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BiG World Project (BWP) v8.3


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#261 Jarno Mikkola

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Posted 21 March 2010 - 10:17 PM

Any way to get the game back on track without starting a new BG2 game?

This should be the answer, download the file and remove the .txt extension, put the file into your game_directory's override directory, and run the game... the dialog might be messed up, but that's life.

Deactivated account. The user today is known as The Imp.


#262 Hoppy

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Posted 21 March 2010 - 10:29 PM

Any way to get the game back on track without starting a new BG2 game?

This should be the answer, download the file and remove the .txt extension, put the file into your game_directory's override directory, and run the game... the dialog might be messed up, but that's life.


Messed up strings drive me nuts :crazy: and is unacceptable :new_bottom: Fixable by looking at original file in Near Infinity for the string reference and copy/pasting the numbers to the new edit, compile and save. Game Perfection = Life Perfection :lol:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#263 Lollorian

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Posted 22 March 2010 - 12:53 AM

Reported the Refinements thing :)

Anyway, the Linkliste might wanna update some stuff ;)

Spell-50 is now in v11

CtB 1.12a & TDD v1.13 at the DHDC (until it uploads properly at SHS ... the SHS CtB says 1.12a but the one you download is still 1.12 :P)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#264 AndrewB

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Posted 22 March 2010 - 03:20 AM

I just checked, my Wildmages are all screwy too. If it were just the class not displaying in the records page properly, it wouldn't be all that bad, but it's a little more than that I'm afraid. As the link someone posted above describes, it causes a ton of items to be disabled and unusable which should be usable by a mage, causes most spell scrolls to appear disabled (but many of them you can still learn despite this), causes a good amount of spell scrolls to be unlearnable (gives you the- "Your spell school does not permit you to learn this spell." message), and you don't get the Refinements specialist HLAs for the kit, just those of a generalist Mage.

Edited by AndrewB, 22 March 2010 - 03:48 AM.

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#265 Lollorian

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Posted 22 March 2010 - 04:38 AM

From what I understand, when one of your party members is some kit/class, the scripts in Refinements check to give them Refinements' duplicated kits/classes ... apparently, something's going wrong and so, vanilla Wildmages are being assigned Refinements' Mage kit :o

So, your wildmage BECOMES a mage (or if lucky, you roll a barbarian :D)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#266 Hoppy

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Posted 22 March 2010 - 07:13 AM

Whoever has the wildmage problem, please post a changelog for KIT.IDS. KITLIST.2DA is not that important at this time. That will cover usability but I think the problem is in the KIT.IDS.

First one to do so gets a :cookie:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#267 Lollorian

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Posted 22 March 2010 - 07:44 AM

