@OneEyedPhoenix
Weapons of the BGT-part:
+5 Weapons in BG1:
Defender +5 (Drizzt)
+4 Weapons in BG1:
Flame Tongue +4, Warhammer +1/+4 vs Giantkin
+3 Weapons in BG1:
Martial Staff +3, Frostbrand +3 (Drizzt), Kiel's Morning Star, Cursed Sword of berserking +3, Xan's Moonblade +3, Sling +3, Cursed Spear Backbiter +3, Staff of striking +3 (charges), Bastard Sword +1/+3 vs shapeshifters, Short Sword of backstabbing +3, Two-handed Sword +3 'The world's edge', Heavy Crossbow of accuracy +5
10th
I hope you know that those are all vanilla items, and that you propose that they should all be left alone, well, expect the 'Heavy Crossbow of accuracy +5', but does one even ever get that, or the 'The world's edge'... now, this is more about the balance of the mod added weapons...
Any changes to these items will affect BG2 as well, therefore it's not recommended to change them at all. This post of mine was just a list of highly enchanted items you can find in a game without any additional mods.
And thus you should say, that:
We can find these weapons in the plain old BGTotSC, and they shouldn't be changed.
PS: The Flame Tongue is a +1 weapon, the enhancement makes it up to +4. As do the Giantkin Warhammer and Bastard Sword vs shapeshifters. And by the way, the Drizzt's sword is only +3 weapon, the +2 to
AC is just addition to the +3 enchantment.
Edited by Jarno Mikkola, 02 January 2010 - 12:09 PM.