[BG2:ToB] TobEx Release Thread
#181 -bgg-
Posted 30 August 2010 - 10:40 AM
#182
Posted 30 August 2010 - 12:26 PM
I made today a test with CluaConsole: SetCurrentXp(3000000): when i try to select an high level ability, i get CTD (same as dual-Imoen and level Up Xan the Sorcerer...)
I've uninstalled Tobex004 and installed Tobex008
Next try: now I can see High Level Abilities, but USE ANY ITEM is MISSING!
I do not know if it is an option loaded by a mod or a bug
May be an option of Tobex?
Any tips?
Thank you
Attached Files
#183
Posted 30 August 2010 - 12:43 PM
Try not to post in two separate threads... it's not good for the, or the context of the post. So after you try and start a new game with the reinstalled TobEx, and then cheat to get the HLA... Does the game still crash when you select one of them ?...
Edited by Jarno Mikkola, 30 August 2010 - 12:50 PM.
Deactivated account. The user today is known as The Imp.
#184
Posted 30 August 2010 - 04:03 PM
The bug you describe is a fix that's working as described in the install... as it sets the level 1 proficiency maximum to 1. At level 2, that maximum is removed, and the classes own max is set.
Hi Jarno, that's what I thought initially. However, when I start a new game, CLUAConsole XP to level up, I still cannot set more the 2 stars with any of my multi-class characters. Have you been able to level up any of your Fighter multi-class characters and put more than two stars in a weapon?
Also, while profsmax restriction is accurate for new chars in BGT, new characters for BG2 or ToB should be able put more than 2 stars, is there some detection based on what type of start the user has selected?
Thanks
#185
Posted 30 August 2010 - 10:57 PM
Did you first level up to the level 2 ? And then cheat further, or did you just bump your level to 1000 and assume that the level 1 rules don't apply anymore...Hi Jarno, that's what I thought initially. However, when I start a new game, CLUAConsole XP to level up, I still cannot set more the 2 stars with any of my multi-class characters.
Deactivated account. The user today is known as The Imp.
#186
Posted 31 August 2010 - 06:29 PM
Do you have any crash information that you can post, especially Module Name and Address, that would help. Failed picked pockets seem to be OK locally. However, I am away and have moved to a laptop - TobEx is actually a little more unstable on this system.I don't know if you know about this bug, but it seems that everytime I try to pickpocket someone and fail, the game crashes. This only happens when I use the tobex loader so I figure it has something to do with this mod. I am using beta 8 right now, and I have been playing around with the installation and ini file changing the enable pickpockets failed trigger, but it doesn't seem to make a difference. I am also using tobhacks which has something similar and I tried having it installed/not installed and it doesn't seem to make a difference either. Its not a huge deal because it works without the loader, but just letting youall know to see if you can replicate the bug.
I think ProfsMax restriction when BGT is installed will apply to all new chars, definitely SoA. I am not too sure about ToB. I am away at the moment and don't have BGT on my laptop. If you start a SoA game, wait till your character levels up so that you get the correct experience amount, then you can fix it all up then. I think this behaviour is more BG:TotSC-style, forcing you to invest your stars in different proficiencies at the beginning.Hi Jarno, that's what I thought initially. However, when I start a new game, CLUAConsole XP to level up, I still cannot set more the 2 stars with any of my multi-class characters. Have you been able to level up any of your Fighter multi-class characters and put more than two stars in a weapon?
Also, while profsmax restriction is accurate for new chars in BGT, new characters for BG2 or ToB should be able put more than 2 stars, is there some detection based on what type of start the user has selected?
Of course, if you don't like the behaviour, disable 'Level One Proficiency Restrictions' (version 0008), or 'ProfsMax' (version 0007 or earlier) in TobEx.ini.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#187
Posted 01 September 2010 - 04:53 PM
I think ProfsMax restriction when BGT is installed will apply to all new chars, definitely SoA. I am not too sure about ToB. I am away at the moment and don't have BGT on my laptop. If you start a SoA game, wait till your character levels up so that you get the correct experience amount, then you can fix it all up then. I think this behaviour is more BG:TotSC-style, forcing you to invest your stars in different proficiencies at the beginning.
Of course, if you don't like the behaviour, disable 'Level One Proficiency Restrictions' (version 0008), or 'ProfsMax' (version 0007 or earlier) in TobEx.ini.
Ok thanks Ascension, sorry I should have explored the .ini options and leveled to 2 instead of jumping to 10 right off the bat.
But now I'm having much more serious issue, while running ToBEX v0008: I get a crash during character creation, whenever the game is about to show the list of kits. This happens for all races and all classes. Disabling 'scrollable kits' in the .ini avoids to problem (but of course I can't scroll to see all my kits now).
I've done a Tactical BWP install. I've only installed the ToBEX core and scrollable kit components (with first the .ini option).
