'10th', on 02 January 2010 - 07:31 PM, said:
@OneEyedPhoenix
Weapons of the BGT-part:
+5 Weapons in BG1:
Defender +5 (Drizzt)
+4 Weapons in BG1:
Flame Tongue +4, Warhammer +1/+4 vs Giantkin
+3 Weapons in BG1:
Martial Staff +3, Frostbrand +3 (Drizzt), Kiel's Morning Star, Cursed Sword of berserking +3, Xan's Moonblade +3, Sling +3, Cursed Spear Backbiter +3, Staff of striking +3 (charges), Bastard Sword +1/+3 vs shapeshifters, Short Sword of backstabbing +3, Two-handed Sword +3 'The world's edge', Heavy Crossbow of accuracy +5
10th
I hope you know that those are all vanilla items, and that you propose that they should all be left alone, well, expect the 'Heavy Crossbow of accuracy +5', but does one even ever get that, or the 'The world's edge'... now, this is more about the balance of the mod added weapons...
'10th', on 02 January 2010 - 07:52 PM, said:
Any changes to these items will affect BG2 as well, therefore it's not recommended to change them at all. This post of mine was just a list of highly enchanted items you can find in a game without any additional mods.
And thus you should say, that:
Quote
We can find these weapons in the plain old BGTotSC, and they shouldn't be changed.
PS: The Flame Tongue is a +1 weapon, the enhancement makes it up to +4. As do the Giantkin Warhammer and Bastard Sword vs shapeshifters. And by the way, the Drizzt's sword is only +3 weapon, the +2 to
AC is just addition to the +3 enchantment.
Edited by Jarno Mikkola, 02 January 2010 - 12:09 PM.