If I don't install SCSII's improved fiends, but did install its improved mage AI, is there a way for mages to summon your fiends?
I think SCSII spellcasters will summon aTweaks' Fiends in that particular case.
Posted 04 February 2010 - 08:22 AM
If I don't install SCSII's improved fiends, but did install its improved mage AI, is there a way for mages to summon your fiends?
Posted 02 June 2010 - 09:51 AM
Posted 19 July 2010 - 09:00 PM
Posted 20 July 2010 - 01:37 AM
Posted 20 July 2010 - 02:09 AM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 20 July 2010 - 02:17 AM
The "lesser demon lord" also got the balor animation originally. But a balor is a "true" demon (or tanar'ri) which is a rank above "greater" demon (such as a nabassu) which is a rank above "lesser" demon lords such as cambions and bar-lgura.
Edited by Tonton Fred, 20 July 2010 - 02:20 AM.
Posted 20 July 2010 - 02:34 AM
That Lesser Demon Lord can be hit with +3 weapons, which leads me to believe the immunity to +4 ones is a bug.Are you sure the LDL would be a lowly Cambion ? Its stats seem to be quite OP for just a lesser demon (requires +5 to hit, high MR even in vanilla or somesuch). I think the "lesser" applies to the "lord" part, not the demon ; as in : it's not ruling its own layer of the Abyss, but it's still a very, very powerful demon able to wipe the floor with the whole party.
Death Knight would be the correct PnP terms.As for Demon Knights, I was referring to the creatures improved by SCSII in the Improved Fiends components, not sure what is the correct term.
Posted 20 July 2010 - 02:51 AM
Posted 20 July 2010 - 02:02 PM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 20 July 2010 - 05:19 PM
Cambions have their own lords (barons and marquises) which aren't exactly to be sniffed at, especially the spellcasting kind. But I dunno, I suppose it could be a balor lord or something. Someone should change its name then, because "Lesser Demon Lord" certainly isn't fitting.
demon lords are demons who have gained great power and established a position of preeminence among demonkind. Each demon lord has a unique appearance and set of abilities. Most control at least one layer of the Abyss.
a demon can only be called a prince if he or she rules an entire plane of the Abyss, thus Orcus implied by his title to rule a least one plane of existence, while lesser lords did not.
Edited by Tonton Fred, 20 July 2010 - 05:20 PM.
Posted 21 July 2010 - 11:14 AM
Possibly you are right - I changed it for the next IA anyway. Still, it says "Each demon lord has a unique appearance" and the standard balor is obviously not unique. Maybe we could recolour it like we did the chromatic demon, or aTweaks could (though the colour opcodes are suboptimal as aVENGER himself has observed). NWN has a whole bunch of different balors, though it would be more difficult to port those.Thus, the balor animation he originally had would probably be appropriate for a demon of its standing, even if he is in fact unique.
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 17 January 2011 - 05:05 PM
Party at Perth's house
Posted 17 January 2011 - 05:36 PM
Posted 17 January 2011 - 06:13 PM
The equipment is part of aVENGER's PnP-ification. I chose to retain it for the third subcomponent because sometimes the weapons have interesting on-hit effects, sometimes it is necessary for the fiend to be able to cast its spells and because I wanted consistency (as opposed to manually deciding what stays and what goes).What is the rationale behind the new/different equipment? Better suited to animation, PnP, lore?
Posted 17 January 2011 - 10:27 PM
Posted 18 January 2011 - 05:19 AM
Please elaborate.Did you do something about casters who are neutral on law-chaos axis not being able to summon more than one fiend?
Posted 18 January 2011 - 11:04 AM
Sure there is: have them gate in yugoloth instead... aVENGER was even open to that idea (see posts above about them possibly "making it into some future version").The only problem I can see is that they (players and unmodded mages) can summon both Tanar'ri and Baatezu, which results in a bit of an unproductive mess. If that is what you are referring to, then no, I haven't done anything about it. There may not be a good solution to it either.
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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 18 January 2011 - 12:57 PM
I don't see animations working for Yugoloths. The BG1 tanar'ri animation may work for Nycaloths, but the rest look nothing like what's available in any of the IE games.Sure there is: have them gate in yugoloth instead... aVENGER was even open to that idea (see posts above about them possibly "making it into some future version").
Edited by Wisp, 18 January 2011 - 01:01 PM.
Posted 18 January 2011 - 02:46 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 19 January 2011 - 02:03 AM