Here are the two and you can download these and copy paste to CtB\creatures\translate folder and overwrite.
[attachment=19202:CB3547BL.CRE]
[attachment=19203:CBMALR5a.CRE]
Nobody's perfect
Edited by Hoppy, 04 February 2010 - 06:54 AM.
Posted 04 February 2010 - 06:53 AM
Edited by Hoppy, 04 February 2010 - 06:54 AM.
Posted 21 March 2010 - 04:44 AM
ACTION_IF FILE_EXISTS ~data/CTB_CHRS.bif~should it be...
ACTION_IF FILE_EXISTS ~data/CTB-CHRS.bif~??
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 21 March 2010 - 01:39 PM
I'd like to first point out that this is NOT a bug but a typo (there's no typo reporting thread so )
Anyway, line 12734 in Setup-CtB.tp2 is:ACTION_IF FILE_EXISTS ~data/CTB_CHRS.bif~should it be...ACTION_IF FILE_EXISTS ~data/CTB-CHRS.bif~??
Posted 08 June 2010 - 10:02 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 09 June 2010 - 04:14 PM
EXTEND_TOP ~AR2500.bcs~ ~CtB/scripts/append/aptp2500.BAF~
COPY_EXISTING ~AR2500.bcs~ ~override~ REPLACE_BCS_BLOCK ~CtB/scripts/append/oAR2500.baf~ ~CtB/scripts/append/nAR2500.baf~ //Chapter fix by BWP EXTEND_TOP ~AR2500.bcs~ ~CtB/scripts/append/aptp2500.BAF~
Edited by Hoppy, 09 June 2010 - 04:34 PM.
Posted 09 June 2010 - 04:40 PM
Posted 13 June 2010 - 08:14 AM
weidu --out CTB-TIS3 --biff-get-rest AM1700.*WAV ren CTB-TIS3\AM1700.WAV AM3675.WAV ren CTB-TIS3\AM1700N.WAV AM3675N.WAVWas that supposed to be:
weidu --out CTB-TIS3 --biff-get-rest AM1700*.WAV ren CTB-TIS3\AM1700.WAV AM3675.WAV ren CTB-TIS3\AM1700N.WAV AM3675N.WAV??
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 13 June 2010 - 09:59 AM
Line 159 in CtBFinishInstall.bat:
weidu --out CTB-TIS3 --biff-get-rest AM1700.*WAV ren CTB-TIS3\AM1700.WAV AM3675.WAV ren CTB-TIS3\AM1700N.WAV AM3675N.WAVWas that supposed to be:weidu --out CTB-TIS3 --biff-get-rest AM1700*.WAV ren CTB-TIS3\AM1700.WAV AM3675.WAV ren CTB-TIS3\AM1700N.WAV AM3675N.WAV??
Posted 13 June 2010 - 11:47 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 14 June 2010 - 07:23 PM
Posted 25 June 2010 - 10:15 AM
The Bugbears and harpies do not have attack scripts. Well some do and some don't. The ones that do not are the extra spawns after the level checks have been done so this would be in the lower levels. They have only a script that says Face(12) or the like which means they look at you and do nothing Cool!
Anyway, the trapped door is either a total area f'''up or the spell is cheesed. I'll do a vanilla test with CtB to see. Nothing I can do if those spells are jacked which as I said before will cause a CTD in a trap script whether or not you have a spellcaster cast the same spell 50 times with no CTD. Something about the power of the spell and the trap scripts, maybe.
I will look into the CBBUGBRX, Y and Z to add some scripts or just add to their default script and check the harpies too.
Edited by Hoppy, 25 September 2010 - 03:47 PM.
Posted 11 September 2010 - 10:08 AM
Posted 24 September 2010 - 06:53 AM
Edited by Hoppy, 24 September 2010 - 06:53 AM.
Posted 24 September 2010 - 11:50 PM
Edited by Galactygon, 24 September 2010 - 11:53 PM.
Posted 25 September 2010 - 02:31 PM
Posted 25 September 2010 - 04:54 PM
Offhand (without looking at the code or a detailed error message), I'd say it's trying to interpret that + as a regexp character (which it is). CtB should just rename it to something else (cbhlytam.itm perhaps). Using regexp characters in filenames is kind of bad form.The Insect Plague and Web components of SpellPack B6 (yet to be released) halt when patching CBHLYTA+.ITM according to this post.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 25 September 2010 - 05:34 PM
Offhand (without looking at the code or a detailed error message), I'd say it's trying to interpret that + as a regexp character (which it is). CtB should just rename it to something else (cbhlytam.itm perhaps). Using regexp characters in filenames is kind of bad form.The Insect Plague and Web components of SpellPack B6 (yet to be released) halt when patching CBHLYTA+.ITM according to this post.
Edited by Hoppy, 25 September 2010 - 05:35 PM.
Posted 26 September 2010 - 03:33 PM
Posted 02 October 2010 - 01:41 AM
Offhand (without looking at the code or a detailed error message), I'd say it's trying to interpret that + as a regexp character (which it is). CtB should just rename it to something else (cbhlytam.itm perhaps). Using regexp characters in filenames is kind of bad form.The Insect Plague and Web components of SpellPack B6 (yet to be released) halt when patching CBHLYTA+.ITM according to this post.
I'll change it to CBHLYTA2 since it is an upgraded axe. Only one dialog needs to change too but no biggy.
We came, we saw, we conquered and Check the Bodies 1.13 has been released. Thanks to all who helped make this mod more compatible and more enjoyable
It may take a day or two for Liam to upload the new version as I cannot do it unless I am King Diamond
I will upload to dragonhoard as well but they seem to have some downtime right now.
Edited by ilot, 02 October 2010 - 01:43 AM.
Italian mods tanslator!!!!
Posted 02 October 2010 - 02:01 AM
In this case (changing an item filename) I think not - it is merely a technical change. Meaning it takes place in the .d files but not the .tra files. Though I don't know if Hoppy made other dialogue changes that might affect .tra files.Dialogue...change..there are new translations to do...
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle