Vecna
#201
Posted 08 July 2011 - 02:15 PM
Jarno..... Could simply add some static anims to the area but just not the same
Oh well, have so many other things to worry about. While on the subject of bugs to all modders IE Tileset map editor has a bug, dont try to save areas with >115 creatures it totally corrupts the file on save, you wont notice till you try to open with Near infinity etc and obviously you will lose the work in the area.
#202
Posted 13 July 2011 - 09:18 AM
I am starting a new thread for debug/comments if anyone has suggestions and/or bugs for V21+ please post there thanks.
Edited by jube, 13 July 2011 - 11:24 AM.
#203
Posted 13 July 2011 - 11:04 AM
If I'm being a moron... sorry >.<V21........ Massive internal revision of virtually everything, quest quite bit harder now, less adventurous of you might well want to stick to v20
But where is version 20?
http://www.shsforums...ds&showfile=880
#204
Posted 13 July 2011 - 11:24 AM
If I'm being a moron... sorry >.<
V21........ Massive internal revision of virtually everything, quest quite bit harder now, less adventurous of you might well want to stick to v20
But where is version 20?
http://www.shsforums...ds&showfile=880
Oh bollocks! yes thanks for pointing that out, got my versions mixed, this release was supposed to be v20, v19 being the slightly less insanely hard version.
Have no idea what to do about it suppose v20 must be the "ghost" release since cant change the filename on the download system, will edit last post to avoid too much confusion, thanks again
#205
Posted 17 July 2011 - 01:13 PM
#206 -new(mike)-
Posted 18 July 2011 - 06:23 PM
V22 is ready and will be uploading tonight, I will consider this as a release candidate, everything if pretty finalised, and unless i get any posts otherwise the difficulty will not change. There will be V23 in a few months time but that will only involve music, text screens etc. I have plans for V24+ which now include custom rendered tilesets ( yay 3dmax ) , you will be battling in a starship But will depend on demand, if this mod gets popular i will implement V24+ but if not i think V23 will be the final one
Vecna is a wonderful mod
thank you for your hard work,jube
#207 -Dimuthu-
Posted 20 July 2011 - 04:51 AM
Windows cannot access the specified device, path or file. You may not have the appropriate permission to access the item.
FYI I am on windows 7 but have saved BG2 game into a seperate Games folder outside of Program Files. This is not the first time I have played this game with mods on this computer. I am stuck!
So I tried installing what I could then installing Vecna but other problems come up. This is the weidu log for vecna installaion:
I tried starting the game and using CLUA console to get to Council building and there is no cowled figure. Any help would be greatly appreciated.
D
#208
Posted 20 July 2011 - 07:19 AM
You are supposed to install the SoA, then ToB, then the ToB patch and then (G3)BG2 Fixpack, then the TDD v1.14, and then the other stuff. Not TDD v1.0.3 as it's not a WeiDU mod, and it overwrites the Fixpacks files....
Deactivated account. The user today is known as The Imp.
#209 -Dimuthu-
Posted 20 July 2011 - 12:23 PM
Regards D.
#210
Posted 21 July 2011 - 03:18 PM
First lets start with the vecna mod. Vecna probability will install into soa ( only ) but it is a TOB mod. TOB contains MANY rule upgrades and extensions over the soa game, on top of the quest extensions,i am not sure the creatures within vecna will behave correctly in a soa only game. Also since vecna contains the code of Infinity Animations B5 please refer to that fantastic mod for game pre-requisits.
But note Vecna is HARD, i advise you to play it in a "Big World Project" game, i think vecna is back in the Big world lists ( jarno ? ) and that also excellent project will give you a playable game with the minimum of installation headaches, plus it has an extensive and complete set of instructions, you cannot go wrong!
