
First - and this issue bugs me most - why there isn't a limit of healing items a character may use per round? How do you picture applying over 20 bandages in a course of a single round? And why do you need items without secondary effects if bandages can last you a lifetime? Is there a way to impose some limitations similar to BG ones?
2nd. I think that most of the charms and healing items should not be usable by Morte. Look at the description of the Clot Charm, for example. It enhances blood coagulation, but Morte, being a skull, doesn't have any.

3rd. The price of Blood Charm (30 GP) seem a bit odd to me. It's cheaper than it's lesser cousin, Clot Charm! I know it doesn't have any other effects, but those are secondary to healing.
4th. I think needle should be usable by TNO only. For anyone else it should decrease HP, kind of like Embalming fluid does. And maybe it shouldn't be usable by Morte.
Anyone interested in discussing this?
Edited by nevill, 18 January 2010 - 08:54 AM.