What kits are available to what class/race combination are controlled by the K_<CLASS>_<RACE>.2DA files. In vanilla ToB, there is a file for each combination, and all the standard kits are available to all classes, despite certain classes being unavailable to certain races.Interesting. How should modders make sure that a new kit is/isn't available to races that previously couldn't choose the class?
Does the WeiDU ADD_KIT allow specification as to what allows what?
Hmm, good question. Multi-classing is customisable at chargen. One change here is that humans normally are unable to multi-class. This is now customisable. One multi-class restrictions remains with that of gnomes still must be Illusionist in a multi-class combo. However, single class gnomes now have customisable mage school restrictions.And could this affect the intrinsic multi/dual-classing differences between humans and other races?
I have not looked at dual-classing, so I imagine the hard-coded restrictions still remain there.
Overall, please remember this stuff is customisable. You can muck around with the 2DAs all you want. Please check TobEx_ini.txt if you haven't already for the basic explanation of the hack.
Edited by Ascension64, 23 September 2010 - 07:18 AM.