Jump to content


Photo

PS:T corruption on spells


  • Please log in to reply
10 replies to this topic

#1 Dahzeal33

Dahzeal33
  • Member
  • 6 posts

Posted 12 January 2010 - 12:49 AM

Hey, first post here.  I've been trying various things from this thread: http://www.shsforums...-8-video-cards/

Anyway, that thread is a bit confusing.  I've eliminated all the blocky fog of war stuff, flickering and other issues, but I can't get spells to work properly.

My computer doesn't crash or anything like that, but once a spell is cast, I get this crazy, blocky kaleidescope effect, and a huge slowdown.  In fact, my computer runs a bit choppy until I restart.

Tried the nvidia fix, which did nothing.

Tried the D3Dwindower, and it doesn't seem to work properly.  I set it up perfectly, and it doesn't even run the game in a window, so I know it's not working.

Tried to download and install the Microsoft compatibility program, and it won't install correctly.  I'm assuming it's not meant to run in a 64 bit OS.

Tried this:

Fixing magic crash on Vista 64
--------------------------------------------------------------------------------

My Vista 64 rig with 8800 (tried a few drivers) will not allow me to set the graphics acceleration bar down; it states that my "current display driver does not allow changes to be made to the hardware acceleration settings".

To play the game I set the following in Torment.ini:

Quote:
Translucent Shadows=0
SoftSrcKeyBltFast=1
SoftBltFast=1
SoftSrcKeyBlt=1
SoftBlt=1
SoftMirrorBlt=1


That didn't work either.

So, is there anything else I could do?  It sucks too, because I've had this game since it came out, but never really had the patience for it till now :/

#2 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 12 January 2010 - 06:26 AM

Tried the D3Dwindower, and it doesn't seem to work properly. I set it up perfectly, and it doesn't even run the game in a window, so I know it's not working.


Have you changed the "fullscreen" line in torment.ini, by any chance ? It should remain Full Screen=1 for it to run with d3dwindower.

#3 Dahzeal33

Dahzeal33
  • Member
  • 6 posts

Posted 12 January 2010 - 07:45 AM

Thanks for the reply...

Nope, it's still set to "Fullscreen=1".  FYI, I tried reinstalling the widescreen mod and your mod at 1024 x 768 (I was at 1920 x 1200) to see if lower res would help.  No dice obviously.

I don't know why the d3dwindower isn't doing anything.  I added torment.exe as the app, height = 768, width = 1024, set the dll to the d3dhook, window mode ticked, ddraw emulate ticked, and cursor clip ticked just like you described.  I turned the emulation on, then hit run program... and the game starts normally, like it did before I got the d3dwindower.  I'd rather not run it in a window but it's better than nothing if it works.

Maaaan, this blows.  I was really getting into it.  Spent a few hours doing quests till I found my first mage and found out spells were screwy.

here's my ini, if that helps.  Also, I have BG2 installed and I don't have any issues with it.. if that helps.

[Alias]
HD0:=C:\Torment
CD1:=c:\torment\CD1\
CD2:=c:\torment\CD2\
CD3:=c:\torment\CD3\
CD4:=c:\torment\CD4\
CD5:=c:\torment\CD5\

[Config]
CacheSize=2000

[Movies]
BISLOGO=1
TSRLOGO=1
OPENING=1
SS_MSLAB=1
SIGIL=1
TIME=1

[Game Options]
Footsteps=1
Mouse Scroll Speed=50
GUI Feedback Level=5
Locator Feedback Level=3
Command Sounds Frequency=3
Selection Sounds Frequency=3
Bored Timeout=3000
Always Dither=1
Keyboard Scroll Speed=50
Effect Text Level=62
Attack Sounds=1
Auto Pause State=0
Difficulty Level=3
Quick Item Mapping=1
Always Run=1
Memory Access=100
Memory Level=1
Health Bar Settings=63
Subtitles=0
Environmental Audio=1
Sound Processing=1
Music Processing=1

[Program Options]
Tooltips=0
Sprite Mirror=1
Gamma Correction=0
Brightness Correction=0
Volume Movie=100
Volume Music=100
Volume Voices=100
Volume Ambients=100
Volume SFX=100
Strref On=0
Screen Position X=0
Screen Position Y=0
Full Screen=1
Path Search Nodes=32000
Maximum Frame Rate=40
Translucent Shadows=0
SoftSrcKeyBltFast=1
SoftBltFast=1
SoftSrcKeyBlt=1
SoftBlt=1
SoftMirrorBlt=1

Edited by Dahzeal33, 12 January 2010 - 08:22 AM.


#4 Qwinn

Qwinn
  • Modder
  • 3092 posts

Posted 12 January 2010 - 09:15 AM

...never mind, I need some more sleep.

Qwinn

Edited by Qwinn, 12 January 2010 - 09:16 AM.


#5 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 12 January 2010 - 11:42 AM

Well, here are the settings that work for me with d3dwindower. If it doesn't work with those, I wouldn't know why.

Attached Images

  • d3dwin.jpg


#6 Dahzeal33

Dahzeal33
  • Member
  • 6 posts

Posted 12 January 2010 - 10:05 PM

I noticed you didn't have anything put in for Height/Width, so I deleted that out of mine and it still didn't work.  Everything is exactly the way you have it, yet when I launch, the came still comes up fullscreen.

I went a step further and tried deleting the profiles out of Nhancer and the Nvidia control panel, even tried running both Torment and d3dwindower in XP service pack 2 compatibility...nothing.  It still comes up fullscreen.

Just to be clear here, the d3d windower does work in conjunction to the widescreen mod stuff and recommended mods from this site, correct?

#7 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 13 January 2010 - 02:48 AM

Just to be clear here, the d3d windower does work in conjunction to the widescreen mod stuff and recommended mods from this site, correct?


Yep. The height-width setting actually scales the window, so I put zeros in both in order to use it with various installed resolutions (I was testing them for my UI mod)

#8 Dahzeal33

Dahzeal33
  • Member
  • 6 posts

Posted 13 January 2010 - 04:44 AM

SON OF A...  If I could kick my own butt, I'd do it.

So, what happens, when you bring up the d3dwindower, the emulation is already on.  I was hitting the play button, thinking I was turning it on, when I was actually turning it off.

Unbelievable.  Anyway, it works perfectly now, spells and all.  Ghostdog, you're a man among men.  Thanks!

#9 Dahzeal33

Dahzeal33
  • Member
  • 6 posts

Posted 13 January 2010 - 06:53 AM

Well, it's almost perfect.  I started getting 1528 assertion errors when entering buildings soon after getting it all to work.

I'm going to chalk it up to reinstalling your ui mod, as well as the widescreen mod quite a few times (and other stuff) while trying to get it all working.

I'll get it all reinstalled from scratch and see how it goes.  Thanks again.

#10 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 13 January 2010 - 09:36 AM

Have you changed the resolution mid-game ? Each time you change the resolution you should start a new game. It's required by the Widescreen mod. If you continue from an old savegame you'll get crashes when you enter small areas. (it's mentioned both in WDM's readme and mine)

Edited by ghostdog, 13 January 2010 - 09:37 AM.


#11 Dahzeal33

Dahzeal33
  • Member
  • 6 posts

Posted 13 January 2010 - 09:49 AM

Yeah no big deal.  I got everything reinstalled just how I want it.  It all works great now, thanks so much!