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#301 Lollorian

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Posted 14 September 2013 - 09:10 PM

Compiled all the fixes and both hotfixes made for vecna till date into this package :) Extract over the original vecna files before installing to use this.

 

PS: You NEED the BG2Fixpack installed for some of the script changes to work (or even install)

 

EDIT: Reuploaded with 2 more fixed scripts.

 

EDIT: And reuploaded again.

Attached Files


Edited by Lollorian, 15 September 2013 - 04:42 AM.

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#302 Vonburen

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Posted 16 September 2013 - 04:25 AM

Thank you!

I wonder what happened to Jube. Hope he is doing well.


Edited by Vonburen, 16 September 2013 - 04:28 AM.


#303 Warmonger

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Posted 09 August 2014 - 12:21 AM

I keep getting this error for Vecna on Big World install (Eng):

 

Your ANSI code page is set to a value of 1250. Changing it to 1252 (Latin)
for mod animation compatibility.
 
You must reboot to continue the installation. Reboot now? [Y]es [N]o

 

Changing system language to English (USA) didn't fix it. Besides, there is already hundred of mods installed and only Vecna complains about code pages. Any ideas?

 

Another question: do you recommend to play this mod before or after Planar Sphere? :> In fact it's the mod I'm looking forward the most  ;)


Edited by Warmonger, 09 August 2014 - 12:28 AM.


#304 micbaldur

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Posted 09 August 2014 - 02:24 AM

Another question: do you recommend to play this mod before or after Planar Sphere? :> In fact it's the mod I'm looking forward the most  ;)

:crying: Sad that  :Bow:  Jube  :Bow:  hasn't been here since septenber 2011. Mod is one of the greatest mods ever. :ROFL:
 

Well i (though i'm only player not modder 8) ) say after Planar Sphere.

 

I recommend that you play this mod late as possible in SoA (play Watcher's Keep also, Demogorgon is just a little taste what is waiting at Vecna). So before you go to Tree of Life and face Irenicus or after TDD Mega quest (if you installed TDD) before transition to ToB.

 

Vecna has epic fights  :woot:  and you need very high level party and very high quality equipment.


Edited by micbaldur, 09 August 2014 - 02:24 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#305 The Imp

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Posted 09 August 2014 - 02:29 AM

I keep getting this error for Vecna on Big World install (Eng):

Either don't install the mod, or make the whole install using the Latin codepage. System language and the codepage 1252(#3.2) is a little different thing.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#306 Warmonger

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Posted 09 August 2014 - 02:43 AM

I keep getting this error for Vecna on Big World install (Eng):

Either don't install the mod, or make the whole install using the Latin codepage. System language and the codepage 1252(#3.2) is a little different thing.

 

I tried to continue current installation after switch, but it didn't help. I guess I then need to reinstall whole BWP from scratch? (and hope that THIS time it works) :/

 

I recommend that you play this mod late as possible in SoA (play Watcher's Keep also, Demogorgon is just a little taste what is waiting at Vecna). So before you go to Tree of Life and face Irenicus or after TDD Mega quest (if you installed TDD) before transition to ToB.

 

So there is no come-back from ToB even with BGT installed? Not cool, since there's not much to do in ToB alone.


Edited by Warmonger, 09 August 2014 - 02:47 AM.


#307 micbaldur

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Posted 09 August 2014 - 03:13 AM

So there is no come-back from ToB even with BGT installed? Not cool, since there's not much to do in ToB alone.

No you can't go back to SoA areas from ToB. Like you can't go BG1 areas (Well maybe you can when Imp releases his long waited mod :whistling: ) from SoA.
 
Well at ToB you can go to Planar Sphere (Planar Sphere mod) using Planar Sphere ability and then to Slums but other areas aren't in worldmap (at least they didn't in my previous BWP game).


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#308 Sergio

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Posted 09 August 2014 - 03:54 AM

Micbaldur, Would you kindly spoiler me the whole ordeal? :D

including loot :P


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#309 The Imp

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Posted 09 August 2014 - 03:58 AM

Well at ToB you can go to Planar Sphere (Planar Sphere mod) using Planar Sphere ability and then to Slums but other areas aren't in worldmap (at least they didn't in my previous BWP game).

Shouldn't you be able to exit from the slums to the other areas of the Amn ?... specially if you use the Worldmap mods include the ToB areas to the worldmap component.

 

And yeah, I have meant to release the mod a while ago... but been playing the X-Com EW with the Long War mod too much(lately)... :P


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#310 micbaldur

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Posted 09 August 2014 - 04:14 AM

Well at ToB you can go to Planar Sphere (Planar Sphere mod) using Planar Sphere ability and then to Slums but other areas aren't in worldmap (at least they didn't in my previous BWP game).

Shouldn't you be able to exit from the slums to the other areas of the Amn ?... specially if you use the Worldmap mods include the ToB areas to the worldmap component.

It was long time ago so i don't remember for sure was SoA areas in worldmap at ToB. But i think that SoA areas wasn't. I check it when i get to ToB but it takes long time for me to get to ToB though.

 
And yeah, I have meant to release the mod a while ago... but been playing the X-Com EW with the Long War mod too much(lately)... :P
 

What  :o you are wasting on your time something else and not work/play BG. Maybe you should quit doing other things and focus on BG like i do. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

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#311 micbaldur

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Posted 09 August 2014 - 04:26 AM

Micbaldur, Would you kindly spoiler me the whole ordeal? :D

including loot :P

You want me to spoil everything. I think that's too big job. :P

 

It has 49 areas with very high level enemies like Lolth, Orcus, Elric, Demogorgon, demons, dragons and others.

 

Tons of very high level weapons and armors, tomes and so on.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#312 Sergio

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Posted 09 August 2014 - 06:53 AM

Is it cheesy?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#313 micbaldur

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Posted 09 August 2014 - 07:14 AM

Is it cheesy?

:blink:  Well i don't know.

 

Because i don't know what cheesy means. :ermm:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#314 Sergio

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Posted 09 August 2014 - 08:38 AM

Does the content feel vanilla? Like it could have been in the original game (even if there are high level items and stuff of that sort).


Edited by Sergio, 09 August 2014 - 08:48 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#315 micbaldur

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Posted 09 August 2014 - 08:57 AM

Does the content feel vanilla? Like it could have been in the original game (even if there are high level items and stuff of that sort).

Well yes but then again all mod added feels like it belongs there for me. I'm not that picky. More is better me thinks. :P


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#316 Sergio

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Posted 09 August 2014 - 05:49 PM

kk, I'll let you :). Thanks for help <3


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#317 Almateria

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Posted 10 August 2014 - 03:39 AM

There's a robot in this mod, and I'm not talking about a golem.

#318 Almateria

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Posted 10 August 2014 - 03:42 AM

Also I don't understand how you can talk about it fitting with the game one post after admitting you fight multiple gods in it.

#319 micbaldur

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Posted 10 August 2014 - 04:10 AM

There's a robot in this mod, and I'm not talking about a golem.

Yes it has so what.

 

Also I don't understand how you can talk about it fitting with the game one post after admitting you fight multiple gods in it.

Because i'm not that picky when it comes to good fighting. So it fits great in my BWP game, i don't care what others think about it.

 

:whistling: Beside SoS has Lolth too. Good fight that too. :P

 

These things are matter of opinion so i'm not going to comment on this matter any further. :devil:


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Thanks to Leonardo Watson for making this possible


#320 Almateria

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Posted 10 August 2014 - 04:17 AM

"Like it could have been in the original game" is not really a matter of opinion, considering that the original game is an existing, set in stone thing!