Vecna
#221
Posted 06 August 2011 - 10:32 PM
One of the hundreds of flash online games would be perfect, they mostly use pre rendered perspective backs which can be beautiful but how to get the jpegs ?
#222
Posted 07 August 2011 - 12:19 AM
There's Spelljammer ships' 3dmax models on the internetz, I'm pretty sure I've seen illithid's Nautiloid sometime ago. Worth investigating, perhaps.There was also Spelljammer but that's ancient and even if the maps wouldn't look crappy in BG2 (they would I'm sure) I think they were top-down instead of isometric.
Edited by Creepin, 07 August 2011 - 12:20 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#223
Posted 07 August 2011 - 02:37 AM
Am in the testing bug squashing phase of this quest, if anyone is playing it please post bugs as you go
I've got a big pb : it took me quite a while to download Vecna v 19 and the file was corrupted (at the end, according to WinRAR) !
Is it normal and may I download the v 21, or has anybody encounter the same pb ?
no not normal sounds like a bad dl to me. am dl V22 now to check everything is cool.If thats ok will check v19
Are you going to play it outside a megamod install ?
Sorry for having been so late, but yes, I will play it without any megamod.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#224
Posted 07 August 2011 - 09:15 AM
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to play on spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
#225
Posted 08 August 2011 - 01:40 AM
@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to play on spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Wow and wow what a mod!!! Just shows you can achieve with a shed load of artistic talent, the graphics are gorgeous !
There is a LOT of 3d starjammer stuff on the internet, i can definatly stage a battle or 2 in that setting, on a squid ship ( mind flayer ) would be cool, and not to painfull to render etc, but not exactly what am after.
Let me explain, if the players defeat Lol,Orcus and dem in the final battle and gain the hand/eye then they will have the option of searching for the next artifact in the vecna series, that is " The rod of seven parts" , the rod is actually a Traveller artifact, the search for this artifact reveals story of pre-history and specifically they end up on the AO ( the greatest and last of the traveller world ships ).
So i am looking for ship interiors, but BIG ones, ie a world ship, and REALLY futuristic, certainly not techno-punk.
If not pre-rendered then in 3d ( but rendering a scene as big as what i am thinking is gong to take about a week !!!! ) I believe the original bg2 graphics were hand drawn.
#226
Posted 08 August 2011 - 01:48 AM
Am in the testing bug squashing phase of this quest, if anyone is playing it please post bugs as you go
I've got a big pb : it took me quite a while to download Vecna v 19 and the file was corrupted (at the end, according to WinRAR) !
Is it normal and may I download the v 21, or has anybody encounter the same pb ?
no not normal sounds like a bad dl to me. am dl V22 now to check everything is cool.If thats ok will check v19
Are you going to play it outside a megamod install ?
Sorry for having been so late, but yes, I will play it without any megamod.
Ah, well i hope you are a very experienced player!! Vecna is going to be quite a challenge without the extra kit and experience available in a mega mod, setting i sugest at least adding Alex Mackintosh Trader to your mod list , that store has lots of overpowered kit at stupidly low prices likewise for the Magnificent Magic Shop ( you can sell all your unwanted kit for FULL price no matter your prestige ). Please post back on your thoughts of the mod as you play,
Thanks
#227
Posted 08 August 2011 - 04:06 AM
Holy shit, these french guys are amazing.@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to play on spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Btw there is an illithid ship model in bg2, just cut it from the Ust Natha general map, you can use the illithid town and the mind flayer's sewer compound as interiors. Also you might be able to recycle the githyianki warships model.
#228
Posted 08 August 2011 - 07:29 AM
Holy shit, these french guys are amazing.
@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to play on spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Btw there is an illithid ship model in bg2, just cut it from the Ust Natha general map, you can use the illithid town and the mind flayer's sewer compound as interiors. Also you might be able to recycle the githyianki warships model.
good idea with the interiors, illithid ship ? A spacejammer ship ? jees where, which area? been a long time since i sat down and actually played
#229
Posted 08 August 2011 - 09:12 AM
Holy shit, these french guys are amazing.
