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BiG World Project (BWP) v8.3


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#281 10th

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Posted 24 March 2010 - 07:51 AM

EDIT: Could someone tell me which components of Jarl's Tweak Pack don't have any effect if installed in the English game?? :) Many of his tweaks look cool! But I'm afraid I might start seeing stuff in german :P


You should be able to install all components except 00, 22, 23, 24 and 25 as those add german item descriptions or soundsets.

00 unfortunately adds german soundsets for those npcs.

22 modifies annoying german soundsets and replaces them with german NWN soundsets.

23 adds special weapon types to BGT (hatchet, two-handed axe, throwing hammer, composite shortbow and lightning arrows).

24 adds NPC-specific equiqment along the lines of Xan's Moonblade, Nalia's ring etc.

25 reduces availability of exotic weapons in BGT's BG1 part and unfortunately also adds some custom weapons.

Component 25 can be installed if you make the following changes to Jarl's BGT-tweak 1.3 tp2 file:
remove/comment out the following lines:
2158-2162 (ninja-to+2 with german description) and 2218-2219 (which add aforementioned ninja-to)

change the item references in lines 2222 and 2225 to sw1h47 (wakizashi +1) and sw1h44 (katana +1) respectively.

10th

Edited by 10th, 24 March 2010 - 08:03 AM.

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#282 Lollorian

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Posted 24 March 2010 - 08:25 AM

Thanks a million 10th :Bow:

What about the "Make <SOMENPC> a <SOMEKIT>" type components?? (10, 11, 12, 13, 14) Also, the "Misc Fixes" component?? (19)

Thank you again :D

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BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

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#283 Setharnas

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Posted 24 March 2010 - 11:13 AM

Typo in the BWPGuide, having effects in the Install.bat too :P

It says that Daulmakan's Item Pack's components 3 & 4 overwrite items, but I find that components 2 & 3 are the ones that overwrite :doh: (which makes component #4 - Distinguishable Items to not be installed even though it patches :lol:)

I guess that would be the result of this quote from the readme file in the Item_Pack archive:

2. COMPATIBILITY
--------------------------
This is a WeiDU mod, so it should work well along with such others. If you have other item-affecting mods, be warned that Components III & IV from this mod overwrite items, so you'll only get to see their version or mine, depending on your install order.

I don't doubt your findings, just saying Leonardo probably took this directly from the readme - wouldn't expect him to have read through 300+ mod .tp2's line by line, either. :woot: :cheers:

#284 10th

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Posted 24 March 2010 - 02:28 PM

What about the "Make <SOMENPC> a <SOMEKIT>" type components?? (10, 11, 12, 13, 14) Also, the "Misc Fixes" component?? (19)


There should be no problem with any of them. But I'd strongly advise to remove/comment out jondal.cre at line 1498 unless you really want a bloody training session in Candlekeep.

"Misc Fixes" also includes some soundset text changes/additions. Those should be harmless, but if you want to test if they fit those NPCs just look at the tp2 code lines 1479 to 1487.

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#285 Lollorian

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Posted 24 March 2010 - 04:39 PM

@Setharnas: Oh understood! :D Didn't wanna lose out on some "More Distinguishable" stuff :P Lol no hurt, me want only play ... DA BWP!! :woot:

@10th: Absolutely awesome mate :coolthumb: It's good to know there's more mods out there that'll give NPCs kits :)

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#286 AndrewB

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Posted 26 March 2010 - 09:00 AM

This Wildmage/KIT.IDS thing is annoying the crap out of me. I'd like to get to the bottom of whatever is doing it (I think it was still un-resolved), but I'm still very green at all this and this is probably a little out of my depth. But in hopes that perhaps one of the big brains around here may happen to notice some inconsistency or deviation from whatever the "Standard Operating Procedure" is, I've gone through many of the .tp2's and noted all the references to KIT.IDS. And who knows, maybe I will learn something from it about how the game works...