Changelogs ho!!! :D

Mods affecting KIT.IDS:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~SETUP-NEJ2.TP2~ 0 9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody
00002: ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen
00003: ~SETUP-NEJ2V602.TP2~ 0 0 // Never Ending Journey v6.02 (cummulative patch)
00004: ~SETUP-SOS.TP2~ 0 0 // Shadows Over Soubar
00005: ~SETUP-BGTNEJ2.TP2~ 0 3 // Custom Firewalker Kit and continuity for Shar-Teel
00006: ~SETUP-BGTNEJ.TP2~ 0 2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
00007: ~MUR'NETH.TP2~ 0 0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU
00008: ~SETUP-AMBER.TP2~ 0 0 // Amber the NPC MOD for BGII:SoA
00009: ~SETUP-TASHIA.TP2~ 0 2 // Action Style dialogues
00010: ~CHLOE/CHLOE.TP2~ 0 0 // Chloe NPC mod
00011: ~SETUP-KIVAN.TP2~ 0 0 // Kivan of Shilmista
00012: ~SETUP-ARIENA.TP2~ 0 0 // Ariena the Half-orc (Requires Throne of Bhaal)
00013: ~SETUP-NEH'TANIEL.TP2~ 0 0 // Neh'taniel NPC Mod
00014: ~STAR.TP2~ 0 0 // SilverStar Mod
00015: ~TOUCHED/SETUP-TOUCHED.TP2~ 0 1 // Install Wild Elf Fighter Kit
00016: ~VARSHOON/SETUP-VARSHOON.TP2~ 0 0 // Varshoon - an illithid NPC for BG2
00017: ~SETUP-HORACE.TP2~ 0 1 // Bone Collector
00018: ~SETUP-BPV179.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)
00019: ~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement
00020: ~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ 0 0 // Luxley Family Mod for BGII:SoA
00021: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 2 // Install Acrobat bard kit
00022: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 3 // Install Chorister bard kit
00023: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 4 // Install Dirgesinger bard kit
00024: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 5 // Install Gypsy bard kit
00025: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 6 // Install Adventurer thief kit
00026: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 7 // Install Burglar thief kit
00027: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 8 // Install Soulknife thief kit
00028: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 9 // Install Sharpshooter thief kit
00029: ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ 0 10 // Install Shadowdancer thief kit
00030: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 103 // Install Silverstar of Selune Cleric Kit
00031: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 106 // Install Nightcloak of Shar Cleric Kit
00032: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 107 // Install Holy Strategist of the Red Knight Cleric Kit
00033: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 109 // Install Battleguard of Tempus Cleric Kit
00034: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 112 // Install Painbearer of Ilmater Cleric Kit
00035: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 115 // Install Firewalker of Kossuth Cleric Kit
00036: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 118 // Install Authlim of Iyachtu Xvim Cleric Kit
00037: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 121 // Install Lorekeeper of Oghma Cleric Kit
00038: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 124 // Install Heartwarder of Sune Cleric Kit
00039: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 127 // Install Feywarden of Corellon Cleric Kit
00040: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 130 // Install Strifeleader of Cyric Cleric Kit
00041: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 203 // Install Oozemaster Druid kit
00042: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 403 // Install Bowslinger Ranger Kit
00043: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 406 // Install Feralan Ranger Kit
00044: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 409 // Install Forest Runner Ranger Kit
00045: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 412 // Install Justifier Ranger Kit
00046: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 415 // Install Wilderness Runner Ranger Kit
00047: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 30 // Install Hexblade fighter kit
00048: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 31 // Install Duelist fighter kit
00049: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 32 // Install Fist of Order fighter kit
00050: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 33 // Install Blackguard fighter kit
00051: ~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ 0 34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com
00052: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 2140 // Expanded Dual-Class Options
00053: ~SETUP-REFINEMENTS.TP2~ 0 10 // Revised High Level Abilities
00054: ~SETUP-XPMOD.TP2~ 0 1 // Reduce to 50%
00055: ~SETUP-XPMOD.TP2~ 0 12 // Reduce to 50%
Also attached the kit.ids'es that came out of the changelog :P (all 55 of em :devil:)

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#268 AndrewB

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Posted 22 March 2010 - 08:31 AM

Changelog for kit.ids
Spoiler


and the individual kit.ids files from the changelog

Attached Files


Edited by AndrewB, 22 March 2010 - 08:32 AM.

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#269 Hoppy

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Posted 22 March 2010 - 08:47 AM

~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement


:cookie:
From Lollorian's is suspect as I remember having to do some switcher-oo and that may have been cued by BWP to do so. I am sure if it was still a problem BWP wouldn't toss the fix.

00028: ~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement

From AndrewB's
:cookie:

Same as above.

I hear also that Divine Remix is "fixing" the KIT.IDS or am I mistaken? Seems strange that it would fix something that was supposedly fixed well by the fixpack. I could be wrong about the QuestPack (I thought it was Tweaks earlier) but let us look at it's code and compare what it is doing.

