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[BG2:ToB] TobEx Release Thread


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#301 Rudi

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Posted 08 October 2010 - 10:52 AM

Hello everyone
First of all I'd like to thank Ascension for the awesome tool which TobEx is.
But to the matter, would it be too much a nuisance to add a disable_cd_check function ?
Also the "Scrollable Level Up Mage Spell Selection" doesn't seem to work for Sorcerers.
I'm using a BWP installation but without TobHacks and since the scroll feature isn't incompatible with anything i don't see where the problem might be.
Other than that other features work fine.
Again praise Ascension for TobEx

P.S.(i'm using tobex v.0012) uploading screenshot and weidu log

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#302 Era

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Posted 08 October 2010 - 12:08 PM

Hello everyone
First of all I'd like to thank Ascension for the awesome tool which TobEx is.
But to the matter, would it be too much a nuisance to add a disable_cd_check function ?
Also the "Scrollable Level Up Mage Spell Selection" doesn't seem to work for Sorcerers.
I'm using a BWP installation but without TobHacks and since the scroll feature isn't incompatible with anything i don't see where the problem might be.
Other than that other features work fine.
Again praise Ascension for TobEx

P.S.(i'm using tobex v.0012) uploading screenshot and weidu log


Yeah, the scroll bar seems to be broken in a lot of places. He did say he was looking into it earlier, I think.

#303 Era

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Posted 09 October 2010 - 09:14 AM

After taking a look at TobEX.log, I noticed something.

Assertion warning. Return Address: 0x975299 File: UIControlButtons.cpp Line: 5637 Expression: FALSE Message: (null)


Maybe this has something to do with the scrollbar problem?

Edited by Era, 09 October 2010 - 04:37 PM.


#304 Era

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Posted 12 October 2010 - 03:20 PM

Apparently the scrolling problem isn't present in freshly-installed versions of the game.

#305 Psalm

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Posted 12 October 2010 - 09:30 PM


I'm sorry if this might be a little bit off topic, but I was wandering if it is possoble with ToBEx to increase the party size. I'm dieing to see a mod that can do this and everybody's always saying the .exe would have to be patched and that this it not easy. But now a lot of years have passed and TobEx seems to be doing exactly what everyone was saying wouldn't be possible.

So my question is whether it can be done with tobex or not.
Thanks,

Marvin

Sorry, to spoil all your hopes. The answer that it is possible, but something that requires re-writing a huge chunk of code (just as trying to add new races, classes, or spell levels), is hard (thanks the bigg) and not worth the effort. If you want re-coding on a grand scale, you can ask the GemRB folks. I don't think they'll oblige either, though.
However, what is it exactly that you want anyway? There are other ways of making companions follow you around...

IIRC, Avenger said that GemRB will support party size of 10.

#306 Jarno Mikkola

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Posted 13 October 2010 - 02:24 AM

IIRC, Avenger said that GemRB will support party size of 10.

Yeah, and I will be the devil... the question just is; when.

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#307 Sam.

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Posted 21 October 2010 - 07:32 PM

Would TobEx be compatible with Classic Adventures? I tried installing CA and then TobEx with compatibility mode, but nothing seemed to happen when I tried running TobExLoader. Then I tried disabling all of the hacks in TobEx.ini to see if one of the hacks was causing the problem, but running RobExLoader still seemed to do nothing. Then I did another completely new install of ToB patched to 26498 and installed TobEx, and running TobExLoader started the game successfully. I then installed CA on top of it and TobExLoader has gone back to doing nothing, even with all of the hacks disabled in the ini. What should I do?

CA modifies BGMain.exe in the following ways:
It includes the 1PP Palette Extensions.
It implements the experience patcher from BGT-Weidu.
It changes the game version displayed on the Options page in-game (by modifying the executive's version).

I can post the offsets if you would like to know.

TIA,
Sam.

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

--<CHARNAME> to Portalbendarwinden

--------------------

post-10485-0-15080600-1348188745.jpg
___________Old pen and paper modules of the 70s and 80s.___________

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#308 Ascension64

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Posted 22 October 2010 - 10:11 PM

@Ascension64 Any progress on finding the problem?

Sorry, none yet. I have only added code to help debug the button presses so far.

But to the matter, would it be too much a nuisance to add a disable_cd_check function ?

Nothing I would support, sorry.

Also the "Scrollable Level Up Mage Spell Selection" doesn't seem to work for Sorcerers.