Here is the crash information from windows:
Problem signature: Problem Event Name: APPCRASH Application Name: BGMain.exe Application Version: 2.5.0.2 Application Timestamp: 3b71b6f4 Fault Module Name: ntdll.dll Fault Module Version: 6.1.7600.16559 Fault Module Timestamp: 4ba9b29c Exception Code: c0000005 Exception Offset: 00033948 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 4105 Additional Information 1: 5a5a Additional Information 2: 5a5ac0ac09a83b7d6ba54412932970f3 Additional Information 3: f10c Additional Information 4: f10c58359aa8baced44e6d99470acd32
Here is output from ToBEX.log
[Wed 01 Sep 2010 19:00:47] ---------------------Start Logging Session--------------------- [Wed 01 Sep 2010 19:00:47] ---------------------Start Logging Session--------------------- [Wed 01 Sep 2010 19:00:48] Assertion warning. Return Addr: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: (null) [Wed 01 Sep 2010 19:00:50] Assertion warning. Return Addr: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: (null) [Wed 01 Sep 2010 19:00:51] Assertion warning. Return Addr: 0x79809E File: InfScreenStart.cpp Line: 2564 Expression: 0 <= nButton && nButton < GetNumErrorButtons() Message: (null) [Wed 01 Sep 2010 19:00:51] Assertion warning. Return Addr: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: (null) [Wed 01 Sep 2010 19:00:55] NewGame [Wed 01 Sep 2010 19:00:55] AREA-INVENTORY: Init Game Called
Any idea what's going on here? Thanks for your help.
Edited by marty, 01 September 2010 - 05:03 PM.
#188
Posted 06 September 2010 - 04:16 PM
COPY_EXISTING "csound.2da" "override/csound.2da" SET_2DA_ENTRY 31 1 2 "x" SET_2DA_ENTRY 32 1 2 "y" SET_2DA_ENTRY 40 1 2 "*" SET_2DA_ENTRY 64 1 2 "_" SET_2DA_ENTRY 65 1 2 "*"to
COPY_EXISTING "csound.2da" "override/csound.2da" COUNT_2DA_COLS numCols PATCH_IF numCols == 2 THEN BEGIN SET_2DA_ENTRY 31 1 2 "x" SET_2DA_ENTRY 32 1 2 "y" SET_2DA_ENTRY 40 1 2 "*" SET_2DA_ENTRY 64 1 2 "_" SET_2DA_ENTRY 65 1 2 "*" END ELSE BEGIN SET_2DA_ENTRY 32 1 2 "x" SET_2DA_ENTRY 33 1 2 "y" SET_2DA_ENTRY 41 1 2 "*" SET_2DA_ENTRY 65 1 2 "_" SET_2DA_ENTRY 66 1 2 "*" END
This should make sure that a third-party soundset mod can append its stuff to csound.2da without misleading TobEx in those SET_2DA_ENTRYes.
By the way, supreme work - you managed to fix two bugs in that mod without me asking or knowing
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#189
Posted 06 September 2010 - 11:21 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#190
Posted 07 September 2010 - 12:31 AM
Edited by the bigg, 07 September 2010 - 12:50 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#191 -RyanZA-
Posted 10 September 2010 - 04:06 AM
Is this because of 64bit windows?
#192
Posted 11 September 2010 - 01:14 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#193
Posted 11 September 2010 - 01:28 AM
Only people in the MODDER group can download older versions, I think.It's because that version 0008 beta isn't working properly because of bad programming. You should be able to back-download version 0007 from the same place (scroll down a bit further in the download page for TobEx).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#194
Posted 11 September 2010 - 02:18 AM
I can download them and I'm no "MODDER".Only people in the MODDER group can download older versions, I think.
It's because that version 0008 beta isn't working properly because of bad programming. You should be able to back-download version 0007 from the same place (scroll down a bit further in the download page for TobEx).
#195
Posted 11 September 2010 - 02:21 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#196 -RyanZA-
Posted 11 September 2010 - 10:47 AM
It's because that version 0008 beta isn't working properly because of bad programming. You should be able to back-download version 0007 from the same place (scroll down a bit further in the download page for TobEx).
'same place' would actually be the big world helper app! It just downloaded this version for me. I'll try get hold of the old version then, but wouldn't it make sense to remove the non-working version so that people don't try to use it?
#197
Posted 11 September 2010 - 04:20 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#198
Posted 11 September 2010 - 04:22 PM
Edited by Arkenor, 11 September 2010 - 04:23 PM.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#199
Posted 11 September 2010 - 04:34 PM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#200
Posted 11 September 2010 - 04:47 PM
Installed only Fixpack, BGT, Widescreen and TobEx 0008. The error in the log is
Assertion warning. Return Addr: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: (null)Checked 0007 - the code for the component is the same, the error exists. Please check it. I can provide any additional info if needed.