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PS:T corruption on spells
#1
Posted 12 January 2010 - 12:49 AM
Anyway, that thread is a bit confusing. I've eliminated all the blocky fog of war stuff, flickering and other issues, but I can't get spells to work properly.
My computer doesn't crash or anything like that, but once a spell is cast, I get this crazy, blocky kaleidescope effect, and a huge slowdown. In fact, my computer runs a bit choppy until I restart.
Tried the nvidia fix, which did nothing.
Tried the D3Dwindower, and it doesn't seem to work properly. I set it up perfectly, and it doesn't even run the game in a window, so I know it's not working.
Tried to download and install the Microsoft compatibility program, and it won't install correctly. I'm assuming it's not meant to run in a 64 bit OS.
Tried this:
Fixing magic crash on Vista 64
--------------------------------------------------------------------------------
My Vista 64 rig with 8800 (tried a few drivers) will not allow me to set the graphics acceleration bar down; it states that my "current display driver does not allow changes to be made to the hardware acceleration settings".
To play the game I set the following in Torment.ini:
Quote:
Translucent Shadows=0
SoftSrcKeyBltFast=1
SoftBltFast=1
SoftSrcKeyBlt=1
SoftBlt=1
SoftMirrorBlt=1
That didn't work either.
So, is there anything else I could do? It sucks too, because I've had this game since it came out, but never really had the patience for it till now :/
#2
Posted 12 January 2010 - 06:26 AM
Tried the D3Dwindower, and it doesn't seem to work properly. I set it up perfectly, and it doesn't even run the game in a window, so I know it's not working.
Have you changed the "fullscreen" line in torment.ini, by any chance ? It should remain Full Screen=1 for it to run with d3dwindower.
#3
Posted 12 January 2010 - 07:45 AM
Nope, it's still set to "Fullscreen=1". FYI, I tried reinstalling the widescreen mod and your mod at 1024 x 768 (I was at 1920 x 1200) to see if lower res would help. No dice obviously.
I don't know why the d3dwindower isn't doing anything. I added torment.exe as the app, height = 768, width = 1024, set the dll to the d3dhook, window mode ticked, ddraw emulate ticked, and cursor clip ticked just like you described. I turned the emulation on, then hit run program... and the game starts normally, like it did before I got the d3dwindower. I'd rather not run it in a window but it's better than nothing if it works.
Maaaan, this blows. I was really getting into it. Spent a few hours doing quests till I found my first mage and found out spells were screwy.
here's my ini, if that helps. Also, I have BG2 installed and I don't have any issues with it.. if that helps.
[Alias]
HD0:=C:\Torment
CD1:=c:\torment\CD1\
CD2:=c:\torment\CD2\
CD3:=c:\torment\CD3\
CD4:=c:\torment\CD4\
CD5:=c:\torment\CD5\
[Config]
CacheSize=2000
[Movies]
BISLOGO=1
TSRLOGO=1
OPENING=1
SS_MSLAB=1
SIGIL=1
TIME=1
[Game Options]
Footsteps=1
Mouse Scroll Speed=50
GUI Feedback Level=5
Locator Feedback Level=3
Command Sounds Frequency=3
Selection Sounds Frequency=3
Bored Timeout=3000
Always Dither=1
Keyboard Scroll Speed=50
Effect Text Level=62
Attack Sounds=1
Auto Pause State=0
Difficulty Level=3
Quick Item Mapping=1
Always Run=1
Memory Access=100
Memory Level=1
Health Bar Settings=63
Subtitles=0
Environmental Audio=1
Sound Processing=1
Music Processing=1
[Program Options]
Tooltips=0
Sprite Mirror=1
Gamma Correction=0
Brightness Correction=0
Volume Movie=100
Volume Music=100
Volume Voices=100
Volume Ambients=100
Volume SFX=100
Strref On=0
Screen Position X=0
Screen Position Y=0
Full Screen=1
Path Search Nodes=32000
Maximum Frame Rate=40
Translucent Shadows=0
SoftSrcKeyBltFast=1
SoftBltFast=1
SoftSrcKeyBlt=1
SoftBlt=1
SoftMirrorBlt=1
Edited by Dahzeal33, 12 January 2010 - 08:22 AM.
#4
Posted 12 January 2010 - 09:15 AM
Qwinn
Edited by Qwinn, 12 January 2010 - 09:16 AM.
#5
Posted 12 January 2010 - 11:42 AM
#6
Posted 12 January 2010 - 10:05 PM
I went a step further and tried deleting the profiles out of Nhancer and the Nvidia control panel, even tried running both Torment and d3dwindower in XP service pack 2 compatibility...nothing. It still comes up fullscreen.
Just to be clear here, the d3d windower does work in conjunction to the widescreen mod stuff and recommended mods from this site, correct?
#7
Posted 13 January 2010 - 02:48 AM
Just to be clear here, the d3d windower does work in conjunction to the widescreen mod stuff and recommended mods from this site, correct?
Yep. The height-width setting actually scales the window, so I put zeros in both in order to use it with various installed resolutions (I was testing them for my UI mod)
#8
Posted 13 January 2010 - 04:44 AM
So, what happens, when you bring up the d3dwindower, the emulation is already on. I was hitting the play button, thinking I was turning it on, when I was actually turning it off.
Unbelievable. Anyway, it works perfectly now, spells and all. Ghostdog, you're a man among men. Thanks!
#9
Posted 13 January 2010 - 06:53 AM
I'm going to chalk it up to reinstalling your ui mod, as well as the widescreen mod quite a few times (and other stuff) while trying to get it all working.
I'll get it all reinstalled from scratch and see how it goes. Thanks again.
#10
Posted 13 January 2010 - 09:36 AM
Edited by ghostdog, 13 January 2010 - 09:37 AM.
#11
Posted 13 January 2010 - 09:49 AM