Variable Deletion
#21 -Guest-
Posted 29 December 2009 - 02:47 PM
If you can just post here (or there or wherever) when you've both got it; that post will get deleted some time in the future.
#22
Posted 29 December 2009 - 03:19 PM
And I see that you even got the CRE fields regarding alignment/faction/LADY/Murder hits and all that in there - fantastic! Thanks!
Qwinn
#23
Posted 29 December 2009 - 03:31 PM
#24 -Guest-
Posted 30 December 2009 - 11:17 PM
I don't believe there was much else unknown in PST, although I didn't touch the effects yet, so they're still using the silly IESDP labels and info. I won't ever handle the GAM bestiary state data (just an array of bool bytes for each of possible ~260 bestiary.ini entries; would require parsing the INI to actually have any worthwhile interface, and that's never going to happen in NI), and probably never the maze state (unless somebody else documents the structure; it's the last thing in the world I want to look at).
As with all the games, it can get confusing since we handle them all with pretty much the same code base (so some field may exist in a format, like the attribute requirements in the ITM format, and they'll show up but not actually have any effect until BG2 or maybe IWD), but most of the stuff should be straightforward. Be aware there's a silly bug in saving dialogues that have the pause flags (BG2 or compiled by WeiDU), so be careful if you plan to edit dialogues within NI (let me know if you ever get punched by it, and I'll get a newer build up). There always has to be some stupid mistake, I suppose. :(
#25
Posted 31 December 2009 - 12:56 PM
Anyways, gonna start tracking new variables that do nothing as I find 'em in the next post. Not going to delete them in v4.0, this is just keeping track for informational purposes and possible deletion in future versions.
Qwinn
#26
Posted 31 December 2009 - 01:00 PM
"Lecture_3Planes"
"Lecture_Death"
"Lecture_Ghysis"
"Dustman_Belief"
Qwinn
Edited by Qwinn, 02 January 2010 - 12:05 PM.
#27
Posted 31 December 2009 - 02:00 PM
Edited by scient, 31 December 2009 - 02:00 PM.
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#28
Posted 03 January 2010 - 10:07 PM
infinity engine: 0
scient: 1
edit:
Patch data I put together for Qwinn will increase cap size for GLOBALS, LOCALS and KAPUTZ's so each will have a max of ~4100 (doubled memory allocation on startup). Increase in total memory size when running PST is negligible.
Edited by scient, 03 January 2010 - 11:00 PM.
Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.
#29
Posted 13 July 2011 - 01:18 AM
Turambar
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