Going to hide this in spoiler tags, because it is quite large
Spoiler

BEGIN BIFFING

ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
Posted Image
END BIFFING

#287 Lollorian

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Posted 26 March 2010 - 09:16 AM

Very very awesome AndrewB :Bow:

But before this gets researched into further, I'll just point out that the latest Neh'taniel (v4.2) does not APPEND the kit.ids :) Got fixed right after Mike1072 reported it ;)

But the stuff about Barbs sounds really screwy cause the first piece of problemy code I noticed in my baldur.bcs was something about changing Wildmages to Barbarians ^_^ (probably cause they share the same numbers 0000 whatever in the non-Refinements kit.ids while Refinements tries to give them separate numbers to distinguish them or something :P)

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#288 neutrowave

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Posted 26 March 2010 - 09:58 AM

:cheers:

I have a little issue with my bwp 8.3(an older one) that when I try to go in basilisk area I get a CTD when loading ... how can I pass that to go directly with cluaConsole maybe...
Many Thanks!

#289 Operation Currywurst

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Posted 26 March 2010 - 03:58 PM

Hi guys,
first post in these forums for me, so hi all.
After years after having finished bg2/tob and after never really having finished bg1 I decided to play them again.
I bought a cheap collection box containing icewind dale 1+2 and all bg games. BG1 + Addon are on one dual layer dvd, BG2 and ToB are on another one.The whole box is in german.
Since giving bg1 the bg2 enige sounds awesome, and the community content mods surely are worth it as well my aim is to install the "BWP Recommended" Version.

I installed BG+Addon, patched it as needed, started a game and saved. Then I installed BG2, started and saved, then installed ToB, patched it as needed, started and saved ( I did use the right patches in the international versions).

I use Vista and didnt install the games in the "programm file" (the one that big world setup says wont work under vista).

The BG folder is in the Black Isle folder, so is BG2.

I have "Big world setup" installed in my BG2 folder.

I have done the windows account thing ( dont know how to call it in english) which "the big world" asked me to do.

I checked the three games in "the big world":

-BG1+Addon is NOT alright
-BG2 is NOT alright
-ToB IS alright

Whats wrong with BG1+Addon: It tells me my installation isnt complete (i tried to reinstall, didnt help); I apperently miss the folders:
                              data\Area000B.bif (and also C,D,E,F and G)

Whats wrong with BG2: Apperently the name of the folder/the path is wrong: I am asked to rename it into "BGll - SvA". I tried to do so, but it still gives me this message. Do you know which characters I need to type for the "2" and for the "-"? I am also asked to change the "baldur.ini" in my BG2 folder into the right path with a text editor under "[ALIAS]" - I cannot find the .ini
Last but not least it tells me that the BG2 path is missing the "CD5\Movies\25movies.bif" file. However, if i look into this folder, I can see this file.

If anyone can read german, this is the error message for BG2:
"Das angegebene "Baldur's Gate II" Verzeichnis ist nicht korrekt. Es ist wichtig, dass dieser Ordner richtig benannt ist. Bitte schließt das "BiG World Setup", nennt das Verzeichnis in "BGII - SvA" um und legt es im gleichen Ordner wie "Baldur's Gate" ab.
Öffnet die baldur.ini im BG2 Ordner mit einem Texteditor und passt unter [ALIAS] das korrekte BG2 Verzeichnis an.
Startet das BWS wieder und wählt den "BGII - SvA" Ordner erneut aus.
Das angegebene "Baldur's Gate II" Verzeichnis enthält keine komplette Installation. Zumindest fehlt die Datei CD5\Movies\25movies.bif.
Kopiert diese von Eurer CD/DVD, falls Ihr eine Vollinstallation gemacht habt.
Falls nicht, müsst Ihr eventuell BG2 neu installieren."

The only possible source of the problem that I know is that my dvds arent working properly. I bought them over amazon.de for about 5? and quite a few comments said that their versions werent working (poor quality of the box/the dual layer dvds). However, I can both start and play the games on their own.

