Have just completed the Sahuagin fortress, cleaned it out but when i return to the surface the area is just swarming with Sahaugin, and I mean every single available space is just crammed with masses and masses of them, sardine packed so that its almost impossible to move. Even with cheating I couldn't clear a path through them before my computer crashed and using ctrl-j to teleport to the exit won't work either, presumably because the ground over there is also too full of Sahaugin.
It seems like I'm trapped, unless there is some way to stop this happening... :S
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Too many Sahuagin!
Started by Wrack, Feb 01 2010 02:43 AM
1 reply to this topic
#1
Posted 01 February 2010 - 02:43 AM
#2
Posted 01 February 2010 - 03:01 AM
As I said in the bug thread, the timer never gets reset. Now, if you have Near Infinity, you can open up the TC0080.bcs, see these lines in the .baf source:...
IF GlobalTimerExpired("TCMoreSpawnsTimer","TC0080") THEN RESPONSE #100 SetGlobal("TCMoreSpawns","TC0080",1) CreateCreature("TCSAHUAW",[250.1890],15) // Sahuagin Mage CreateCreature("TCSAHUA4",[100.2000],0) // Sahuagin Captain CreateCreature("TCSAHUAW",[490.2160],0) // Sahuagin Mage CreateCreature("TCSAHUA4",[670.2200],9) // Sahuagin Captain CreateCreature("TCSAHUAW",[440.2400],10) // Sahuagin Mage CreateCreature("TCSAHUAW",[2030.2700],0) // Sahuagin Mage CreateCreature("TCSAHUA4",[790.2390],9) // Sahuagin Captain CreateCreature("TCSAHUA4",[1800.1700],1) // Sahuagin Captain ENDAnd when you add this:
IF GlobalTimerExpired("TCMoreSpawnsTimer","TC0080") Global("TCMoreSpawns","TC0080",0) THEN ...And then compile the script...
The respawn never happens and there is enough, but not too many Sahuagins in the map.
Of course if you do not want to trouble yourself with that, you can always Console yourself to...
CLUAConsole:MoveToArea("TC0025")Which is Saltmarsh...
Edited by Jarno Mikkola, 01 February 2010 - 03:09 AM.
Deactivated account. The user today is known as The Imp.