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In my latest no biffing install, I'd accidentally unpacked Exnem's with everything else
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Attached my BWP debug.txt for review (as you can see I quit after DrizztSaga cause I knew the install was borked cause of REEVOR.cre
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Posted 18 January 2010 - 06:26 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 18 January 2010 - 08:42 AM
It is not a correct comparison, because you have a different installation. Like you can see in my WeiDU.log above, I've installed only:I've tried NTotSC with 21300 recently and I didn't get any errors
(didn't check for warnings though
)
Posted 18 January 2010 - 10:02 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 18 January 2010 - 11:21 AM
It is not a correct comparison, because you have a different installation. Like you can see in my WeiDU.log above, I've installed only:
I've tried NTotSC with 21300 recently and I didn't get any errors(didn't check for warnings though
)
A64 XP-Patch
A64 Charm-Patch
BG2 Fixpack
TDD
SoS
CtB
It could be that the other mods you've additional installed before CtB changes something, so CtB gets no warning.But with the above 6 mods only, I've this CtB warning in my installation.
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The second different between our installations is, that I tried to install Item Revisions after BGT, to see, if you can install it with the installed big BG2 mods. So my installation until NTotSC looks like:
A64 XP-Patch
A64 Charm-Patch
BG2 Fixpack
TDD
SoS
CtB
BGT
Item Revisions
DSotSC
NToTSC
I think, I'll test and try the following installation to see if it works:
BG2 Fixpack
CtB
BGT
DSotSC
NToTSC
Greetings Leomar
Posted 26 January 2010 - 04:02 AM
Posted 26 January 2010 - 04:22 AM
[./override/TOOLTIP.2DA] loaded, 11200 bytes WARNING: Fast SET_2DA_ENTRY failed, falling back on old method... override/TOOLTIP.2DA copied to CtB/backup/0/TOOLTIP.2DA, 11200 bytes
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 27 January 2010 - 12:39 AM
Here's my CtB-Debug
And yeah, it has some kinda warning stuff
(WeiDU.log in the biffing thread btw)
[./override/TOOLTIP.2DA] loaded, 11200 bytes WARNING: Fast SET_2DA_ENTRY failed, falling back on old method... override/TOOLTIP.2DA copied to CtB/backup/0/TOOLTIP.2DA, 11200 bytes
Dealing with TOOLTIP.2DA ... Copying and patching 1 file ... [./override/TOOLTIP.2DA] loaded, 11200 bytes WARNING: Fast SET_2DA_ENTRY failed, falling back on old method... override/TOOLTIP.2DA copied to CtB/backup/0/TOOLTIP.2DA, 11200 bytes Copied [TOOLTIP.2DA] to [override/TOOLTIP.2DA] Appending to files ... [./override/TOOLTIP.2DA] loaded, 73699 bytes Appended text to [TOOLTIP.2DA] Copying and patching 1 file ... [./override/TOOLTIP.2DA] loaded, 77090 bytes Copied [TOOLTIP.2DA] to [override/TOOLTIP.2DA] Appending to files ...
Edited by Hoppy, 27 January 2010 - 12:39 AM.
Posted 27 January 2010 - 03:51 AM
Posted 20 March 2010 - 10:06 PM
Edited by Hoppy, 20 March 2010 - 10:56 PM.
Posted 21 March 2010 - 02:13 AM
It probably goes of in the line because the -1 is actually counted in all the lines after... as the line is like this:I can't make sense of any of it as far as the coding goes, please help.
2DA V1.0 -1 0 1 2 3 WAND05 15531 13047 -1
2DA V1.0 -1 1 2 3 WAND05 15531 13047 -1Or like this:
2DA V1.0 -1 1 2 3 WAND05 15531 13047 -1
Edited by Jarno Mikkola, 21 March 2010 - 02:14 AM.
Deactivated account. The user today is known as The Imp.