I really do hope someone is able to help me, my urge to play the saga again as risen incredibly after having player DaO and after reading the old manuels ;)

Thanks for any possible help,
Operation Currywurst

#290 Setharnas

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Posted 26 March 2010 - 06:22 PM

Not saying this was the wrong place to go to (far from it! ;)), but, considering your game is German, Kerzenburg might be of interest to you, too... After all, that's the home forum of the BWP guys. :)


I am asked to rename it into "BGll - SvA". I tried to do so, but it still gives me this message. Do you know which characters I need to type for the "2" and for the "-"?

Two upper case "I" (edit: "I" as in "*i*diot me" for not thinking of how it looks the same as "*l*ost my mind" in Verdana font... :doh:) and the normal dash or minus sign should do it.

I am also asked to change the "baldur.ini" in my BG2 folder into the right path with a text editor under "[ALIAS]" - I cannot find the .ini

Did you start both games once between installing them and starting the BWS? That *should* create the .ini. BiG World v8.3 german.pdf also advises to start a new game in both programs and save once each.

I have "Big world setup" installed in my BG2 folder.

Not sure about it, but perhaps you should try locating the BWS in a separate folder? It can only help keeping things tidy. ;)

Edited by Setharnas, 26 March 2010 - 06:25 PM.


#291 Lollorian

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Posted 26 March 2010 - 07:00 PM

I have a little issue with my bwp 8.3(an older one) that when I try to go in basilisk area I get a CTD when loading ... how can I pass that to go directly with cluaConsole maybe...

If you have a file called baldur.err in your BGII folder, please attach/post (in spoilers) :) Anyway, CLUA FTW!! :woot:
CLUAConsole:MoveToArea("AR9400")

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#292 Hoppy

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Posted 26 March 2010 - 11:12 PM

This Wildmage/KIT.IDS thing is annoying the crap out of me. I'd like to get to the bottom of whatever is doing it (I think it was still un-resolved), but I'm still very green at all this and this is probably a little out of my depth. But in hopes that perhaps one of the big brains around here may happen to notice some inconsistency or deviation from whatever the "Standard Operating Procedure" is, I've gone through many of the .tp2's and noted all the references to KIT.IDS. And who knows, maybe I will learn something from it about how the game works...

Going to hide this in spoiler tags, because it is quite large
[spoiler]Many of these are NPC mods just dropping in unique kits and are probably unrelated, but I included them for completeness' sake. Based on some of the suspicions raised earlier in the thread, I started at Neh'taniel


I don't have the big brains you require to fix what is going on with Wildmages in yours or anyone's game. I got a really big headache before and that isn't going to happen again. It sounds to me that Refinements needs the KIT.IDS to be a certain way and the Barbarian and Wildmage thing is the place to start.

I would post in the Refinements forum with the two or three suspect KIT.IDS replacing. Not all the kit additions, it is like you said with D0 and BP, they are handling Barbarians and Wildmages differently. It could be one of those, both of those or none of those and something else. Hopefully the_bigg can help and he might not know what screws the file (modwise) so installing mods up to the suspect ones followed by Refinements and then a quick little play test, is the best solution finder. Great use for backup installations too.

This incompatibility needs a concrete and final answer that will lead to a solution for everyone and guess work isn't going to cut it, which is all I do anyway.

Edited by Hoppy, 26 March 2010 - 11:16 PM.

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#293 dabus

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Posted 27 March 2010 - 01:03 AM

@Currywurst:

BG1: BGT (the mod that converts the BG1-part into a BG2-part) needs these files and thus the setup and the BiG World Install.bat check for them. Look if you can find them on your dvd, else you will need to receive them from one nice guy being around here.

BG2: You need to open the baldur.ini with notepad or another text editor.
The file exists, you just have to set the "Don't show suffix if file-type is known"-state to unchecked in the folder-options (available through the extras-menu in your (file) explorer or control panel to see the .ini at the end of the name.

The file is listed as a config-file (named Konfigurationseinstellung in Win XP) and has an icon similar to a text-file with a yellow wheel in it.

ToB: As the BG2-test does, the movie-file is searched in the directories that are listed in the Baldur.ini. So if you don't change that, it will still fail.
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#294 Operation Currywurst

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Posted 27 March 2010 - 02:06 AM

Thanks a lot for the quick help guys. And yes I did take a look at the Kerzenburg site but it seemed to me that this forum is more active, so I tried it here first.
Until this evening i wont be able to ty out the advices given but it seems like all my problems except the missing BG1 data files are solved.
Would anyone be willing to send me those files (data\Area000B.bif (and also C,D,E,F and G))? I have no idea how big they are and how much hassle it would be, but that would indeed be pretty awesome.

Thanks again,
Op. Curry.

#295 dabus

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Posted 27 March 2010 - 02:33 AM

Well, sure there are more users that use the English version, so more users are posting their questions. There are also more coders that have a look into some pieces of code (or can do that).

You can fetch the files from here.
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#296 Operation Currywurst

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Posted 27 March 2010 - 02:42 AM

Thank you Dabus, I will try it out this eveing (hoping that my games are in german wont make a difference).
Now, back to that essay waiting tobe finished...

Op. Curry

#297 dabus

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Posted 27 March 2010 - 02:49 AM

I am from Germany and those area-files are all the same in every version.
The translations are all put in the dialog(f).tlk.

So I do think those files will fit in nicely. ;)

The circumstance that I post here is Leonardo Watsons decision to store his files here a few years ago. Otherwise, we may have started a thread at G3 or at some other place.

Wenn Du also willst, können wir uns auch gerne in deutscher Sprache unterhalten.
Ist mal eine schöne Abwechslung hier. :D

Edited by dabus, 27 March 2010 - 02:59 AM.

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#298 Operation Currywurst

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Posted 27 March 2010 - 03:08 AM

Haha, ok then. But will only post partly in german not to disturbe any possible forum rules too much.

Was für mods würdest du denn so empfehlen? Die Auswahl ist ja wirklich gigantisch.. Ich denke mal, community buxfixes sind wohl die nützlichsten, oder?
Als ich gestern zum ersten Mal seit x-Jahren Bg1 gestartet habe, war ich bestimmt ne halbe Stunde am Lachen. Das Sächsisch von "Mann3" ist ja echt der Hammer,kann man die Stimme auch irgendwie in BG2 verwenden?

Op. Curry

#299 dabus

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Posted 27 March 2010 - 03:35 AM

You can't go wrong with the recommended version. At least there are not so many mods that are reported to be buggy or out of the BG2 concept.

To list some: The translation fixes, Bg2 Fixpack, 1pp, The Grey Clan, BG1 Quests and Encounters, Lure of the Sirene's Call, Ascalons Breagar & Questpack, BG1 NPC Project, Unfinished Business, Tower of Deception, Assassinations and Amber did receive a lot of credit.

Ob Du es glaubst oder nicht, ich habe noch keine Chance gehabt, das Spiel mit all den Mods laufen zu lassen. Ich habe codiere am BWS herum und habe dann abseits des PCs noch genug mit meiner Arbeit, Versuchen zu Gärtnern und normaler Hausarbeit zu tun. ;)

Die Sounds werden meines Wissens nach von BGT importiert. Wenn Du willst, kannst Du auch mit NearInfinity weitere Sounds kopieren.

Edited by dabus, 27 March 2010 - 03:40 AM.

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#300 neutrowave

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Posted 27 March 2010 - 06:41 AM

I have a little issue with my bwp 8.3(an older one) that when I try to go in basilisk area I get a CTD when loading ... how can I pass that to go directly with cluaConsole maybe...

If you have a file called baldur.err in your BGII folder, please attach/post (in spoilers) :) Anyway, CLUA FTW!! :woot:
CLUAConsole:MoveToArea("AR9400")


:crying: I've tried with no party members, fist line appeared in baldur.err(before this I deleted intentionally de baldur.err file) going to AR9400 normally and the second line was with CLUA command, same error with no feedback :( :

---------------------Start Logging Session---------------------
---------------------Start Logging Session---------------------
Down here are some last lines from baldur.log :
Spoiler