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[BG2:ToB] TobEx Release Thread


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#361 Salk

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Posted 17 January 2011 - 12:13 AM

Disabling the hack make dispelling work fine.


Have you installed this component of SR on top of ToBEx's Dispel Magic fix?

Dispel Magic Fix (may be used with or without the main component)

If that's the case I am not so surprised about the weird behaviour of the Dispel Magic spell.

#362 Ascension64

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Posted 17 January 2011 - 04:00 AM

Yes, that would certainly cause undesirable behaviour. I noticed TobEx_ini.txt also indicates the compatibility incorrectly here, so I have corrected this.

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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#363 Ascension64

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Posted 23 January 2011 - 12:30 AM

TobEx beta 0015 released. Changes:

-Class/structure updates
-Added: Allow Equipping Armor in Combat
-Added: Assassin and Bounty Hunter Penalty to Similar Kits
-Added: Disable Force Inventory Pause
-Added: EquipRanged Action Fix
-Added: Expanded Stats
-Added: Externalise Encumbrance Restrictions
-Added: Externalise Item-Creature Exclusions
-Added: Kit Trigger Fix
-Added: Rest Spawns Advance Time
-Added: Use Animation Percentages for Throwing Weapons
-Removed: Opcode 0x13E
-Streamlined config installation
-Reviewed TobEx_ini.txt

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#364 the bigg

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Posted 23 January 2011 - 03:53 AM

Woot! time to update Refinements then...

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#365 MrDragon

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Posted 23 January 2011 - 04:22 AM

Hi all,

Just done a new mod using Big World, and I'm getting a bunch of worrying looking messages when I run TobEx:

TobEx: Throne of Bhaal Extender (Sun 23 Jan 2011 12:16:32)
---------------------Start Logging Session---------------------
---------------------Start Logging Session---------------------
Assertion warning. Return Address: 0x975299 File: UIControlButtons.cpp Line: 563
7 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 622
3 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 622
3 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x796F6E File: InfScreenStart.cpp Line: 2014
Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x96EDC6 File: UIControlButtons.cpp Line: 409
6 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x96EDC6 File: UIControlButtons.cpp Line: 409
6 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 498
3 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 498
3 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 462
1 Expression: FALSE Message: (null)
Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 462
1 Expression: FALSE Message: (null)
CVisibilityMap::AddCharacter : ( 1110, 600 ) #:7209070 R:14


I'd really appreciate any indication on whether this is likely to cause me problems down the road, before I invest 100 hours of my life in playing it!

I noticed on an earlier page someone had an issue with one of my assertions, which may have been linked to scrolling on the UI, but I obviously had a load more warnings.

http://www.shsforums...d/page__st__300

I've attached my Weidu log - it's a tactics install with a lot of stuff removed.

Any advice greatly appreciated :)

Matthew.

Attached Files



#366 the bigg

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Posted 23 January 2011 - 05:36 AM

For the sake of the two people using weinstall, weigui, or a non-Windows OS, you might consider applying this:
--- TobEx/tobex.old     2011-01-23 14:33:17.763998800 +0100
+++ TobEx/TobEx.tp2     2011-01-23 14:34:24.592821200 +0100
@@ -17,7 +17,11 @@
 COPY "TobEx/core" "."

 //Config
-COPY "Setup-TobEx.exe" "Setup-TobExConfig.exe"
+ACTION_IF FILE_EXISTS ~Setup-TobEx.exe~ THEN BEGIN
+  COPY "Setup-TobEx.exe" "Setup-TobExConfig.exe"
+END ELSE ACTION_IF FILE_EXISTS ~Setup-TobEx~ BEGIN
+  COPY "Setup-TobEx" "Setup-TobExConfig"
+END
 COPY "TobEx/Setup-TobExConfig.tp2" "Setup-TobExConfig.tp2"

 //01000: INI

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#367 MrDragon

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Posted 23 January 2011 - 06:14 AM

Was that directed at me? Sorry I'm new to using these tools, I didn't understand the instruction...

#368 the bigg

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Posted 23 January 2011 - 06:22 AM

No, at Ascension.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#369 Ascension64

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Posted 23 January 2011 - 09:59 PM

Hi all,

Just done a new mod using Big World, and I'm getting a bunch of worrying looking messages when I run TobEx:

Any advice greatly appreciated :)

Matthew.

You should be OK. There are a lot of warnings in the game that don't often mean much.

The BWP install of TobEx will need updating with the newer versions of TobEx at some stage.

For the sake of the two people using weinstall, weigui, or a non-Windows OS, you might consider applying this:

OK. :)

Edited by Ascension64, 23 January 2011 - 10:01 PM.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#370 MrDragon

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Posted 24 January 2011 - 03:30 AM

You should be OK. There are a lot of warnings in the game that don't often mean much.

The BWP install of TobEx will need updating with the newer versions of TobEx at some stage.


Thanks Ascension! I noticed you have new release out, can I just substitute in the new version of TobEx over the top?

Matthew.

#371 the bigg

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Posted 24 January 2011 - 09:22 AM

When you prompt the user for a value (currently for 'Custom Dialogue Bar Buffer Size' and 'Custom Contingency Trigger Check Delay'), it might be useful to point out what value the game uses by default when prompting the user (and not just in the readme).

As it stands, 'Disable Duplicate Effect Stacking' is incompatible with the game and shouldn't be installed, since kits that receive incremental passive bonuses (for example Wizard Slayer's magic resistance or Kensai's extra thac0 and damage) would only receive the benefits from the first bonus of the ability, rather than all bonus it should have from level ups.

Edited by the bigg, 24 January 2011 - 10:18 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#372 Ascension64

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Posted 24 January 2011 - 11:22 PM

Thanks Ascension! I noticed you have new release out, can I just substitute in the new version of TobEx over the top?

No, don't. Probably best to just play as is. TobEx is installed right at the beginning of the installation order, so it is essentially a re-install to upgrade TobEx.

When you prompt the user for a value (currently for 'Custom Dialogue Bar Buffer Size' and 'Custom Contingency Trigger Check Delay'), it might be useful to point out what value the game uses by default when prompting the user (and not just in the readme).

OK. :)

As it stands, 'Disable Duplicate Effect Stacking' is incompatible with the game and shouldn't be installed, since kits that receive incremental passive bonuses (for example Wizard Slayer's magic resistance or Kensai's extra thac0 and damage) would only receive the benefits from the first bonus of the ability, rather than all bonus it should have from level ups.

I am in the process of modifying it back to effect flags rather than being a universal thing... that is why it still sits in beta.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#373 dabus

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Posted 25 January 2011 - 02:13 PM

Could you pretty please consider using the same numbers for components?
Just for sake of people using the BiG World Project and --force-install-list with somewhat fixed numbers.

I know you do a lot of hacking, scrambling and all that -- appreciate by the way -- and maybe I just stumbled across those few that were moved all time, but from 14 to 15 the BGMain-patch was moved from 0 to 1, quick-configuration plus class restrictions were moved from 721 to 11, Opcode is Allow Equipping Armor in Combat. That may lead to some unwanted actions/configurations. Using some placeholders like you did for number 0 would be great.

Thanks
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#374 Miloch

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Posted 25 January 2011 - 02:58 PM

Could you pretty please consider using the same numbers for components?

There is a LABEL command for this now too.

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#375 the bigg

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Posted 25 January 2011 - 03:04 PM

LABEL doesn't help with --force-install-list.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#376 Ascension64

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Posted 25 January 2011 - 05:20 PM

From 0014 -> 0015 should be the last major change, because of the implementation of QUICK_MENU. Stuff should stay mostly static from now.

Edited by Ascension64, 25 January 2011 - 05:21 PM.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#377 Galactygon

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Posted 25 January 2011 - 05:25 PM

As it stands, 'Disable Duplicate Effect Stacking' is incompatible with the game and shouldn't be installed, since kits that receive incremental passive bonuses (for example Wizard Slayer's magic resistance or Kensai's extra thac0 and damage) would only receive the benefits from the first bonus of the ability, rather than all bonus it should have from level ups.

I am in the process of modifying it back to effect flags rather than being a universal thing... that is why it still sits in beta.


An "ID system" over simple flags (discussed in GemRB forums) would be oh so much better and useful.

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#378 -Awaiting reg-

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Posted 29 January 2011 - 08:20 AM

Yay magic res is fixed. In v.12 it didnt apply to savegame selfish hell trial reward or Lum machine MR bonus. (thats where i noticed). Disabling "duplicate effects dont stack" made equipping multiple items with MR work too, so in v15 Viconia in my game has finally 90% MR, and it shows in statscreen too.


In v.15 enabling "externalize encumbrance" made Mazzy encumbered, with or without str items. There is some threshold, but it appears to be not what her innate or buffed str allows.


Blade Barrier was scary in v12, and fun too :D


Is it possible to mark modder components as such? Half of them i dont inderstand what they are supposed to do and whether they have any effect on vanilla game, or are just enchantments for mods.

#379 Shaitan

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Posted 29 January 2011 - 08:32 AM

Is it possible to mark modder components as such? Half of them i dont inderstand what they are supposed to do and whether they have any effect on vanilla game, or are just enchantments for mods.

I supports this. Btw is there a readme describing your various components?

Cheers

#380 Ascension64

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Posted 29 January 2011 - 03:38 PM

Err, yes. TobEx_ini.txt. I am thinking this is a case of RTFM...

Don't use the beta stuff.

And the bigg already reported the encumbrance bug.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)