Posted 21 March 2010 - 05:00 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 21 March 2010 - 11:07 AM
I don't know what to do, I'm flailing.If you're going to recode that, test it against the WeiDU beta.
Edited by Hoppy, 21 March 2010 - 11:14 AM.
Posted 21 March 2010 - 12:58 PM
Did you notice that the WeiDU.exe the beta archive(it says itself to be v213, but it's actually the beta) ships with should be larger than the 'normal' WeiDU.exe... it's a small byte difference, but still visible in winrar:EDIT: All I can download is weidu213 which TDD 113 ships with and I am testing. Also I don't have access to the WeiDU beta forum but I am a member at PPG. So I don't know how to test with the beta or what code I can try.
Edited by Jarno Mikkola, 21 March 2010 - 01:07 PM.
Deactivated account. The user today is known as The Imp.
Posted 21 March 2010 - 01:38 PM
Posted 24 March 2010 - 06:23 PM
Eh, well it's probably best to fix whatever mod hosed tooltip.2da by putting a zero there in the first place. To fix it after the fact, it might be as easy as:That's awesome but I still don't know how to code the changes.
COPY_EXISTING tooltip.2da override SET_2DA_ENTRY 0 0 2 ~~ //Set the upper left entry of the first row containing at least 2 columns to null BUT_ONLYThough I totally haven't tested that, so I don't know if it takes a null value, and I always get the column/row counts wrong, so you might have to mess with it a bit.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 24 March 2010 - 09:41 PM
Eh, well it's probably best to fix whatever mod hosed tooltip.2da by putting a zero there in the first place. To fix it after the fact, it might be as easy as:That's awesome but I still don't know how to code the changes.
COPY_EXISTING tooltip.2da override SET_2DA_ENTRY 0 0 2 ~~ //Set the upper left entry of the first row containing at least 2 columns to null BUT_ONLYThough I totally haven't tested that, so I don't know if it takes a null value, and I always get the column/row counts wrong, so you might have to mess with it a bit.
(Incidentally, if you need to mess with tooltip.2da when it contains an unknown number of columns, check the .tp2 for Thrown Hammers.)
Posted 24 March 2010 - 10:57 PM
Just delete this block from all affected mod tp2s:TDD initially adds the 0 with its column adding and then CtB uses similar code as TDD to add its column adding so that is where things start going awry pretty earl on. I am sure SoS and RoT might also use the same code, at least check for them since King Diamond updated them all together just about the same times.
READ_2DA_ENTRY 0 0 3 "test" PATCH_IF ( "%test%"=1 ) BEGIN SET_2DA_ENTRY 0 0 3 "0 1" ENDOr replace it with a PRETTY_PRINT_2DA instead, which seems to be the purpose of the code (i.e. to indent the 3rd line). Though I did not test what affect that change would make to subsequent code.
COPY_EXISTING tooltip.2da override SET_2DA_ENTRY 0 0 3 ~ ~ BUT_ONLYI was off by 1 on the required column count (the third number after SET_2DA_ENTRY) since it parses the first row ("2DA V1.0") as a row with 2 columns due to the space. Also, you can replace the 0 with a null ~~, but a space ~ ~ lines up the columns better if you're looking at the 2da in a text editor.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 24 March 2010 - 11:25 PM
Posted 25 March 2010 - 12:52 AM
REPLACE ~66666671~ @20070 REPLACE ~77777791~ @20071 REPLACE ~77777792~ @20072 REPLACE ~88888884~ @20073 REPLACE ~66666672~ @20074 REPLACE ~77777793~ @20075 REPLACE ~66666673~ @20076 REPLACE ~77777794~ @20077 REPLACE ~77777795~ @20078 /////////////////////////////////////Add this change to format Tooltip correctly COPY_EXISTING tooltip.2da override SET_2DA_ENTRY 0 0 3 ~ ~ BUT_ONLY_IF_IT_CHANGES
Edited by Hoppy, 25 March 2010 - 01:15 AM.
Posted 25 March 2010 - 05:00 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.