Yeah, might have something to do with the similar kit problem Era has. If anyone has any other problems with non-working scrollbars, I would appreciate them being reported here as well.

After taking a look at TobEX.log, I noticed something.
Assertion warning. Return Address: 0x975299 File: UIControlButtons.cpp Line: 5637 Expression: FALSE Message: (null)
Maybe this has something to do with the scrollbar problem?

May well be the issue. This is a warning that occurs if something is missing from the GUICG.CHU file. This may be an incompatibility with a GUI mod, or that the TobEx component didn't install correctly. I'm not sure which one though. Perhaps you could do a --change-log (how-to is at http://www.shsforums...r-the-megamods/) on the file and attach it here?

Would TobEx be compatible with Classic Adventures? I tried installing CA and then TobEx with compatibility mode, but nothing seemed to happen when I tried running TobExLoader. Then I tried disabling all of the hacks in TobEx.ini to see if one of the hacks was causing the problem, but running RobExLoader still seemed to do nothing. Then I did another completely new install of ToB patched to 26498 and installed TobEx, and running TobExLoader started the game successfully. I then installed CA on top of it and TobExLoader has gone back to doing nothing, even with all of the hacks disabled in the ini. What should I do?

CA modifies BGMain.exe in the following ways:
It includes the 1PP Palette Extensions.
It implements the experience patcher from BGT-Weidu.
It changes the game version displayed on the Options page in-game (by modifying the executive's version).

I can post the offsets if you would like to know.

TIA,
Sam.

The game version change might be the issue. However, TobExLoader should pop up a message box saying that the version is incorrect. If CA updates the windows tag information on the EXE file, then that is most likely to be the culprit.

Specifically, \\StringFileInfo\\040904B0\\ProductVersion is checked to match "2, 5, 0, 2"

Edited by Ascension64, 22 October 2010 - 10:16 PM.

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#309 Sam.

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Posted 23 October 2010 - 08:35 PM

Would TobEx be compatible with Classic Adventures? I tried installing CA and then TobEx with compatibility mode, but nothing seemed to happen when I tried running TobExLoader. Then I tried disabling all of the hacks in TobEx.ini to see if one of the hacks was causing the problem, but running RobExLoader still seemed to do nothing. Then I did another completely new install of ToB patched to 26498 and installed TobEx, and running TobExLoader started the game successfully. I then installed CA on top of it and TobExLoader has gone back to doing nothing, even with all of the hacks disabled in the ini. What should I do?

CA modifies BGMain.exe in the following ways:
It includes the 1PP Palette Extensions.
It implements the experience patcher from BGT-Weidu.
It changes the game version displayed on the Options page in-game (by modifying the executive's version).

I can post the offsets if you would like to know.

TIA,
Sam.

The game version change might be the issue. However, TobExLoader should pop up a message box saying that the version is incorrect. If CA updates the windows tag information on the EXE file, then that is most likely to be the culprit.

Specifically, \\StringFileInfo\\040904B0\\ProductVersion is checked to match "2, 5, 0, 2"

Yes, CA modifies the Product Version and Private Build Description. The actual File Version is still "2, 5, 0, 2" though. Could you check the FileVersion instead of the ProductVersion? I did not get any kind of error message box though...

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

--<CHARNAME> to Portalbendarwinden

--------------------

post-10485-0-15080600-1348188745.jpg
___________Old pen and paper modules of the 70s and 80s.___________

CA Forums CA Homepage


#310 ScuD

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Posted 23 October 2010 - 10:53 PM

What's the problem installing TobEx before CA?

#311 Creepin

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Posted 27 October 2010 - 11:57 AM

Did anyone know if there's a fix either in TobEx or Taimon Hacks or somewhere else to that issue when 2nd char always get little less exp than 1st, 3rd less than 2nd and so on? This spread is so insignificant initially, but around level 8 or so 1st char have 2000 more exp than 6th which is stupid and annoying :)

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#312 Jarno Mikkola

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Posted 27 October 2010 - 12:45 PM

Did anyone know if there's a fix either in TobEx or Taimon Hacks or somewhere else to that issue when 2nd char always get little less exp than 1st, 3rd less than 2nd and so on? This spread is so insignificant initially, but around level 8 or so 1st char have 2000 more exp than 6th which is stupid and annoying :)

There's really no cure for that, as the XP is divided by the First be, first served ruleTM... you could reduce all the XP rewards with a factor and then muliply them with 30 (as 2*2*3*5=30, as 30 is a number which all the numbers 1,2,3,4,5,6 can divide it and still have whole numbers), and that would devide the XP almost evenly the whole time... but that's just not really easily possible.

