First introducing myself:
I've been playing Infinity Engine Games and all other (imo) good rpgs for a long time. After soloing BG2 with a sorcerer two years ago, I decided to play BG1 again but with my Win XP Professional I regular had freezes while loading a new area (though I used the latest patches). So a few months ago I decided to try BGT and was this way also enabled to solo with a sorcerer through the whole BG series. I'm really happy with BGT and must thank the whole community and the creators for developing and supporting this really good mod!
Now after I've finished BG1 in BGT with my sorcerer and had no bugs, especially compared to when I played it first in 1998 when it was published. (Skull Traps not exploding or exploding after going through ten times is not a bug for me anymore ;-) ) But one thing was unusual: The magic resistance of Sarevok didn't work as expected. My level 11 sorcerer could kill him using Magic Missiles and no lower resistance spell was needed. I even tried the highest difficulty again, which I had to set to medium prior to the end fight ;-) In my opinion there was a magic resistance in the original BG. Though Gorion could use Magic M. on him, the party wasn't able to kill him with magic in the end fight.
Is this intended or a problem with my installation of BGT?
I would check this in vanilla BG but it would crash and playing in a virtual machine with Win 98 isn't that much fun, only for checking magic resistance of good old sarevok.
Thanks for reading!
Hurricane
PS I've searched the forum prior to asking.
EDIT: Forget to say it's BGT 1.07.
Edited by Hurricane, 17 December 2009 - 07:52 AM.