Bug Report for 0.51
#1
Posted 26 December 2009 - 06:54 AM
I will upload what I can here for quick fixes. Please read through the .50 and .50a bug lists before posting anything here. Many of you keep listing the same bugs over and over.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#2 -guest-
Posted 30 December 2009 - 05:00 AM
It appears when party comes to certain areas( Palace of silver princess(center of big area that is after swords fighting each other) and second floor of haunted house in Saltmarsh. And crush happens with 100% chance.
Also, when installing mod weiDU reports:
ERROR: error loadding [Classics051/BAMC/?JXg1.bam]
But proceeds installation, and dont even says about warnings in the end.
Is this a reason for crushes, or there is something else?
Installed just as said in instruction, no additional mods added.
P.S.
sorry for my english.
#3
Posted 30 December 2009 - 05:36 AM
Does the report have many of these? Cause the letter it's trying to print is µ, which might be illegal letter for your OS if it's foreign... This is part of the new Infinity Animation addition. (take a look at the SETUP-CLASSICS051.DEBUG file with Notepad)Also, when installing mod WeiDU reports:
ERROR: error loadding [Classics051/BAMC/?JXg1.bam]
It could be indeed this that causes the crash, cause some of the creatures use those animation... I suspect this to be the case cause it didn't crash on my game...
Näh, you did fine.P.S. sorry for my English.
Of course this is just a hunch. (assumption)
Edited by Jarno Mikkola, 31 December 2009 - 03:58 AM.
Deactivated account. The user today is known as The Imp.
#4
Posted 30 December 2009 - 08:15 AM
The Decapus Creature eh? The creature won't show and few seconds later CA crashesI have some game crushes with 0.51
It appears when party comes to certain areas( Palace of silver princess(center of big area that is after swords fighting each other)
Aye, happened to me as well, my lap top's operating system is in Chinese, so I'm guessing that is why we suffered the crash? Yet another mystery discovered!Does the report have many of these? Cause the letter it's trying to print is µ, which might be illegal letter for your OS if it's foreign... This is part of the new Infinity Animation addition.Also, when installing mod WeiDU reports:
ERROR: error loadding [Classics051/BAMC/?JXg1.bam]
Any way to fix this? Will manual file name changes help? Or it will be much more complicated..
Thanks for pointing this out btw!
Edited by Tieflingz, 30 December 2009 - 08:17 AM.
Fetish: Backstab Ability (That includes Blackguards!)
Alignment: Mainly Any Evil and, to some extent, Chaotic Neutral
Nemesis:
Aasimar (Unless s/he's evil like Belueth the Calm)
Elf (I just don't like those pointy ears)
Paladin (You could guess why)
Weapon of Choice:
Short Sword/Thrown Daggers + Buckler
#5 -guest-
Posted 30 December 2009 - 08:32 AM
So i have to fix that filename and referrenses to it, in wich files it shall be done?
#6
Posted 30 December 2009 - 10:02 AM
Aye, I have a problem of continuing on with the story because of these crashes. Simple thought is that the BAMs won't show up
Is it connected to the Infinity Animation release? I mean, the decapus turned from Harlot Woman into the flying creature and crashed
I had similiar crash soon after loading on the 2nd floor area of the Haunted Mansion in Saltmarsh, The Bats and Flying Brain used to work in 0.50 and 0.50a
Hope a solution will be out for us soon.
Fetish: Backstab Ability (That includes Blackguards!)
Alignment: Mainly Any Evil and, to some extent, Chaotic Neutral
Nemesis:
Aasimar (Unless s/he's evil like Belueth the Calm)
Elf (I just don't like those pointy ears)
Paladin (You could guess why)
Weapon of Choice:
Short Sword/Thrown Daggers + Buckler
#7
Posted 30 December 2009 - 02:48 PM
My bet is that Infinity Animations is responsible but you won't be able to just rename files because they are referenced in the executable with the animation prefixes that start with those unusual characters, which as Jarno said are probably not valid on some 'foreign' OS's. (e.g. the problem has been hard-coded and won't be easy to fix).Cheked that file, that type of mistake appears only once.
So i have to fix that filename and referrenses to it, in wich files it shall be done?
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#8
Posted 30 December 2009 - 05:55 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#9
Posted 30 December 2009 - 06:21 PM
Not sure what you can do at this point. The BAM files uses those letters and the IDS files that point to the BAMs also use them. Outside of that, not sure if anything else would need to be changed. We'll have to dig into this.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#10 -Guest-
Posted 31 December 2009 - 02:48 AM
#11
Posted 31 December 2009 - 07:09 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#12
Posted 31 December 2009 - 08:18 AM
Edited by leahnkain, 31 December 2009 - 08:26 AM.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#13
Posted 31 December 2009 - 11:35 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#14
Posted 31 December 2009 - 01:23 PM
I'm pretty sure the animation slots are patched to the .exe with the non-standard characters, so just renaming the .bam files aren't enough. What you might could do, though, is take the code for Infinity Animations and do a find and replace on the unusual characters. The ones I see are:Hmm, well renaming the BAM files to not use the special characters didn't work either. That should have been the easiest solution. Maybe Erephine is working on an answer. I'll keep playing with it to see what I can get working using the standard A-Z alphabet of characters.
µ £ Æ Ø ¢ Þ ¥ Ð
Edited by Sam., 31 December 2009 - 01:41 PM.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#15 -Guest-
Posted 31 December 2009 - 02:35 PM
#16
Posted 16 January 2010 - 01:28 AM
That won't work either, because the patch is in hexadecimal. Has anyone actually reported this to Erephine? Infinity Animations will have the same problem if it is actually the case, so it should be reported in the IA forum. For that matter Aurora uses the new scheme/animation prefixes as of the next update.What you might could do, though, is take the code for Infinity Animations and do a find and replace on the unusual characters. The ones I see are:
µ £ Æ Ø ¢ Þ ¥ Ð
I still don't get why exactly this happens on Asian installs. Do those characters get converted to garbage in filenames or something? But for that matter, I don't understand why those characters are necessary for IA either (could be some technical reason).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#17
Posted 16 January 2010 - 05:52 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#18
Posted 16 January 2010 - 09:20 AM
Right now I can say that players using Russian, Chinese, and Japanese languages in their operating systems (not the language installed for the game) have this problem. I just can't tell Erephine why. I still don't understand it.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#19
Posted 16 January 2010 - 09:35 AM
Control Panel
Regional and Language Settings in Classic View (or Clock, Language and Region then Regional and Language Options in fancy view)
Click the Administrative tab
Then where it talks about non-Unicode programs, "Change System Locale" to English
You'll need to restart. Anyway, no promises, but it's something to try.
#20
Posted 16 January 2010 - 04:18 PM
Control Panel
Regional and Language Settings in Classic View (or Clock, Language and Region then Regional and Language Options in fancy view)
Click the Administrative tab
Then where it talks about non-Unicode programs, "Change System Locale" to English
I tried long ago, it doesn't do much on a Japanese computer.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/