Edited by Hoppy, 22 March 2010 - 08:48 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#270 Lollorian

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Posted 22 March 2010 - 08:53 AM

~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement

I could be wrong about the QuestPack (I thought it was Tweaks earlier) but let us look at it's code and compare what it is doing.

The tp2 from d0questpack seems to the same thing DR does :unsure:

COPY_EXISTING ~kit.ids~ ~override~
REPLACE_TEXTUALLY ~.*\bTRUECLASS\b~              ~0x4000 TRUECLASS~
REPLACE_TEXTUALLY ~.*\bBERSERKER\b~              ~0x4001 BERSERKER~
REPLACE_TEXTUALLY ~.*\bWIZARDSLAYER\b~           ~0x4002 WIZARDSLAYER~
REPLACE_TEXTUALLY ~.*\bKENSAI\b~                 ~0x4003 KENSAI~
REPLACE_TEXTUALLY ~.*\bCAVALIER\b~               ~0x4004 CAVALIER~
REPLACE_TEXTUALLY ~.*\bINQUISITOR\b~             ~0x4005 INQUISITOR~
REPLACE_TEXTUALLY ~.*\bUNDEADHUNTER\b~           ~0x4006 UNDEADHUNTER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ABJURER\b~     ~0x0040 MAGESCHOOL_ABJURER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_CONJURER\b~    ~0x0080 MAGESCHOOL_CONJURER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_DIVINER\b~     ~0x0100 MAGESCHOOL_DIVINER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ENCHANTER\b~   ~0x0200 MAGESCHOOL_ENCHANTER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ILLUSIONIST\b~ ~0x0400 MAGESCHOOL_ILLUSIONIST~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_INVOKER\b~     ~0x0800 MAGESCHOOL_INVOKER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_NECROMANCER\b~ ~0x1000 MAGESCHOOL_NECROMANCER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_TRANSMUTER\b~  ~0x2000 MAGESCHOOL_TRANSMUTER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~  ~0x4000 MAGESCHOOL_GENERALIST~
REPLACE_TEXTUALLY ~.*\bFERALAN\b~                ~0x4007 FERALAN~
REPLACE_TEXTUALLY ~.*\bSTALKER\b~                ~0x4008 STALKER~
REPLACE_TEXTUALLY ~.*\bBEASTMASTER\b~            ~0x4009 BEASTMASTER~
REPLACE_TEXTUALLY ~.*\bASSASIN\b~                ~0x400A ASSASIN~
REPLACE_TEXTUALLY ~.*\bBOUNTYHUNTER\b~           ~0x400B BOUNTYHUNTER~
REPLACE_TEXTUALLY ~.*\bSWASHBUCKLER\b~           ~0x400C SWASHBUCKLER~
REPLACE_TEXTUALLY ~.*\bBLADE\b~                  ~0x400D BLADE~
REPLACE_TEXTUALLY ~.*\bJESTER\b~                 ~0x400E JESTER~
REPLACE_TEXTUALLY ~.*\bSKALD\b~                  ~0x400F SKALD~
REPLACE_TEXTUALLY ~.*\bGODTALOS\b~               ~0x4013 GODTALOS~
REPLACE_TEXTUALLY ~.*\bGODHELM\b~                ~0x4014 GODHELM~
REPLACE_TEXTUALLY ~.*\bGODLATHANDER\b~           ~0x4015 GODLATHANDER~
REPLACE_TEXTUALLY ~.*\bTOTEMIC\b~                ~0x4010 TOTEMIC~
REPLACE_TEXTUALLY ~.*\bSHAPESHIFTER\b~           ~0x4011 SHAPESHIFTER~
REPLACE_TEXTUALLY ~.*\bBEASTFRIEND\b~            ~0x4012 BEASTFRIEND~
REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~              ~0x0000 BARBARIAN~
REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~               ~0x0000 WILDMAGE~
BUT_ONLY_IF_IT_CHANGES