Finally jeeeeez your using windows7, i advise strongly upgrading to winxp ( if you can find drivers ! ) otherwise have a look around this forum for win7, BG2 issues, jarno's notes on installing the BWP in a win7 environment is a good place to start
#211 -new(mike)-
Posted 21 July 2011 - 06:15 PM
where is V22,i can't find it,i want to reinstall BWP 10 with V22, thank you very muchV22 is ready and will be uploading tonight, I will consider this as a release candidate, everything if pretty finalised, and unless i get any posts otherwise the difficulty will not change. There will be V23 in a few months time but that will only involve music, text screens etc. I have plans for V24+ which now include custom rendered tilesets ( yay 3dmax ) , you will be battling in a starship But will depend on demand, if this mod gets popular i will implement V24+ but if not i think V23 will be the final one
#212
Posted 21 July 2011 - 10:58 PM
where is V22,i can't find it,i want to reinstall BWP 10 with V22, thank you very much
V22 is ready and will be uploading tonight, I will consider this as a release candidate, everything if pretty finalised, and unless i get any posts otherwise the difficulty will not change. There will be V23 in a few months time but that will only involve music, text screens etc. I have plans for V24+ which now include custom rendered tilesets ( yay 3dmax ) , you will be battling in a starship But will depend on demand, if this mod gets popular i will implement V24+ but if not i think V23 will be the final one
Hi mike
not uploaded yet mate wanted to finish a script for the final battle. its done now so sometime tonight
#213 -new(mike)-
Posted 22 July 2011 - 12:24 AM
Hi mike
not uploaded yet mate wanted to finish a script for the final battle. its done now so sometime tonight
thank you for your hard work
vecna is a wonderful mod and i love it
#214 -Dimuthu-
Posted 22 July 2011 - 01:55 AM
Hi Dimuthu.
First lets start with the vecna mod. Vecna probability will install into soa ( only ) but it is a TOB mod. TOB contains MANY rule upgrades and extensions over the soa game, on top of the quest extensions,i am not sure the creatures within vecna will behave correctly in a soa only game. Also since vecna contains the code of Infinity Animations B5 please refer to that fantastic mod for game pre-requisits.
But note Vecna is HARD, i advise you to play it in a "Big World Project" game, i think vecna is back in the Big world lists ( jarno ? ) and that also excellent project will give you a playable game with the minimum of installation headaches, plus it has an extensive and complete set of instructions, you cannot go wrong!
Finally jeeeeez your using windows7, i advise strongly upgrading to winxp ( if you can find drivers ! ) otherwise have a look around this forum for win7, BG2 issues, jarno's notes on installing the BWP in a win7 environment is a good place to start
Thanks Jube
Looks like I'll have to get tob back. I've installed Big World Project before and it worked fine on my computer. The only problem was that Vecna didn't install which may have been a compatibility issue as I downloaded quite a few mods. And I will remember infinity animations B5 next time.
Now, the main problem maybe permission related with windows 7 as i can't install any other mods that I want. This has not been an issue before on this comptuter. Maybe it's a recent windows update and I need to fiddle with the UAC. I'll figure something out.
Thanks again.
#215
Posted 29 July 2011 - 04:09 AM
Any experienced modder is welcome to iron out any bugs they find, and or add content to the planes, a post on the vecna thread to let me know would be nice
BP Compatibility..... I think at this stage Vecna is ready to go in the BP tactics list, although designated a beta i believe it is ready. But a warning that the difficulty level is astronomic is a good idea
#216
Posted 04 August 2011 - 06:55 PM
Am in the testing bug squashing phase of this quest, if anyone is playing it please post bugs as you go
I've got a big pb : it took me quite a while to download Vecna v 19 and the file was corrupted (at the end, according to WinRAR) !
Is it normal and may I download the v 21, or has anybody encounter the same pb ?
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#217
Posted 05 August 2011 - 08:31 AM
Am in the testing bug squashing phase of this quest, if anyone is playing it please post bugs as you go
I've got a big pb : it took me quite a while to download Vecna v 19 and the file was corrupted (at the end, according to WinRAR) !
Is it normal and may I download the v 21, or has anybody encounter the same pb ?
no not normal sounds like a bad dl to me. am dl V22 now to check everything is cool.If thats ok will check v19
Are you going to play it outside a megamod install ?
#218
Posted 05 August 2011 - 03:13 PM
#219
Posted 05 August 2011 - 03:24 PM
#220
Posted 05 August 2011 - 11:45 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle