Here's the updated bug list. A few new ones, too. (See #14-16)
1. Human Noble: At the beginning of the main hall battle, it was briefly possible to initiate dialogue with Ser Gilmore and prematurely trigger his post-combat dialogue. Doing so would make the exit never open, forcing a reload. Now, if you talk to him during that brief interval, he just shouts one of several combat barks instead. (Fix tested)
2. Similarly, during "Arl of Redcliffe", you could break the game by talking to Ser Perth at the very beginning of the fight with Bann Teagan (assuming you entered the castle with Ser Perth, of course). Doing so would repeat the dialogue you are only meant to have with him at the gate, before you actually enter the castle, with game breaking effects. Now he responds to dialogue attempts during that brief interval with one of his combat barks instead. (Fix tested)
3. During the quest for Sten's sword, it was possible to go directly from the scavenger in Lake Calahad to Dwyn, skipping Faryn completely. (Fix tested)
4. Infinite approval exploit in Sten's second camp dialogue fixed. Can no longer repeatedly ask "Why do the Qunari care about the Blight?" which led to a +4 approval option. (Fix tested)
5. Ancient Elven Boots will now appear in the Lothering Chantry cabinet. This was only bugged in the PC version of the game. (Fix tested)
6. Lothering: Allison's trap quest will no longer reset to the beginning after completion. (Fix tested)
7. Completing "The Shaper's Life" codex miniquest will now give the player one of the 3 previously unobtainable Shaperate's Blessing weapons, dependent on the player's class. (Fix untested)
8. City Elf: Cyrion will no longer appear during the coronation if the player allowed Caladrius to kill or enslave him. (Fix untested)
9. If you allowed Isolde and/or Connor to die, their codex entries would say that they lived, and vice versa. (Fix tested)
10. If Lothering was destroyed and you never even talked to Sten, you were still getting a codex entry about his death that implied you had met him. (Fix untested)
11. During the "Lost to the Curse" quest (side quest encountered during Nature of the Beast), under the following conditions, you would get neither
XP nor Athras' Pendant when telling Athras of his wife's fate: 1) He actually promised you the amulet when you took the quest, 2) You choose the specific reply "She died, Athras. But not before she sent her love.", and 3) neither Leilana nor Morrigan are present at the time. (Fix tested)
12. Unimplemented
XP reward for persuading Ser Landry that Wardens would never ally with Darkspawn restored. That this was intended is supported by a comment attached to that reply: "ACTION: The PC should get a good
xp bonus for this because he's put doubt in a staunch opponent of the Grey Wardens. It should at least equal the
XP for killing him in a duel." A line matching that description already existed in rewards.2da, so I just activated the reward that what was already there. (Fix tested)
13. Ser Nancine in the Crime Wave quest had several bugs. As an exploit, you could get the sword from her in dialogue, and then use the Stealing skill to pickpocket a second copy off of her. Also, in various dialog paths, you could get Nancine to indicate she was giving you 5 silver or 2 gold, but you didn't actually receive any money in either case. Now you will. (Fix tested.)
14. Infinite
XP exploit, where the vault door in Redcliffe Castle would be locked every time the area loaded and could be picked again and again for 50xp, fixed. (Fix tested)
15. The unique crossbow Nugbane can now be stolen from the Mines Commander in Orzammar. He has it in the vanilla game, and the "Stealable" flag is clearly checked, but it could not be stolen due to being equipped. As there is no other reasonable explanation for his having it in his inventory (his graphics displays his battleaxe, not the crossbow), it being equipped is almost certainly a bug. (Fix tested)
16. Immediately after the coronation during "Paragon of her Kind", the sidequest "Of Noble Birth", which only male noble dwarves can undertake during their origin story, shows up as failed in every player's quest journal regardless of the player's gender or race. It can even show up as failed for male noble dwarves who completed it successfully. (Fix untested)
17. The Stealing and Dog Fetching bugs introduced in patch 1.03 (where they could not generate random items) is fixed *properly*. The existing fixes for this bug at DANexus fix it incorrectly... stealing and dog fetching are fixed but it also causes creatures killed in combat to drop both random gold *and* random items, which was unintended. They are only meant to drop one or the other. (Fix tested)
18. Tons of bugs related to the "Precious Metals" quest fixed. A) Godwin will no longer vanish after talking to him once the Circle quest is completed, which unnecessarily forced you to leave the area and return to talk to him again. B) The reply option "Why do you need all that lyrium?" was nonsensically appearing the very first time you talked to him with Rogek's quest in your journal. It wasn't meant to appear until after you'd either sold the lyrium to Godwin or denied it to him. That could cause events to play well out of order. C) You could threaten Godwin that you would turn him in to Greagoir, but due to an unset variable you couldn't actually do it. Now you can. (Fix tested)
19. The quest "The Hungry Prisoner" will no longer close with an erroneous entry if you leave Ostagar having acquired the key by feeding the prisoner but without using it on the chest. The quest will remain open, just as it does if you got the key by killing the prisoner. The quest can still be completed during the Return to Ostagar DLC. (Fix tested, except for confirming opening chest will close open journal entry in RtO.)
20. Exploit: During "Urn of the Sacred Ashes", after you find the Urn, zoning from the Gauntlet to Mountaintop gives you 750xp. Go back into the gauntlet and exit again, another 750xp. Repeat ad nauseum and hit the level cap quite quickly. Fixed. (Fix tested)
21. Bel's Cache will no longer get reactivated as an openable empty container every time you re-enter the Circle Tower second level. (Fix tested)
Qwinn
Edited by Qwinn, 07 April 2010 - 05:50 AM.