Ok, here's the fixes I'll be testing on this run:
*SPOILERS*, obviously.
1. Human Noble: At the beginning of the main hall battle, it was briefly possible to initiate dialogue with Ser Gilmore and prematurely trigger his post-combat dialogue. Doing so would make the exit never open, forcing a reload. Now, if you talk to him during that brief interval, he just shouts one of several combat barks instead. (Fix tested)
2. Similarly, during "Arl of Redcliffe", you could break the game by talking to Ser Perth at the very beginning of the fight with Bann Teagan (assuming you entered the castle with Ser Perth, of course). Doing so would repeat the dialogue you are only meant to have with him at the gate, before you actually enter the castle, with game breaking effects. Now he responds to dialogue attempts during that brief interval with one of his combat barks instead. (Fix tested)
3. During the quest for Sten's sword, it was possible to go directly from the scavenger in Lake Calahad to Dwyn, skipping Faryn completely. (Fix tested)
4. Infinite approval exploit in Sten's second camp dialogue fixed. Can no longer repeatedly ask "Why do the Qunari care about the Blight?" which led to a +4 approval option. (Fix tested)
5. Ancient Elven Boots will now appear in the Lothering Chantry cabinet. This was only bugged in the PC version of the game. (Fix tested)
6. Lothering: Allison's trap quest will no longer reset to the beginning after completion. (Fix tested)
7. Completing "The Shaper's Life" codex miniquest will now give the player one of the 3 previously unobtainable Shaperate's Blessing weapons, dependent on the player's class. (Fix untested)
8. City Elf: Cyrion will no longer appear during the coronation if the player allowed Caladrius to kill or enslave him. (Fix untested)
9. If you allowed Isolde and/or Connor to die, their codex entries would say that they lived, and vice versa. (Fix tested)
10. If Lothering was destroyed and you never even talked to Sten, you were still getting a codex entry about his death that implied you had met him. (Fix untested)
11. During the "Lost to the Curse" quest (side quest encountered during Nature of the Beast), under the following conditions, you would get neither
XP nor Athras' Pendant when telling Athras of his wife's fate: 1) He actually promised you the amulet when you took the quest, 2) You choose the specific reply "She died, Athras. But not before she sent her love.", and 3) neither Leilana nor Morrigan are present at the time. (Fix tested)
12. Unimplemented
XP reward for persuading Ser Landry that Wardens would never ally with Darkspawn restored. That this was intended is supported by a comment attached to that reply: "ACTION: The PC should get a good
xp bonus for this because he's put doubt in a staunch opponent of the Grey Wardens. It should at least equal the
XP for killing him in a duel." A line matching that description already existed in rewards.2da, so I just activated the reward that what was already there. (Fix tested)
13. Ser Nancine in the Crime Wave quest had several bugs. As an exploit, you could get the sword from her in dialogue, and then use the Stealing skill to pickpocket a second copy off of her. Also, in various dialog paths, you could get Nancine to indicate she was giving you 5 silver or 2 gold, but you didn't actually receive any money in either case. Now you will. (Fix tested.)
For the time being, I'm not going to do the fix for the epilogue if the PC marries Alistair and they rule as king and queen, because there is 0 chance I will ever personally test it. Let me get a successful fixpack released with the above fixes, and if that all works and goes smoothly, I'll implement the Queen PC dialogue fix then and hopefully someone willing to play through with a human noble female PC all the way to the end can test it. (I'm particularly nervous about it because it is the only fix so far that would require adding text to a dialogue file, which during my previous botched attempts at modding the new lines weren't showing up properly when I tried it).
BTW, is anyone interested in actually using this if/when I ever get it released?
BTW, stuff like graphic and texture glitches, I have *no* idea how to fix. Someone with that kind of know-how will have to address those. I'm just addressing plot/codex/item/scripting issues.
Qwinn
Edited by Qwinn, 04 April 2010 - 10:44 PM.