4000 TRUECLASS~ UNLESS ~\bTRUECLASS\b~ APPEND ~kit.ids~ ~0x0000 BARBARIAN~ UNLESS ~\bBARBARIAN\b~ APPEND ~kit.ids~ ~0x0000 WILDMAGE~ UNLESS ~\bWILDMAGE\b~In fact, almost ALL of the mods in the changelog have this block (under the guise of fixing the kit.ids( But ... can repeated fixing actually lead to problems??
Meanwhile, why is AndrewB's .rar archive almost 50 times as big as my .7z?? (don't tell me its cause of the extra 22 kit.ids'es )
If there were problems with D0Quest code in the past and DR is doing the same thing, that could be where it got blown this time around. I only installed DR once and I wasn't tearing stuff apart at that time
The only way I really fixed the issue before was install some mods and try Wildmage. Install some more and try wildmage and in my result was the Combat component of D0QP and its fix to the KIT.IDS where things got ugly. Then I uninstalled that, backed up my KIT and KITLIST files that were good, installed D0QP again and restored my files. Worked better than it was.
This is an extremely arduous process but is what needs to be done when testing compatibility with these mods and finding what the hell is wrong. An "all together now" automatic installation of "dumping" everything together in whatever refined method it does looks good on paper but I want things to be stable my way, not the "Successfully Installed" across the board and waiting for problems like useless Wildmages.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#272
Posted 22 March 2010 - 12:53 PM
'Tis never ever wise to deceive
-E
#273
Posted 22 March 2010 - 04:07 PM
That would be my advice and it was basically that attitude that got things to work for me. Still playing that megamod too after 2 years and kicking asses with Wildmages, that is how good everything works.
The problem here is that not everyone will see the error right away. maximus2001 said he noticed it meeting Zaiya from a Baldur's Gate 2 mod. If a player doesn't even try to play a Wildmage, three months later they find out their game is screwed.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#274
Posted 22 March 2010 - 07:08 PM
Neh'Taniel does some weird stuff after it adds its SK#JUDKN kit.
APPEND ~kit.ids~ ~0x0000 JUDICIAL_KNIGHT~ UNLESS ~\bJUDICIAL_KNIGHT\b~ COPY ~Neh'taniel/SK#JUDKN.2da~ ~override/SK#JUDKN.2da~ // Altered 2DA tableThe COPY is not needed since the ADD_KIT command will take care of copying the file over. I have no idea why the APPEND is there.
Andyr's Feralan kit from UB and Divine Remix is referenced as A#FERALAN. When a mod later comes by and tries to fix kit.ids, the well-intentioned REPLACE_TEXTUALLY ~.*\bFERALAN\b~ ~0x4007 FERALAN~ will actually replace both the FERALAN entry and the A#FERALAN entry, which is not good.
#275
Posted 22 March 2010 - 08:28 PM
I took a look at the kit.ids changelog files. Aside from BP trying to change barbarians to 0x401F which got reverted back to 0x0000 later, nothing changed any of the vanilla kits from their fixed values. However, I did notice a couple other out-of-order things:
Neh'Taniel does some weird stuff after it adds its SK#JUDKN kit.APPEND ~kit.ids~ ~0x0000 JUDICIAL_KNIGHT~ UNLESS ~\bJUDICIAL_KNIGHT\b~ COPY ~Neh'taniel/SK#JUDKN.2da~ ~override/SK#JUDKN.2da~ // Altered 2DA tableThe COPY is not needed since the ADD_KIT command will take care of copying the file over. I have no idea why the APPEND is there.
Andyr's Feralan kit from UB and Divine Remix is referenced as A#FERALAN. When a mod later comes by and tries to fix kit.ids, the well-intentioned REPLACE_TEXTUALLY ~.*\bFERALAN\b~ ~0x4007 FERALAN~ will actually replace both the FERALAN entry and the A#FERALAN entry, which is not good.
That gives us more insight but only affects Feralan correct, whichever one it may be?
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#276 -nikkiec-
Posted 23 March 2010 - 01:27 PM
This could be an issue for people who walk away once the install .bat gets under way.
Not a big issue though. Just would suck to leave for 12 hours only to come back and find the install paused 10 minutes in... (luckily didn't happen to me)
#277
Posted 23 March 2010 - 03:39 PM
SoS, TS-BP, RoT and CtB all do the same thing and TS_BP gives three or four readmes to plow through with the ENTER key. BWP modifies the BAT files with the above listed mods and TDD pre-1.13. This readme command is brand new.Just a heads up, TDDv13 causes a wait for keypress at the end of its install.
This could be an issue for people who walk away once the install .bat gets under way.
Not a big issue though. Just would suck to leave for 12 hours only to come back and find the install paused 10 minutes in... (luckily didn't happen to me)
I actually added the README at the end of TIS-BIFF as it never had one displayed and wanting to keep it similar to SoS, CtB and the like. The WeiDU readme command wasn't working for me in this stack install so it is what it is.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#278
Posted 23 March 2010 - 10:36 PM
It says that Daulmakan's Item Pack's components 3 & 4 overwrite items, but I find that components 2 & 3 are the ones that overwrite (which makes component #4 - Distinguishable Items to not be installed even though it patches )
EDIT: Could someone tell me which components of Jarl's Tweak Pack don't have any effect if installed in the English game?? Many of his tweaks look cool! But I'm afraid I might start seeing stuff in german
And not trying to be disrespectful or anything but ... this, the comment after BG2Tweaks' component 3170
I really really rofled hard!!This component must be installed if the Valen-Mod is installed, otherwise Valen jerks in the Underdark.
Edited by Lollorian, 24 March 2010 - 01:09 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#279
Posted 24 March 2010 - 01:40 AM
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
END BIFFING
#280
Posted 24 March 2010 - 02:44 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod