I actually tried it with my mod and it caused huge lags, so I used opcode 282 (? use effect on condition) instead. I'll try putting it to 0; and see what happens...V.0012 affects 232 opcode (cast spell on condition) in a bad way, seeming to work every AI update instead of every round. Try casting Blade Barrier and then walking near somebody.
[BG2:ToB] TobEx Release Thread
#321
Posted 29 November 2010 - 11:23 AM
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#322
Posted 06 December 2010 - 11:16 AM
#323
Posted 06 December 2010 - 10:48 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#324
Posted 06 December 2010 - 10:59 PM
Sure, just bump up the numbers in mxspl*.2da.Is it?
#325
Posted 07 December 2010 - 02:51 AM
Especially if you have items that double the spells on the level... I just yesterday made a character that had 40 magic missiles(9 from table, +1 from kit(mage type specialation), and 2 rings that double)... I think the limit was 32(or 24) in BG1, but the BG2 - ToB seems not to have that limit.Sure, just bump up the numbers in mxspl*.2da .Is it?
Edited by Jarno Mikkola, 09 December 2010 - 08:41 AM.
Deactivated account. The user today is known as The Imp.
#326
Posted 07 December 2010 - 08:09 AM
- Fix Protection from Magic Energy's portrait icon?
- Open dual-classing to non-humans, in the same vein as 'Externalise Class-Race Restrictions'?
- Extend the length of the combat log?
[Edit: Oops. PfME, not Spell Shield.]
Edited by Igneous, 07 December 2010 - 08:25 AM.
#327
Posted 09 December 2010 - 05:08 AM
Can you explain what the original problem is?Fix Protection from Magic Energy's portrait icon?
Will have a look, should be easier than the class-race restrictions. Some of you may have noticed that certain paper dolls are missing in certain combinations... not sure if it crashes the game though.Open dual-classing to non-humans, in the same vein as 'Externalise Class-Race Restrictions'?
Do you mean the size of the buffer, or the space that the log has?Extend the length of the combat log?
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#328
Posted 09 December 2010 - 08:37 AM
Can you explain what the original problem is?Fix Protection from Magic Energy's portrait icon?
Hopefully others more versed can provide some insight on this matter.
Oh, sorry. I've done some research and apparently it's Spell Shield that's hardcoded to display portrait icon #73 (PfME). The Fixpack remedies this by swapping the icons in statdesc.2da, and amending PfME accordingly. (I got confused because one of my installed mods evidently overwrote PfME with its old attributes, so I've got some digging to do.)
Long story short, no fix needed.
If you could, nothing would make my life more complete.Will have a look, should be easier than the class-race restrictions.Open dual-classing to non-humans, in the same vein as 'Externalise Class-Race Restrictions'?
[Edited for clarity.] The amount of feedback retained. So the 'buffer', I guess, not the size of the box. For longer battles, the present length is woefully inadequate.Do you mean the size of the buffer, or the space that the log has?Extend the length of the combat log?
Edited by Igneous, 09 December 2010 - 02:03 PM.
#329
Posted 09 December 2010 - 04:28 PM
Indeed, 100 lines, especially with heavy use of pause, only cover about one minute of combat.[Edited for clarity.] The amount of feedback retained. So the 'buffer', I guess, not the size of the box. For longer battles, the present length is woefully inadequate.
Retired from modding.
#330
Posted 13 December 2010 - 03:44 PM
Dual-class can made available to all races (you still have to be level > 1, not level drained, can dual class via DUALCLAS.2DA, and meet the source and destination class requirements AbDCScRq.2DA and AbDCDsRq.2DA).
I let you customise how many lines you want in the dialog/log bar (up to the signed short limit 32767 lines). Would it be useful to allow an option to log everything that shows up in this bar so you gloat that you did 256 damage to Demogorgon?
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#331
Posted 13 December 2010 - 03:51 PM
I reckon it could also be useful when debugging some scripts or receiving bug reports.Would it be useful to allow an option to log everything that shows up in this bar so you gloat that you did 256 damage to Demogorgon?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#332 -steve-
Posted 13 December 2010 - 04:36 PM
#333
Posted 14 December 2010 - 02:14 AM
Pretty sure I can confirm this. It used to be a bug in Taimon's racetext.2da hack where the actual dwarf and gnome labels were swapped in character creation. It appears Ascension64 "corrected" this by swapping the labels back; however, dwarves and gnomes are confused in the game (for example if you use the <PRO_RACE> label in dialogue and your character is a gnome, it'll return "dwarf").Hi, I just found a minor bug: My Dwarf and Gnome multiclasses were switched at Character creation screen. IE Dwarves could be mage/Thief and so on, Gnomes only F/T ot F/C. Disabled Externalise Class/Race Restrictions and the problem is gone. Thought you might like to know!
Infinity Engine Contributions
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Player & Modder Resources
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================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#334
Posted 15 December 2010 - 06:29 AM
The PRO_RACE issue I cannot confirm. Tested locally and works correctly with TobEx.
I only correct the 'gnome' and 'dwarf' labels as seen in the race selection screen. All other instances of text I copy the game code.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#335
Posted 15 December 2010 - 07:33 AM
Edited by spanyam, 15 December 2010 - 05:29 PM.
#336
Posted 15 December 2010 - 06:31 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#337
Posted 15 December 2010 - 06:34 PM
Please just wait. Release is not far off. If you know the rules, edit ClsRcReq.2DA in override directory (open as txt file). It is self-explanatory. Otherwise, disable the Externalise Class-Race Restrictions hack, since you probably aren't using it anyway (unless you happen to be using Turambar's fixes).
Ascension64,
Good to see you're still picking away at these babies
Edited by Hoppy, 15 December 2010 - 06:34 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#338
Posted 15 December 2010 - 09:32 PM
Please just wait. Release is not far off. If you know the rules, edit ClsRcReq.2DA in override directory (open as txt file). It is self-explanatory. Otherwise, disable the Externalise Class-Race Restrictions hack, since you probably aren't using it anyway (unless you happen to be using Turambar's fixes).
I'm not able to find a ClsRcReq.2da in the override directory. There are 2 other ones: one inside the ToBex directory and one inside one of the generalized biffing subdirectories (neither of which seem to have any effect when I change them). The 2da file does seem rather straightforward. I swapped out the 1's and 0's for Dwarf and Gnome multiclasses (leaving the straight classes untouched). But yeah, I'm guessing those 2 are likely not the ClsRcReq.2da I'm looking for.
I DO have Turambar's fixes installed, so I don't know if simply disabling the Externalise Class-Race Restrictions hack will be advisable. However, since this is only an issue with the initial character creation phase, will it work if I disable the hack, create a character, and re-enable it?
Otherwise, you can very firmly tell me to quiet down and just wait for the next release.
EDIT: Just tried disabling the hack just for the char creation phase. I was successfully able to create a char and get back into the game after reenabling the hack. Let's hope I haven't opened Pandora's box.
Edited by spanyam, 15 December 2010 - 10:01 PM.
#339
Posted 16 December 2010 - 02:44 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#340
Posted 16 December 2010 - 06:59 AM