@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to play on spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Btw there is an illithid ship model in bg2, just cut it from the Ust Natha general map, you can use the illithid town and the mind flayer's sewer compound as interiors. Also you might be able to recycle the githyianki warships model.
good idea with the interiors, illithid ship ? A spacejammer ship ? jees where, which area? been a long time since i sat down and actually played
http://mynameisnotli...ag=necroscope86
And
Edited by seraphimwern, 08 August 2011 - 09:15 AM.
#230
Posted 08 August 2011 - 09:21 AM
Edited by Creepin, 10 August 2011 - 10:29 PM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#231
Posted 08 August 2011 - 02:51 PM
BTW think have found a winner for my graphics, Starcraft 2
#232
Posted 09 August 2011 - 03:47 AM
#233
Posted 09 August 2011 - 07:25 AM
As for the rest Starcraft2 is going to be the majour resource for effects, new creature anims ( yes there will be actual robots you can hack to death ) and exterior ship models/meshes, but still stuck at ship interiors will keep looking.
Anyways i am on contract now for a month or so, hence will not be posting as much, by time i get back hope there will be some feedback posts on vecna as is
#234
Posted 10 August 2011 - 06:03 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#235
Posted 10 August 2011 - 02:24 PM
I suppose Mass Effect doesn't have anything usable? Never played it but I think it also uses the Aurora/NWN/KotOR engine.
Had a look at the screen shots and YES perfect, god knows how they got the screens to look so much better with the same engine, if i can find a way to export the models will be good to go, might be a bit problematic cos doubt will be a level editor etc, Starcraft3 is excellent cos all the models go straight into 3d max with a custom import script but backgrounds are rubbish.
These My link are the models using for spelljammers, should be really cool.
Can anyone recomend any bg2 specific IN DEPTH tutorials,based on recent Max versions ( and vue9 cos most of models are in vue )
Am not on contract yet, riots in uk
#236
Posted 11 August 2011 - 04:48 AM
Had a look at the screen shots and YES perfect, god knows how they got the screens to look so much better with the same engine...I suppose Mass Effect doesn't have anything usable? Never played it but I think it also uses the Aurora/NWN/KotOR engine.
Edited by Jarno Mikkola, 11 August 2011 - 04:49 AM.
Deactivated account. The user today is known as The Imp.
#237
Posted 12 August 2011 - 11:38 AM
No idea what format Unreal or Vue models are in, I've only imported from NWN/3ds and similar. Also I don't think there are recent tutorials but 3ds hasn't changed all that much except for bells and whistles. There is this one on making cave interiors, and a few others that might be useful here. You might have better luck on the Unreal or NWN forums (if you can sift your way through the rubbish on them, they are probably a lot more active than the IE forums). Also there is stuff about porting animations in this thread. Porting area graphics (for NWN etc. anyway) would be similar since they are usually just huge models (actually easier since they are not animated as such).Can anyone recomend any bg2 specific IN DEPTH tutorials,based on recent Max versions ( and vue9 cos most of models are in vue )
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#238
Posted 13 August 2011 - 12:02 AM
Also found a few "futuristic" hak packs for NWN, quite good space ships, future world etc will see what they look like on screen. The SpellJammer models are really beautiful and VUE is incredible, apparently its used on lots of major film productions, ie Terminator3 . Go to website and you can download a free student version, or just check the torrents
#239
Posted 14 August 2011 - 06:13 AM
#240
Posted 14 August 2011 - 01:34 PM
I would say this is now past beta into RC1 ( although that is a personal opinion ) the adventure plays well and the party can get to the end without bugs impeding progress, played it for the first time with sound on and its VERY quiet !!,needs music and many ambients and effects added, will get to that later.
It is way to hard, but not impossible,the monsters are a bit dumb, and prone to well timed clairvoyance / dimension door / timestop attacks.
The finale i am very pleased with, have made it a true final confrontation with the mother of all battles, but again with timestop immunity and a cool head it is possible.
Have started a small amount of work on the spelljammer stuff but not to a screen i can show of yet