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Bug Report for 0.51


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#41 leahnkain

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Posted 10 March 2010 - 04:22 AM

No, because the sword doesn't do fire damage! As the troll is immune to all else type damage but fire and acid based one, while the Sword you use Damage type: shashing ... as you can read from the discription above. There is only one melee weapon that can kill the trolls that I remember(that does fire damage), it's the one in the Silver Palace, it's the one the statue holds and you have to kill it to get it, if I remember it right.

Correct, Glowfire can also be upgraded. The other flametounge is +1 and can be found in the swamp. These are the only two weapons which can kill the trolls at low levels.

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#42 Yowenir

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Posted 24 March 2010 - 09:53 AM

Finally able to continue the quest. Went back to a point previous to lizardmanlair and found more levels on the smugglers ship. Did it right this time and thus found the way to the sahuagin heel, Aesdale along my group. I like Aesdale and Blush.
Small bug at Sahuagin Heel - the stun bolts weigh 1 pound each, while all other bolts/arrows are weight zero. Of course this is not grave since i can use the ammo belt for spares.

regs yow

#43 Yowenir

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Posted 27 March 2010 - 04:29 AM

After the Sahuagin Swamp I decided not to head to Selgaunt directly but to continue via Piney Bluff. I found the Gauntlet and completed the dungeon but can't reach Adlerweg. When I try, I get to an intermission map with a hurt gnoll. This map (TC0550)doesn't have an exit, also the gnolls story doesn't appear in the journal.

Any advice how I can get to Adlerweg that doesn't involve clua'ing on top of the tower?


found a way -clua'd to tc0400 where i came from, then tried again and landed in tc0500. sometimes its simple and you just don't get it after a night of playing....

thanks
yow

Edited by Yowenir, 27 March 2010 - 05:38 AM.


#44 -Sir BillyBob-

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Posted 27 March 2010 - 05:53 PM

You leave the gnoll area the same way you came in. The dirt road should show the icon for moving to another area when you get to the dark area around the hamlet. That will allow you to continue to the fortress.

#45 Yowenir

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Posted 25 April 2010 - 05:24 AM

You leave the gnoll area the same way you came in. The dirt road should show the icon for moving to another area when you get to the dark area around the hamlet. That will allow you to continue to the fortress.


Thanks, checked afterwards -yes, it is just hard to find. Scanning comments in other threads, it seems I'm not the only one who hat first missed it. Does make me feel not quite so stupid.

Different topic now: Currently I'm stuck on Selgaunt Bridge. The guardpost at the gate sent me to the watchhouse to speak to the captain about passes, but the captain wouldn't talk to me. Did talk to Elminster, Elminster informed me about my parent's fate. Afterwards went to Myth Drannor. Returning from Myth Drannor Pel'ja is still on the bridge, if I talk to her she tells about Rihn's problem (same dialogue previous to Myth Drannor), but rightly so no teleport to Llewtharin happens. Talked to Jak -can't remember if that was possible previous to Myth Drannor. He pointed me to the inn, but no-one was there.(searching other bug-threads, there should be someone new there?) Captain in the guardhouse still "has nothing to say".

Party currently:
PC (archer), Shadow, Rihn, Aesdale, Vildamyr, Narcissa. I arrived with this party in Selgaunt bridge from Saltmarsh, via Mistmoor(caravan), in Saltmarsh I had last done the Crypts, before that Mistmoor, The Gauntlet. I had Althon cheated out of the Myth-Drannor party, completed it with this group(don't like Althon).

Do I need Althon to enter Selgaunt City?

regs
Yow

PS. When I included Rhin, she didn't have the Bardic Ring of Wizardry that is mentioned in her character description on CA-homepage. Will she gain that later on? I tried to cheat it in via shadowkeeper, but it doesn't work(no spelldoubling) -did you maybe leave it out because it isn't fully programmed yet, or is this a bug?

PPS. I liked Myth Drannor a lot. Tough monsters. Too bad I didn't have Aleigha, when I try a new game, she will definitely be with me then.

#46 Jarno Mikkola

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Posted 25 April 2010 - 06:09 AM

He pointed me to the inn, but no-one was there.(searching other bug-threads, there should be someone new there?) Captain in the guardhouse still "has nothing to say".

At the top floor(floor number 3), there should be an agent of the 'lute players'(that's a joke, my memory is so bad I had to make this up), who will talk to you, and after you agree to go with him, he tells there is another man downstairs(at floor number 1, at the bar) who will take you to the ship... and then you see the ship and gain some weapons. :whistling:

Do I need Althon to enter Selgaunt City?

No, it will be there after you come back...

Edited by Jarno Mikkola, 25 April 2010 - 06:12 AM.

Deactivated account. The user today is known as The Imp.


#47 Yowenir

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Posted 25 April 2010 - 07:33 AM

who will take you to the ship... and then you see the ship and gain some weapons. :whistling:

Do I need Althon to enter Selgaunt City?

No, it will be there after you come back...


Thanks Jarno, I can continue. Once more it shows, I wasn't patient/thorough enough...

regs
Yow