APPEND ~kit.ids~ ~0x4000 TRUECLASS~
UNLESS ~\bTRUECLASS\b~
APPEND ~kit.ids~ ~0x0000 BARBARIAN~
UNLESS ~\bBARBARIAN\b~
APPEND ~kit.ids~ ~0x0000 WILDMAGE~
UNLESS ~\bWILDMAGE\b~
In fact, almost ALL of the mods in the changelog have this block :o (under the guise of fixing the kit.ids( But ... can repeated fixing actually lead to problems?? :P

Meanwhile, why is AndrewB's .rar archive almost 50 times as big as my .7z?? :o (don't tell me its cause of the extra 22 kit.ids'es :P)

Edited by Lollorian, 22 March 2010 - 08:55 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#271 Hoppy

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Posted 22 March 2010 - 09:32 AM

~SETUP-D0QUESTPACK.TP2~ 0 11 // IO2 Dialogue & Combat Enhancement

I could be wrong about the QuestPack (I thought it was Tweaks earlier) but let us look at it's code and compare what it is doing.

The tp2 from d0questpack seems to the same thing DR does :unsure:

COPY_EXISTING ~kit.ids~ ~override~
REPLACE_TEXTUALLY ~.*\bTRUECLASS\b~              ~0x4000 TRUECLASS~
REPLACE_TEXTUALLY ~.*\bBERSERKER\b~              ~0x4001 BERSERKER~
REPLACE_TEXTUALLY ~.*\bWIZARDSLAYER\b~           ~0x4002 WIZARDSLAYER~
REPLACE_TEXTUALLY ~.*\bKENSAI\b~                 ~0x4003 KENSAI~
REPLACE_TEXTUALLY ~.*\bCAVALIER\b~               ~0x4004 CAVALIER~
REPLACE_TEXTUALLY ~.*\bINQUISITOR\b~             ~0x4005 INQUISITOR~
REPLACE_TEXTUALLY ~.*\bUNDEADHUNTER\b~           ~0x4006 UNDEADHUNTER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ABJURER\b~     ~0x0040 MAGESCHOOL_ABJURER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_CONJURER\b~    ~0x0080 MAGESCHOOL_CONJURER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_DIVINER\b~     ~0x0100 MAGESCHOOL_DIVINER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ENCHANTER\b~   ~0x0200 MAGESCHOOL_ENCHANTER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ILLUSIONIST\b~ ~0x0400 MAGESCHOOL_ILLUSIONIST~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_INVOKER\b~     ~0x0800 MAGESCHOOL_INVOKER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_NECROMANCER\b~ ~0x1000 MAGESCHOOL_NECROMANCER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_TRANSMUTER\b~  ~0x2000 MAGESCHOOL_TRANSMUTER~
REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~  ~0x4000 MAGESCHOOL_GENERALIST~
REPLACE_TEXTUALLY ~.*\bFERALAN\b~                ~0x4007 FERALAN~
REPLACE_TEXTUALLY ~.*\bSTALKER\b~                ~0x4008 STALKER~
REPLACE_TEXTUALLY ~.*\bBEASTMASTER\b~            ~0x4009 BEASTMASTER~
REPLACE_TEXTUALLY ~.*\bASSASIN\b~                ~0x400A ASSASIN~
REPLACE_TEXTUALLY ~.*\bBOUNTYHUNTER\b~           ~0x400B BOUNTYHUNTER~
REPLACE_TEXTUALLY ~.*\bSWASHBUCKLER\b~           ~0x400C SWASHBUCKLER~
REPLACE_TEXTUALLY ~.*\bBLADE\b~                  ~0x400D BLADE~
REPLACE_TEXTUALLY ~.*\bJESTER\b~                 ~0x400E JESTER~
REPLACE_TEXTUALLY ~.*\bSKALD\b~                  ~0x400F SKALD~
REPLACE_TEXTUALLY ~.*\bGODTALOS\b~               ~0x4013 GODTALOS~
REPLACE_TEXTUALLY ~.*\bGODHELM\b~                ~0x4014 GODHELM~
REPLACE_TEXTUALLY ~.*\bGODLATHANDER\b~           ~0x4015 GODLATHANDER~
REPLACE_TEXTUALLY ~.*\bTOTEMIC\b~                ~0x4010 TOTEMIC~
REPLACE_TEXTUALLY ~.*\bSHAPESHIFTER\b~           ~0x4011 SHAPESHIFTER~
REPLACE_TEXTUALLY ~.*\bBEASTFRIEND\b~            ~0x4012 BEASTFRIEND~
REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~              ~0x0000 BARBARIAN~
REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~               ~0x0000 WILDMAGE~
BUT_ONLY_IF_IT_CHANGES

