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DA: Origins & Awakening News


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#221 Cuv

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Posted 20 October 2010 - 01:50 PM

Baldur's Gate 2 Redux to be released Friday Oct. 22nd.

http://social.biowar...9/index/5064221

http://www.gamersnex...-custom-content

It's actually finished now, but will wait until friday to release just in case we find any last minute bugs

#222 Kulyok

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Posted 20 October 2010 - 09:39 PM

Great job! Best of luck with releasing it. :)

#223 Archmage Silver

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Posted 21 October 2010 - 11:43 AM

Hey, that's some amazing work right there! I'll definitely check it out when I get the time. :)

#224 Cuv

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Posted 22 October 2010 - 03:13 PM

Thanks Archmage and Kulyok :cheers:

Mod has gone live! You can find it from this announcement thread:

http://social.biowar...9/index/5064221

#225 Kulyok

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Posted 22 October 2010 - 11:45 PM

Hey,

I was wondering if you had an MD5 control sum for the download, or a control size, or something like this? Because I downloaded the 7z archive off the site two times using various mirrors(and I have good connection, and my Opera browser usually downloads things rignt), and both times it told me during the unpacking that the file was corrupted. My 7z archive is 294219893 bytes long(or so Total Commander shows).

EDIT: Third download did it. Love it. Thanks!

(One thing bothered me, though: BG2 music in the very-very beginning, with "chaos will be sown in their footsteps..." text. BG2 music doesn't fade after that, and it mingles with "You spent your youth..." audio, which doesn't help. Besides, the original BG2 intro text was silent, so maybe silent is the best option here).

Edited by Kulyok, 23 October 2010 - 01:56 AM.


#226 Cuv

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Posted 23 October 2010 - 07:21 AM

Hey,

I was wondering if you had an MD5 control sum for the download, or a control size, or something like this? Because I downloaded the 7z archive off the site two times using various mirrors(and I have good connection, and my Opera browser usually downloads things rignt), and both times it told me during the unpacking that the file was corrupted. My 7z archive is 294219893 bytes long(or so Total Commander shows).

EDIT: Third download did it. Love it. Thanks!

(One thing bothered me, though: BG2 music in the very-very beginning, with "chaos will be sown in their footsteps..." text. BG2 music doesn't fade after that, and it mingles with "You spent your youth..." audio, which doesn't help. Besides, the original BG2 intro text was silent, so maybe silent is the best option here).


Glad you liked it:)

The music is a bit tricky. This is DA first... new music. I will check the parameters when we start talking about patches and see if I can adjust that in FMOD so it doesnt bleed, but honestly, it might be as good as I can get with the Dragon Age engine. We ran into alot of engine limitations and oddities, not as smoothly moddable as the Infinity Engine.

We are hoping to do the entire game, but that will take years. And, of course, as we can make it more like BG2... we will patch earlier versions. The mephits are still being 'animated', although the models are finished.

#227 Vicen

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Posted 23 October 2010 - 02:38 PM

Just installed and about to try it out! Cant wait!

EDIT: Just finished playing and...WoW 11/10!!! Pretty damn good I must say! I did however notice a few bugs...I hope you dont mind me posting them though I am sure you are aware just incase you arent however...

-Injury kits do not heal injuries for some reason...And resting does not remove injures sadly either

Well actually thats the only bug I really noticed heh...or major one that I remember!

I do have a question or two however...Is there any way to get your party to 6 in Dragon Age? Or will this be a 4 party game the whole way through?

Also do you plan on releasing the rest of the parts if you do them piece by piece...say chapter by chapter or what not? Or are you going to do just big releases?

I hate to ask this as well haha but I might as well...Is your team only doing BG2 SOA? Or are you eventually going to try TOB if you ever get that far?

Anyways regardless of all that supreme job...And even if you were to not release anything more you deserve a medal or something for what you done here!

Edited by Vicen, 24 October 2010 - 11:20 AM.

Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85


#228 Archmage Silver

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Posted 24 October 2010 - 07:18 AM

It looks great. Hopefully this project will endure the test of time, and we'll see more from you guys in the future. :)

#229 Archmage Silver

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Posted 25 October 2010 - 11:56 AM

Sorcerer's Place has completed their full walkthrough of Dragon Age: Origins and its DLC packs.

#230 Archmage Silver

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Posted 27 October 2010 - 11:06 AM

Article:
Mod Community Spotlight: Baldur's Gate II @ Grey Wardens

Q&A with the Baldur's Gate Redux team. :)

#231 Archmage Silver

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Posted 27 October 2010 - 01:42 PM

Announcement:
The Dragon Age: Origins Ultimate Edition is Released @ VG247

#232 Darziak

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Posted 05 November 2010 - 11:21 AM

Dragon Age DLC Trailer ;)

#233 Archmage Silver

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Posted 05 November 2010 - 02:16 PM

News:
Andraste: Prophetess or Fraud? @ Grey Wardens

#234 Archmage Silver

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Posted 10 November 2010 - 02:12 PM

Article:
Community Spotlight: The Phoenix Armory Mod @ Grey Wardens

#235 Archmage Silver

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Posted 01 December 2010 - 05:36 PM

News:
Mages 101: Tapping the Arcane @ Grey Wardens
Feature: Top Dragon Age: Origins Mods Part 1: Weapons & Armor @ RPG

#236 Archmage Silver

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Posted 05 December 2010 - 06:35 PM

Article:
Can Dwarves (and Everyone Else) Cast Spells? @ Grey Wardens

#237 Archmage Silver

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Posted 08 December 2010 - 03:50 PM

Article:
Mages 101: Casting on the Road @ Grey Wardens

#238 Archmage Silver

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Posted 29 December 2010 - 11:18 AM

Article:
Mages 101: When a Mage Goes to Amaranthine

This is the third part of Mages 101.

Edited by Archmage Silver, 29 December 2010 - 11:18 AM.


#239 Archmage Silver

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Posted 23 April 2011 - 12:46 PM

News:
Ten Must-have Origins Mods @ Grey Wardens

#240 Kulyok

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Posted 23 April 2011 - 08:35 PM

10 must-have mods? No voiced Sir Gilmore, no Morrigan Restoration, no unofficial fixpacks? This sucks.