Me too; however, 1) some people would likely prefer to stay closer to 3rd edition rules (especially since that's how the component is called), and 2) people like Mike and Galactycon have a better grasp of game balance than me (especially after factoring in the interactions between tb#tweaks and their mod), so I'm waiting for other people's opinions before writing up one solution.I honestly don't know... but I would like the; Int -> Wand, Breath, Poly: Wis -> Spell: Cha -> Hold .... a bit more, perhaps.
3rd edition bonuses for ability points
#21
Posted 06 September 2010 - 08:34 AM
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Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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#22
Posted 06 September 2010 - 12:52 PM
If you want the opinion of someone who knows the game and PnP really well, ask Demi. After years of playing BG2, I still have no idea how most of the spell protections and removals work.Me too; however, 1) some people would likely prefer to stay closer to 3rd edition rules (especially since that's how the component is called), and 2) people like Mike and Galactycon have a better grasp of game balance than me (especially after factoring in the interactions between tb#tweaks and their mod), so I'm waiting for other people's opinions before writing up one solution.
I honestly don't know... but I would like the; Int -> Wand, Breath, Poly: Wis -> Spell: Cha -> Hold .... a bit more, perhaps.
I can say that Spell Revisions assigns saving throws vs. Breath for spells offering a Reflex-type save, Death/Poison/Paralyzation for Fortitude, and Spell for Will.
#23
Posted 06 September 2010 - 01:22 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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#24 -Borsook-
Posted 01 January 2011 - 03:27 AM
#25 -@vGur-
Posted 01 January 2011 - 04:38 AM
BUT, Dex & Cha - Wand, breath, Con & Str - Polymorph, Death/Poison, Wis & Int - Spell - even better than 3rd edition, call it 2rd ed inspired homebrew
#26 -@vGur-
Posted 01 January 2011 - 04:49 AM
In that case Cha can be paired with spell protecting characteristic
(there was feat in 3rd edition, that makes such thing, so all that i wrote above can be realised as feat, abil or...)
#27
Posted 01 January 2011 - 05:18 AM
I don't even have IWD1 installed, but I suspect it is compatible.Is this component IWD1 compatible?
I chose Dex - WAND, Breath, Con - Polymorph, Death/Poison, Wis - Spell because it integrates nicely with Item Revision / Spell Revision, which assign Reflex-type saves to Breath, Fortitude to Death/Poison and Will to Spell, leaving Wand and Polymorph more or less unused. I could do what you're asking, but to offer the choice between multiple rule sets I'd have to break component numbers (and make it harder to reinstall properly), so I'll only do it more people want this sort of thing. If only you want it I could give you instructions on editing the files.Dex - WAND, Breath, Con - Polymorph, Death/Poison, Wis - Spell = 3rd edition
BUT, Dex & Cha - Wand, breath, Con & Str - Polymorph, Death/Poison, Wis & Int - Spell - even better than 3rd edition, call it 2rd ed inspired homebrew
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#28 -@vGur-
Posted 01 January 2011 - 06:01 AM
Comon people, ask for additional ruleset, it 'll be fun, remember Fallout? where str & con deal with health equally, and who can say, that charisma has nothing common with will?
#29
Posted 01 January 2011 - 06:30 AM
Quite sure it didn't in the original games(Fallout & Fallout 2, Fallout Tactics), besides that was Endurance not Constitution, you gained only +1 hit point from Str point, while you gained +2 * Endurance and +1/2 * (character_level - 1) * Endurance...remember Fallout? where str & con deal with health equally,
Edited by Jarno Mikkola, 01 January 2011 - 06:32 AM.
Deactivated account. The user today is known as The Imp.
#30 -@vGur-
Posted 01 January 2011 - 10:02 AM
maeby every 2 points in con will rise saves by 1 point, and with every 4 points in str You'll gain additional 1 point in saves
Reason? Why only str/con/dex can deal with saves... as for me, this is weird
str is phisical parameter, as con, so it can react on phisical actions made to character. Poison, polymorph & death are that kind of actions
wis, int & cha are mental parameters, so if monks and other characters with proper feats can use them to resist phisical attacks, why this can't be a native ability of the others.
Remember Equlibrium (the movie)? Person can avoid attack by knowing enemy and his position
Knowledge is the mental parameter, right?
(It's all just for balance)
#31 -Guest-
Posted 02 January 2011 - 01:04 AM
#32
Posted 29 January 2012 - 04:03 AM
I love these 3e stat components even as they are, though!
#33
Posted 24 May 2012 - 08:24 PM
A) Have the mental stats give spell bonuses. I suggest either of the following:
12 = +1 1st level spell
14 = +1 2nd level spell
16 = +1 3rd level spell
18 = +1 4th level spell
...
OR
11 = +1 1st level spell
12 = +1 1st level spell
13 = +1 2nd level spell
14 = +1 2nd level spell
15 = +1 3rd level spell
16 = +1 3rd level spell
17 = +1 4th level spell
18 = +1 4th level spell
19 = +2 5th level spells
20 = +2 6th level spells
21 = +2 7th level spells
22 = +1 1st-4th level spells (+2 8th level spells for wiz)
23 = +1 5th-7th level spells (+2 9th level spells for wiz)
24 = +1 1st-9th level spells
25 = +1 1st-9th level spells
The latter is an alteration of 2E rules for bonus spells for Wisdom. In both cases, the tables would apply to Int, Wis and Cha for Arcane, Divine and Bard spells respectively.
B) I would suggest making five of the stats useful for the five saving throws, maybe something like:
P/P/DM = Con
R/S/W = Int
P/P = Cha (to me, Cha is strength of personality, confidence, the ability to be YOU)
BW = Dex
S = Wis
Assuming you're keeping stat save modifiers as they are, then mental stats still need to be useful for non-casters. How about this:
Int = +5% XP per step. (12 = +5%, 14 = +10%, etc)
Cha = each step equals a luck bonus (thus 18 Cha = +4 luck. Now, those who use cha as a dump stat will have luck penalties)
I would normally put XP bonus into wisdom, but you use that for a save bonus, so... meh. If you do want to apply XP to Wis, then you could have Int give proficiency bonuses, each step giving an extra star to put in weapons.
#34
Posted 25 May 2012 - 09:57 AM
That said, adding (a revision) the choices you mention is possible, but don't expect it anytime soon.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#35
Posted 25 May 2012 - 05:54 PM
I personally think spellcasters have too few spells, but that's my problem with D&D in general, not BG.
#36 -Joe Blogs-
Posted 12 June 2013 - 11:01 AM
Ah, is multiclass characters getting super-high save bonuses a known bug? Jaheira has +9 bonus on Breath and Death saves, and +6 bonus on Spell save. Me and Minsc have the proper save bonuses, according to the formula's given. Imoen also has +5-6 bonuses, I can only guess its because they are multiclass/dualclass.
#37 -Joe Blogs-
Posted 12 June 2013 - 11:04 AM
Ah, is multiclass characters getting super-high save bonuses a known bug? Jaheira has +9 bonus on Breath and Death saves, and +6 bonus on Spell save. Me and Minsc have the proper save bonuses, according to the formula's given. Imoen also has +5-6 bonuses, I can only guess its because they are multiclass/dualclass.