
One of the hundreds of flash online games would be perfect, they mostly use pre rendered perspective backs which can be beautiful but how to get the jpegs ?
Posted 06 August 2011 - 10:32 PM
Posted 07 August 2011 - 12:19 AM
There's Spelljammer ships' 3dmax models on the internetz, I'm pretty sure I've seen illithid's Nautiloid sometime ago. Worth investigating, perhaps.There was also Spelljammer but that's ancient and even if the maps wouldn't look crappy in BG2 (they would I'm sure) I think they were top-down instead of isometric.
Edited by Creepin, 07 August 2011 - 12:20 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
Posted 07 August 2011 - 02:37 AM
Am in the testing bug squashing phase of this quest, if anyone is playing it please post bugs as you go
I've got a big pb : it took me quite a while to download Vecna v 19 and the file was corrupted (at the end, according to WinRAR) !
Is it normal and may I download the v 21, or has anybody encounter the same pb ?
no not normalsounds like a bad dl to me. am dl V22 now to check everything is cool.If thats ok will check v19
Are you going to play it outside a megamod install ?
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
Posted 07 August 2011 - 09:15 AM
Posted 08 August 2011 - 01:40 AM
@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to play on spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Posted 08 August 2011 - 01:48 AM
Am in the testing bug squashing phase of this quest, if anyone is playing it please post bugs as you go
I've got a big pb : it took me quite a while to download Vecna v 19 and the file was corrupted (at the end, according to WinRAR) !
Is it normal and may I download the v 21, or has anybody encounter the same pb ?
no not normalsounds like a bad dl to me. am dl V22 now to check everything is cool.If thats ok will check v19
Are you going to play it outside a megamod install ?
Sorry for having been so late, but yes, I will play it without any megamod.
Posted 08 August 2011 - 04:06 AM
Holy shit, these french guys are amazing.@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to play on spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Posted 08 August 2011 - 07:29 AM
Holy shit, these french guys are amazing.
@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to playon spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Btw there is an illithid ship model in bg2, just cut it from the Ust Natha general map, you can use the illithid town and the mind flayer's sewer compound as interiors. Also you might be able to recycle the githyianki warships model.
Posted 08 August 2011 - 09:12 AM
Holy shit, these french guys are amazing.
@jube
You might want to contact Huxaltec over at the french modding community Legendes:
http://weiducommando...s-of-the-realms
He's creating a rather large mod, with new areas, and some are supposed to playon spelljammer ships.
I don't know how much of the coding he's done, but he seems to be doing a good job at creating new maps.
Maybe he accepts to share some maps, or even create new ones for you.
Btw there is an illithid ship model in bg2, just cut it from the Ust Natha general map, you can use the illithid town and the mind flayer's sewer compound as interiors. Also you might be able to recycle the githyianki warships model.
good idea with the interiors, illithid ship ? A spacejammer ship ? jees where, which area? been a long time since i sat down and actually played
Edited by seraphimwern, 08 August 2011 - 09:15 AM.
Posted 08 August 2011 - 09:21 AM
Edited by Creepin, 10 August 2011 - 10:29 PM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
Posted 08 August 2011 - 02:51 PM
Posted 09 August 2011 - 03:47 AM
Posted 09 August 2011 - 07:25 AM
Posted 10 August 2011 - 06:03 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 10 August 2011 - 02:24 PM
I suppose Mass Effect doesn't have anything usable? Never played it but I think it also uses the Aurora/NWN/KotOR engine.
Posted 11 August 2011 - 04:48 AM
Had a look at the screen shots and YES perfect, god knows how they got the screens to look so much better with the same engine...I suppose Mass Effect doesn't have anything usable? Never played it but I think it also uses the Aurora/NWN/KotOR engine.
Edited by Jarno Mikkola, 11 August 2011 - 04:49 AM.
Deactivated account. The user today is known as The Imp.
Posted 12 August 2011 - 11:38 AM
No idea what format Unreal or Vue models are in, I've only imported from NWN/3ds and similar. Also I don't think there are recent tutorials but 3ds hasn't changed all that much except for bells and whistles. There is this one on making cave interiors, and a few others that might be useful here. You might have better luck on the Unreal or NWN forums (if you can sift your way through the rubbish on them, they are probably a lot more active than the IE forums). Also there is stuff about porting animations in this thread. Porting area graphics (for NWN etc. anyway) would be similar since they are usually just huge models (actually easier since they are not animated as such).Can anyone recomend any bg2 specific IN DEPTH tutorials,based on recent Max versions ( and vue9 cos most of models are in vue )
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 13 August 2011 - 12:02 AM
Posted 14 August 2011 - 06:13 AM
Posted 14 August 2011 - 01:34 PM