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Irenicus Prison lvl 2 Crashes


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#1 Aliya

Aliya

    Pink-Eyed Menace!

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Posted 27 January 2010 - 08:36 AM

After some time I decided to re-play BGT. At first I praised, that all works wonderfully, after reading BiG World. Even minor bug in Nashkel didn't spoil it. [Character can walk through doors, without opening them.] It was until I got to Baldur's Gate city...

CtDs with some freaking BGMain error. Thief's Guild 2nd floor, Durlag's Tower Chessboard, Aec'Letec chamber. [Ok, I think that woman who summons him is corrupted. Upon trying to CLUA her, game crashes.] I tried to replace BGMain with the same file from my ToB disk, and then re-isntalling BGT-Music (which patches BGMain). I thought I somehow would be able to play the game... but after slaying Sarevok, and transferring to SoA, the Irenicus' Prison crashes too! I see for a minute my PC standing in the cage and then 'poof.' Here the complete text of error.

BGMain.exe - Application error

The instruction at "0x009ca8a8" referenced memory at "0x00000058". The memory could not be "read".

Click on OK to terminate the program
Click on Cancel to debug the program


My WeiDU.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.08 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #600 // Druid/Ranger-responsive bears in BG1: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #701 // Happy patch -> NPCs cannot choose to leave the party: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1104 // Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1300 // Coran responds to the death of a wyvern: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1700 // Salk's Pen-and-Paper ruleset corrections: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1804 // Import more NPCs into Shadow of Amn: Kivan: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore BG2 XP bonus for traps, locks, and scrolls: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2200 // Item BG1-ification: Price changes: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2202 // Item BG1-ification: Lore changes: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2203 // Item BG1-ification: Scroll casting level changes: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2204 // Item BG1-ification: Item behaviour changes: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 9 (31 Dec 09)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #80 // Restore SoA Load Screen Logo (ToB Only): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2080 // Delay High Level Abilities: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3073 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 60% (Luiz): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3130 // No Traps or Locks (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v7
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v18
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v18
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.22
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.22
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.22
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.22
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.22
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.22
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.22
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.22
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.22
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.22
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.22
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.22
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi
~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat
~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content)
~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd)
~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~IITWEAK/IITWEAK.TP2~ #0 #2001 // No Exclusion Schools
~IITWEAK/IITWEAK.TP2~ #0 #2002 // No Item Exclusion
~IITWEAK/IITWEAK.TP2~ #0 #2003 // Equal Starting Gold
~IITWEAK/IITWEAK.TP2~ #0 #2004 // Raise Dead cost
~IITWEAK/IITWEAK.TP2~ #0 #2005 // No Class Requirements
~IITWEAK/IITWEAK.TP2~ #0 #2006 // No Class Modifiers
~IITWEAK/IITWEAK.TP2~ #0 #2007 // No Resultant Dual-Class Requirements
~IITWEAK/IITWEAK.TP2~ #0 #2008 // No Initial Dual-Class Requirements
~IITWEAK/IITWEAK.TP2~ #0 #2009 // No Racial Advantage Modifiers
~IITWEAK/IITWEAK.TP2~ #0 #2010 // No Racial Requirements
~IITWEAK/IITWEAK.TP2~ #0 #2011 // No Class Alignment Restrictions
~IITWEAK/IITWEAK.TP2~ #0 #2021 // All stores buy stolen goods
~IITWEAK/IITWEAK.TP2~ #0 #2022 // All stores buy all item types
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v3
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v3
~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v3
~NPCKIT/NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v3
~NPCKIT/NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v3
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v3
~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v3
~NPCKIT/NPCKIT.TP2~ #0 #1411 // Give Imoen a Mage Kit -> Conjurer: v3
~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v3
~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v3
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v3
~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v3
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #150 // PnP Fiends: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Revised Fiend summoning: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #304 // Give Mariliths their Icewind Dale soundset: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.01
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v3.01
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #1 // Improved Demonic Summons(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #2 // Improved Elemental Summons(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #3 // Use IWD Version Mordenkainen Sword after lv21
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #4 // Improved Animate Dead(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #5 // Improved Call Woodland Being
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #6 // Improved Animal Summons
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #7 // Improved Monster Summons
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #8 // Replace Carrion Summons with Summon Beholder
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #9 // Replace Wyvern Call with Summon Vampire
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #10 // Others(Efreet,Djinni,etc.)
~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack v1.1: v1.1
~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.1
~SETUP-ITEM_PACK.TP2~ #0 #2 // Tweaked Items: v1.1
~SETUP-ITEM_PACK.TP2~ #0 #3 // Convenient Free Action Items: v1.1
~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.1
~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.1
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-D2ITEM.TP2~ #0 #0 // Jamella's Diablo2 Item Store for BG2TOB v1.0
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v10
~SETUP-THALAN.TP2~ #1 #0 // Thalantyr - ItemUpgrade
~SETUP-CWS.TP2~ #0 #0 // Cloakwood Squares -- The Mod: v3
~JZ/SETUP-JZ.TP2~ #0 #0 // The Jerry Zinger Show
~JZ/SETUP-JZ.TP2~ #0 #1 // Remove Delay Between Episodes
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #6 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 15 Minutes: 3.2
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v4
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v4
~AURORA/SETUP-AURORA.TP2~ #0 #70 // Shorten BG2 intros -> Shorten Dungeon, Waukeen's and Spellhold cutscenes: v4
~AURORA/SETUP-AURORA.TP2~ #0 #125 // Change store buying prices -> Increase by 125%: v4
~AURORA/SETUP-AURORA.TP2~ #0 #160 // Change store selling prices -> Reduce to 90%: v4
~AURORA/SETUP-AURORA.TP2~ #0 #230 // Change gem and jewelry prices -> Increase by 125%: v4
~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v4
~AURORA/SETUP-AURORA.TP2~ #0 #480 // Change creature gold carried -> Increase by 125%: v4
~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v4
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v4
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)
// Recently Uninstalled: ~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound - V 2 - January 19, 2008

Edited by Aliya, 08 February 2010 - 08:19 AM.


#2 Setharnas

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Posted 27 January 2010 - 09:02 AM

Same problem as in the last ~50 posts here. ;) Please go here and use the fix, early reports indicate all's well afterwards.

#3 Miloch

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Posted 27 January 2010 - 09:10 AM

Yeah, what Setharnas said. Though I think not the walking through closed doors thing - that's a neat trick :huh:. Please post the resulting log file it indicates after you install that patch - it'll help us avoid these kinds of things in the future.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#4 Chevalier

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Posted 27 January 2010 - 09:15 AM

~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~IITWEAK/IITWEAK.TP2~ #0 #2001 // No Exclusion Schools

This will likely cause some problems. Old Ascension overwrites. It is best to use the newest one with BP (no need to install all of BP)

I Ride for the King!


a.k.a. Chev


#5 Aliya

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Posted 27 January 2010 - 10:32 AM

Yeah, Miloch, in Nashkel there no door highlight just a arrow-door cursor to walk, so I walked. :D

Unfortunately, I do get these 'loggies, debugies' and other Microsoft smart software.

But, hey, thanks! Never knew this 'Aurora' till now. [All I knew that Aurora is the engine for NWN1]

#6 Miloch

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Posted 27 January 2010 - 11:06 AM

Yeah, Miloch, in Nashkel there no door highlight just a arrow-door cursor to walk, so I walked.

If it's the one door behind the large tavern in the middle of town (that leads down to a sort of underground garden) then that is Aurora, but it's not a bug. It's intentional because you can't see the door anyway - it's behind a wall and under a roof. But if it's just doors in general, Aurora doesn't mess with them.

Unfortunately, I do get these 'loggies, debugies' and other Microsoft smart software.

Eh, not sure which you're talking about but if you got prompted to post your BGT/iaaurfix/lib/t-low_fix.log file, then post it please (either attach it or open it with a text editor and copy and paste the contents).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#7 Darpaek

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Posted 27 January 2010 - 01:38 PM

I wasn't going to mention it in my thread (because it's such a miniscule bug) but I have the same issue with doors in Nashkel. The area transitions are all there, but the doors don't open and close. You can't highlight the doors with tab, either. You just click on where the door should be and that activates the area transition (the cursor still changes to the area transition cursor when floating over the door, as well).

I wasn't going to point fingers at Aurora, nor even mention it, but I have the same behavior.

I wasn't aware Aurora added a special door to Nashkel, though. I'm gonna have to go back and check it out!

#8 Miloch

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Posted 27 January 2010 - 04:30 PM

Attach your ar3700.are file from your override (extract it if it's biffed). Could be Aurora's old .are patching routine, in which case we may already have dealt with it.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#9 Darpaek

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Posted 27 January 2010 - 06:49 PM

I understand Drizzt-hate, but how can you hate Elminster?

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#10 Setharnas

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Posted 27 January 2010 - 08:02 PM

Err.. Possibly because he's even more of a rule-breaking munchkin than Drizzt? (Check the class levels... Unfortunately, they are only given for 3.5, but AFAIR he already had four classes in AD&D 2nd, which, I think, at least my rulebook said was limited to three.) Got some divine brats on a killing spree? El's the one to snip his fingers and make 'em go away.

#11 Darpaek

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Posted 28 January 2010 - 06:57 AM

But... but... he's the fictional incarnation of Ed Greenwood. If he wants 4 levels of cleric, I think we should indulge him. :Bow:

I've had breakfast with Elminster. 8)

#12 Jarno Mikkola

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Posted 29 January 2010 - 02:07 AM

But... but... he's the fictional incarnation of Ed Greenwood. If he wants 4 levels of cleric, I think we should indulge him. :Bow:

I've had breakfast with Elminster. 8)

Well, what came to the rule braking, don't you think its a bit odd that with those 4 cleric levels, he was able to charm (hmm, the Imp scratches his head) an Observer Beholder and make it defeat a Red Dragon and an Illithid... in the first book called 'Elminster: The Making of a Mage'.

Deactivated account. The user today is known as The Imp.


#13 Darpaek

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Posted 29 January 2010 - 08:26 AM

Oh brother, it's total cheese!

But who am I to argue with a guy who wants to pee in his own pool?

#14 Aliya

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Posted 07 February 2010 - 11:35 AM

Ok, encountered the some problems, even further.

1. Irenicus Prison 2, crashes with same error, the fix doesn't help.
2. Bridge district - can't detect doors.

Ok, now this just plain *wrong*! No door highlight! How could they! I need to move only with CLUA in the bridge. Umar hills has the same problem, but hey, there are only 3 buildings there. :( And where the horn of Valhalla?

#15 Miloch

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Posted 07 February 2010 - 01:11 PM

Please uninstall Aurora v4 and install Aurora v5. If you want to try to fix the problems without reinstalling a mod, you can follow the suggestions here, but either way you'll need to use a saved game from before you visited the affected areas (as areas are stored in save games).

Also, this should be one of your last mods anyway. If you install another mod that adds creatures after Aurora, you may still have animation crashes.

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#16 Aliya

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Posted 08 February 2010 - 07:54 AM

Nope, doesn't help. Installed v5, but nothing helps.

here the 'lower' portion of my WeiDu.

~IAAURFIX/SETUP-IAAURFIX.TP2~ #0 #0 // IA-Aurora LOW Fix: v2
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #125 // Change store buying prices -> Increase by 125%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #160 // Change store selling prices -> Reduce to 90%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #240 // Change gem and jewelry prices -> Increase by 200%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v5
~AURORA/SETUP-AURORA.TP2~ #0 #480 // Change creature gold carried -> Increase by 125%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5
~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5
~SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v1.7
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v8.1
~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -> Wild Mage: v8.1
~SETUP-KIVAN.TP2~ #0 #5 // Select Kivan's Portrait -> Do Not Install Alternative Portrait for Kivan.: v8.1
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v8.1


EDIT: Ok, found something weird. There's no CRE file of Frennedan in the the override. Maybe this is causing a crash. Whatever it is, maybe some files are corrupted.

Edited by Aliya, 08 February 2010 - 07:58 AM.


#17 Miloch

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Posted 08 February 2010 - 12:04 PM

Nope, doesn't help. Installed v5, but nothing helps... There's no CRE file of Frennedan in the the override. Maybe this is causing a crash. Whatever it is, maybe some files are corrupted.

Not sure how Frennedan works exactly, but generally speaking, you can't uninstall/reinstall mods and use old saved games. Which was my point about the area files - you need to use a save from before you visited them the first time (before the Bridge District in the case of Aurora for BG2). Also, you definitely shouldn't install stuff like Sheena and Kivan *after* Aurora, since they both add new creatures. (And really if you're using Sheena, you should install Infinity Animations' main component after it or it will mess up your orogs since Sheena overwrites them with the half-dragon animation).

My advice is just use the BWP/BWP installer and deselect any mods you don't want, then start a new game. Maybe not what you want to hear if you're just trying to get through a game, but you'll have fewer problems and enjoy your game more if you follow the recommended order with the most recent versions. Plus, you can use the cutscene-skipping components in Aurora and Dungeon-Be-Gone to get right back into Athkatla without missing anything, if you don't want to sit through all the intial stuff yet again.

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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#18 -asdf-

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Posted 08 February 2010 - 06:29 PM

Wouldn't the DBG components screw with some other mods (Notably, RoT and TS)?

You probably should reinstall because other areas of your installation are jacked and you're so close to the beginning, but for a quickfix, go into NI and make a copy of Irenicus's first dungeon level. Rename it "aliya" and switch one of the Trans destinations of one of the teleporters in the box in the lower-right hand corner to "TELE0700". CLUAConsole:MoveToArea("aliya") and use the teleporter you rigged for yourself. It'll get you out of the dungeon.

#19 Miloch

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Posted 08 February 2010 - 06:48 PM

Wouldn't the DBG components screw with some other mods (Notably, RoT and TS)?

Why would it? All it does is add an NPC to the dungeon who can get you out (and collect all the loot for you) but no one's forcing you to talk to him.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#20 Aliya

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Posted 09 February 2010 - 06:27 AM

I'm no techno geek, unfortunately. But, I do know how to code. :D But, I fear that renaming the whole area level will screw the game completely. I've tried something similar back in 2009. But, since I don't use no NEJ-RoT and other mega mods (too much trouble and too many bugs), I just don't get it.

But I do use DBG, but even after talking to Baird, he teleports you to the end of second level... with a crash. Exiting myself through the portal also crashes.

Once, I installed Aurora skipping, but it froze with no player control after Imoen lets you out of the cage. - but, that's another story.

switch one of the Trans destinations of one of the teleporters in the box in the lower-right hand corner to "TELE0700".


This I don't understand. :(