APPEND ~kit.ids~ ~0x4000 TRUECLASS~
UNLESS ~\bTRUECLASS\b~
APPEND ~kit.ids~ ~0x0000 BARBARIAN~
UNLESS ~\bBARBARIAN\b~
APPEND ~kit.ids~ ~0x0000 WILDMAGE~
UNLESS ~\bWILDMAGE\b~
In fact, almost ALL of the mods in the changelog have this block :o (under the guise of fixing the kit.ids( But ... can repeated fixing actually lead to problems?? :P

Meanwhile, why is AndrewB's .rar archive almost 50 times as big as my .7z?? :o (don't tell me its cause of the extra 22 kit.ids'es :P)



If there were problems with D0Quest code in the past and DR is doing the same thing, that could be where it got blown this time around. I only installed DR once and I wasn't tearing stuff apart at that time ;)

The only way I really fixed the issue before was install some mods and try Wildmage. Install some more and try wildmage and in my result was the Combat component of D0QP and its fix to the KIT.IDS where things got ugly. Then I uninstalled that, backed up my KIT and KITLIST files that were good, installed D0QP again and restored my files. Worked better than it was.


This is an extremely arduous process but is what needs to be done when testing compatibility with these mods and finding what the hell is wrong. An "all together now" automatic installation of "dumping" everything together in whatever refined method it does looks good on paper but I want things to be stable my way, not the "Successfully Installed" across the board and waiting for problems like useless Wildmages.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#272 WildMage

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Posted 22 March 2010 - 12:53 PM

At least we have a direction now concerning WildMages!.
Whenever magic one doth weave
'Tis never ever wise to deceive

-E

#273 Hoppy

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Posted 22 March 2010 - 04:07 PM

I would ask the bigg as to what KIT.IDS has got the seal of approval with Refinements, everything else that tries to fix the "fixed" vanilla IDS, short of adding new kits, is dumped (commented out) and never to be seen again, in the most polite and ethical sense of course :P .

That would be my advice and it was basically that attitude that got things to work for me. Still playing that megamod too after 2 years and kicking asses with Wildmages, that is how good everything works.

The problem here is that not everyone will see the error right away. maximus2001 said he noticed it meeting Zaiya from a Baldur's Gate 2 mod. If a player doesn't even try to play a Wildmage, three months later they find out their game is screwed.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#274 Mike1072

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Posted 22 March 2010 - 07:08 PM

I took a look at the kit.ids changelog files. Aside from BP trying to change barbarians to 0x401F which got reverted back to 0x0000 later, nothing changed any of the vanilla kits from their fixed values. However, I did notice a couple other out-of-order things:

Neh'Taniel does some weird stuff after it adds its SK#JUDKN kit.
APPEND ~kit.ids~ ~0x0000 JUDICIAL_KNIGHT~
 UNLESS ~\bJUDICIAL_KNIGHT\b~

COPY ~Neh'taniel/SK#JUDKN.2da~		~override/SK#JUDKN.2da~	// Altered 2DA table
The COPY is not needed since the ADD_KIT command will take care of copying the file over. I have no idea why the APPEND is there.

Andyr's Feralan kit from UB and Divine Remix is referenced as A#FERALAN. When a mod later comes by and tries to fix kit.ids, the well-intentioned REPLACE_TEXTUALLY ~.*\bFERALAN\b~ ~0x4007 FERALAN~ will actually replace both the FERALAN entry and the A#FERALAN entry, which is not good.

#275 Hoppy

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Posted 22 March 2010 - 08:28 PM

I took a look at the kit.ids changelog files. Aside from BP trying to change barbarians to 0x401F which got reverted back to 0x0000 later, nothing changed any of the vanilla kits from their fixed values. However, I did notice a couple other out-of-order things:

Neh'Taniel does some weird stuff after it adds its SK#JUDKN kit.

APPEND ~kit.ids~ ~0x0000 JUDICIAL_KNIGHT~
 UNLESS ~\bJUDICIAL_KNIGHT\b~

COPY ~Neh'taniel/SK#JUDKN.2da~		~override/SK#JUDKN.2da~	// Altered 2DA table
The COPY is not needed since the ADD_KIT command will take care of copying the file over. I have no idea why the APPEND is there.

Andyr's Feralan kit from UB and Divine Remix is referenced as A#FERALAN. When a mod later comes by and tries to fix kit.ids, the well-intentioned REPLACE_TEXTUALLY ~.*\bFERALAN\b~ ~0x4007 FERALAN~ will actually replace both the FERALAN entry and the A#FERALAN entry, which is not good.



That gives us more insight but only affects Feralan correct, whichever one it may be?
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#276 -nikkiec-

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Posted 23 March 2010 - 01:27 PM

Just a heads up, TDDv13 causes a wait for keypress at the end of its install.
This could be an issue for people who walk away once the install .bat gets under way.
Not a big issue though. Just would suck to leave for 12 hours only to come back and find the install paused 10 minutes in... (luckily didn't happen to me) :P

#277 Hoppy

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Posted 23 March 2010 - 03:39 PM

Just a heads up, TDDv13 causes a wait for keypress at the end of its install.
This could be an issue for people who walk away once the install .bat gets under way.
Not a big issue though. Just would suck to leave for 12 hours only to come back and find the install paused 10 minutes in... (luckily didn't happen to me) :P

SoS, TS-BP, RoT and CtB all do the same thing and TS_BP gives three or four readmes to plow through with the ENTER key. BWP modifies the BAT files with the above listed mods and TDD pre-1.13. This readme command is brand new.

I actually added the README at the end of TIS-BIFF as it never had one displayed and wanting to keep it similar to SoS, CtB and the like. The WeiDU readme command wasn't working for me in this stack install so it is what it is.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#278 Lollorian

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Posted 23 March 2010 - 10:36 PM

Typo in the BWPGuide, having effects in the Install.bat too :P

It says that Daulmakan's Item Pack's components 3 & 4 overwrite items, but I find that components 2 & 3 are the ones that overwrite :doh: (which makes component #4 - Distinguishable Items to not be installed even though it patches :lol:)

EDIT: Could someone tell me which components of Jarl's Tweak Pack don't have any effect if installed in the English game?? :) Many of his tweaks look cool! But I'm afraid I might start seeing stuff in german :P

And not trying to be disrespectful or anything but ... this, the comment after BG2Tweaks' component 3170

This component must be installed if the Valen-Mod is installed, otherwise Valen jerks in the Underdark.

I really really rofled hard!! :ROFL:

Edited by Lollorian, 24 March 2010 - 01:09 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#279 AndrewB

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Posted 24 March 2010 - 01:40 AM

well I guess I know who my PC's taking to the underdark.
BEGIN BIFFING

ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
Posted Image
END BIFFING

#280 Lollorian

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Posted 24 March 2010 - 02:44 AM

LOL :ROFL: Make sure you don't have that component installed! :devil:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod