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Question regarding spell selection


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#1 darkkhaine

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Posted 19 January 2010 - 11:58 AM

I don't know if this is related to the BWP mods. I choose to play a sorcerer, and I notice that there were some spells that i can't select, "spell shield" for example. For some spells, the reason is that all the spells doesn't fit in the spell selection screen but this is not the reason for this spell. Is this related to the spell revisions mod ?

Edited by darkkhaine, 19 January 2010 - 12:01 PM.


#2 Demivrgvs

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Posted 19 January 2010 - 05:46 PM

I don't know if this is related to the BWP mods. I choose to play a sorcerer, and I notice that there were some spells that i can't select, "spell shield" for example. For some spells, the reason is that all the spells doesn't fit in the spell selection screen but this is not the reason for this spell. Is this related to the spell revisions mod ?

Yep, vanilla's Spell Shield was really too bugged, and I decided to remove it, especially considering that AI enhancing mods such as SCS and RR don't use it because of its bugs, and that with SR I had one spell more than the maximum limit for such level.

Anyway, have you installed 'Remove Disabled Spells from Spell Selection Screens' component of SR? Because such component should handle the issue you're talking about.

P.S I found a way to "fix" Spell Shield only after releasing SR v3 (using custom secondary type and completely changing all spell protection removal spells), thus I may re-introduce it within SR v4...especially if SCS or RR are interested.

#3 darkkhaine

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Posted 20 January 2010 - 01:57 AM

Anyway, have you installed 'Remove Disabled Spells from Spell Selection Screens' component of SR? Because such component should handle the issue you're talking about.

Yes i have installed this component (I used the BWP 8.2 Tactic version automated installation). However, the first time i level up and gain access to 5th level spell, i can't choose spell immunity for example, as there are two many spells.

P.S I found a way to "fix" Spell Shield only after releasing SR v3 (using custom secondary type and completely changing all spell protection removal spells), thus I may re-introduce it within SR v4...especially if SCS or RR are interested.

That would be great !

Thanks for your answer. :Bow:

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#4 Demivrgvs

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Posted 20 January 2010 - 06:01 AM

Anyway, have you installed 'Remove Disabled Spells from Spell Selection Screens' component of SR? Because such component should handle the issue you're talking about.

Yes i have installed this component (I used the BWP 8.2 Tactic version automated installation). However, the first time i level up and gain access to 5th level spell, i can't choose spell immunity for example, as there are two many spells.

If you have too many 5th lvl spells it's not because of SR.

You have really too many mods I'm not familiar with, and quite a few which deal with spells and/or add new ones...for example "Wild Mage Additions" adds 3 new 5th lvl spells if I'm not wrong.

Regarding SR's disabled spells I really don't know why you can still see them...on a clear SR everything works fine, thus it's probably a compatibility issue. Perhaps with "Scrollable" mage spellbook? But why can't you see more than 25 fifth lvl spells if you have such mod?!

P.S

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v2.64

This is redundant when IR is installed.

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v2.64
...
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v2.64

These are redundant when IR is installed.

#5 Jarno Mikkola

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Posted 20 January 2010 - 06:20 AM

Yes i have installed this component (I used the BWP 8.2 Tactic version automated installation). However, the first time i level up and gain access to 5th level spell, i can't choose spell immunity for example, as there are too many spells.

But why can't you see more than 24 fifth lvl spells if you have such mod?!

Different interface!
As in, the selection interface is totally different, as one is spell book, which has been successfully edited, and the other is the level up selection box where there is also the 24 HLA limit. And I don't think anyone has been able to crack the later one.

Edited by Jarno Mikkola, 20 January 2010 - 11:42 PM.

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#6 aVENGER

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Posted 20 January 2010 - 11:10 AM

[Certain aTweaks components are] redundant when IR/SR is installed.


Generally, that's correct, but it should be noted that those components won't actually do anything if IR/SR is detected, thanks to a couple of dedicated ACTION_IF blocks. I do check for both of your mods in aTweaks, as you may recall. ;)

#7 darkkhaine

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Posted 23 January 2010 - 03:28 PM

Another question regarding a spell cast by ennemies.
I'm doing the Mae Var guild quests. On the final fight against Mae Var, he uses an ability(which is the detect illusions thief abililty i think) which makes all my characters drop their equipement. When one of my character is affected, the feedback says "Illusion dispelled", and all his equipement is dropped on the floor.