There is also a huge pre-see-able compatibility block wall. You jube don't have a 'IE Community Filename Prefix Reservations', and so the files names you use are... let say random at best, buggy at worst. So it's time to go here and reserve a prefix so you can then rename everything so they work OK. I understand this will be a huge job, but a guarantee is far better that, "let's see if this helps a bit" for the unfortunate player that was at the end of ToB and get's killed by the final enemy cause it's immune because you wrote over it's .bcs file making it immortal.
Hmmm i think will be ok, i developed it on a FULL BW install, none of my filenames conflict with any of the mods in the BW lineup, i have a very strict/tight naming convention, ( monsters are ASCRExx, areas AARxxx etc.. All scripts have unique filenames ) which do not conflict with mods already on list. BUT yes will visit site etc.. cos dont know if future mods may overwrite my files, and also at end of day in my tp2 i am only copying if does not exist hence cannot copy over already named files.
Finally quite a few items etc are taken from BW ( those that were on monsters and that i liked ) and are only there to add to vanilla game in BW they just wont get copied since they already exist is that cool?