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#313 Creepin

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Posted 27 October 2010 - 01:14 PM

Thanks for the fast reply :)

As I said it's not a big enough deal to bother coding some creepy workarounds, but it's good to know game mechanics behind this anyway.

Edited by Creepin, 27 October 2010 - 01:15 PM.

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#314 Turambar

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Posted 05 November 2010 - 01:11 PM

TobEx beta 0012 released. Changes:
...
-Class/structure updates
-Some more code revision
-Added: Regeneration Fix
-Added: Repeating Effect Fix

I've read, in the quoted post and here, that the problems concerning repeated effects and regeneration have been fixed :Bow: . To what extend has it been fixed? Can I use a spell with opcode 232 - Cast Spell on Condition without problems, or is it better to still use opcode 272 - Apply repeating eff (which means, I'd need to use more resources)?

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#315 GeN1e

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Posted 27 November 2010 - 11:46 AM

V.0012 affects 232 opcode (cast spell on condition) in a bad way, seeming to work every AI update instead of every round. Try casting Blade Barrier and then walking near somebody.

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#316 -Asc64_away-

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Posted 27 November 2010 - 01:13 PM

Can you clarify if the TobEx.ini setting 'Custom Contingency Trigger Check Delay=1' is set to 1 (I think this was the default in the ini) or 100 (the default for the game). This is the contingency delay check timer which would make the Blade Barrier go a bit funny. I guess using this value for the auras has some unintended side effects.

Alternatively, see if setting this option to 0 corrects the issue.

#317 GeN1e

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Posted 27 November 2010 - 01:27 PM

Yep, 'Custom Contingency Trigger Check Delay' is 1, and setting it to 0 fixes the thing.

Edited by GeN1e, 27 November 2010 - 01:29 PM.

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#318 Igneous

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Posted 27 November 2010 - 10:22 PM

Heh, I was wondering why Stalman's Blade Barrier was going beserk in the Guarded Compound. Pretty nasty being on the receiving end.

The 'Magic Resistance Mod Fix' is also buggy, it seems. It prevents MR from being properly applied (e.g., try equipping the Ring of Gaxx with this option enabled).

#319 Daulmakan

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Posted 27 November 2010 - 11:40 PM

Heh, I was wondering why Stalman's Blade Barrier was going beserk in the Guarded Compound. Pretty nasty being on the receiving end.

The 'Magic Resistance Mod Fix' is also buggy, it seems. It prevents MR from being properly applied (e.g., try equipping the Ring of Gaxx with this option enabled).

I'm not sure if equipment MR% doesn't get applied with that fix, but it definitely prevents it from being displayed in the character record. Innate MR% (such as gained from Lum's machine) does get displayed.

There also seems to be a bit of wonkiness with the HLAs screen. Orange square noting selection is missing, seemingly HLAs can't be unselected once chosen, and I've noticed that under certain circumstances (I can't reproduce it at will, but I've seen it a few times) the screen shows all the HLAs that have been chosen with the orange square, and each of those can then be unselected at will infinite times in order to get multiple free HLAs slots.

item_pack.jpg   Drows.jpg

 


#320 -Darren-

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Posted 29 November 2010 - 12:19 AM


Heh, I was wondering why Stalman's Blade Barrier was going beserk in the Guarded Compound. Pretty nasty being on the receiving end.

The 'Magic Resistance Mod Fix' is also buggy, it seems. It prevents MR from being properly applied (e.g., try equipping the Ring of Gaxx with this option enabled).

I'm not sure if equipment MR% doesn't get applied with that fix, but it definitely prevents it from being displayed in the character record. Innate MR% (such as gained from Lum's machine) does get displayed.

There also seems to be a bit of wonkiness with the HLAs screen. Orange square noting selection is missing, seemingly HLAs can't be unselected once chosen, and I've noticed that under certain circumstances (I can't reproduce it at will, but I've seen it a few times) the screen shows all the HLAs that have been chosen with the orange square, and each of those can then be unselected at will infinite times in order to get multiple free HLAs slots.


The HLA problem is fixed by setting:

Scrollable Level Up Mage Spell Selection=0