This component aims to bring 3rd-edition style bonuses for abilities. My current implementation is as follows:
- Strength: Thac0 bonus follows the standard 3rd edition rule. Damage uses a similar rule, but enhances the effect (damage bonus = floor((str - 10) * 2 / 3) ) - this is because in 2nd edition damage bonus used to be larger, and because in 3rd edition two handed weapons received an extra damage bonus. Bend Bars/Lift Gates and Weight Allowance use a complex formula, but the end result is similar to the vanilla behavior (see
strength.pdf 26.17K
4983 downloads for graphs).
Most importantly, exceptional strength is now irrelevant, even if it still shows up in the character screen. - Dexterity: AC bonus, ranged thac0 bonus, and reaction bonus all follow the standard 3rd edition rule. Thieving skill bonuses aren't touched (their progression is already evened out between all possible ability values).
- Constitution: HP bonus (for both warriors and non-warriors) and Fatigue bonus follow the standard 3rd edition rule. Regeneration Rate and Minimum Dice aren't altered, since finding values for them is more trouble than it is worth (minimum dice must be <= 4, stacking multiple regeneration effects doesn't work nicely).
Notably, this component means that all classes would get extra HP from all values of Con (previously, 17+ on a non-warrior was wasted). - Intelligence and Wisdom: no effect, since Int and Wis offer no mechanical bonus to non-casters outside of specific situations.
- Charisma: Reaction Bonus is already evened out. Discount is now max(5 * ((cha - 10) / 2),0).
Does anybody have suggestions on this?
Edited by the bigg, 06 February 2010 - 03:59 PM.