How much does BG2 actually adhere to DnD rules? Because after I managed to get my char's Wisdom to 20 with all the bookies I still got "Held" by a ghast even though the Player's Handbook says I should be immune to that...
Lvl 19 gives immunity to cause fear, charm person, command, friends, hypnotism
Lvl 20 gives immunity to forget, hold person, ray of enfeeblement, scare and so on...
And on a more general note - what other inconsistencies are there?
DnD adherence?
Started by martix, Jan 11 2010 01:08 PM
3 replies to this topic