Main changes are:
1. Now installed just like a WeiDU mod. If you plan to upgrade to further betas in the future, you do not need to re-install the WeiDU mod, just extract the new .dll and .ini files into the BG2:ToB directory.
2. Re-organised most of the code
3. Lots of new hacks; most of them not original, just ports of some of Taimon's ToB_hacks components. The big new ones are: AWAKEN CREATURE WHEN HIT (tags fixed awaken opcode onto the damage opcode so sleeping creatures wake up), USE FIRST_LEVEL on PROFSMAX.2DA (note Taimon's ToB_hacks components doesn't actually change the EXE code at all because orig_bytes == patch_bytes, so it doesn't actually work), ENABLE SUBTITLES FOR CUSTOM SOUNDSETS (done via CSOUND.2DA), and 99 ROWS FOR RND***.2DA (for interested modders who love random treasure)
Notes on custom soundsets:
-If you plan to disable the custom soundset subtitles hack while your character uses a custom soundset with subtitles, I suggest changing the soundset back to default before disabling the hack. This will properly reset back to vanilla behaviour.
Some notes on upgrading:
-I suggest you completely remove the TobEx Final Alpha before using this one so that WeiDU doesn't get tricked into backing up TobEx files
Notes for modders:
-For StrRefs for custom soundsets, you can use the .tp2 code for the BioWare custom soundsets as a template to add StrRefs to CSOUND.2DA
-The random treasure is very straight forward. You can append the RND files up to 99 rows and they should all work.
Edited by Ascension64, 10 March 2010 - 10:13 PM.