
Throne of Bhaal in BGT - Insert disc message
#1
Posted 07 December 2009 - 03:15 PM
This is what I did:
1) Installed fresh copies from 4-in-1 collection of BG + TotSC + patch, and BG2 + ToB + patch (all full installations)
2) Applied G3 BG2 Fixpack
3) Installed BGT mod
4) Installed Widescreen mod
5) Applied the Music and GUI fixes included with the BGT mod
Everything looks great and the game starts fine and looks great when I start a new game from Candlekeep. However, when I start the game, at the point where you are given the choice to play Baldur's Gate or Throne of Bhaal, where you could normally choose to start directly from ToB, if I click ToB I get the message that I don't have the disc inserted and that I need to insert the disc to continue. This is despite the fact that I had the ToB disc in to launch the game itself! I could access that section normally before applying the various modfications, and the BGT readme indicates that you can go to ToB as normal, so I was wondering if I did something wrong with the mod installations. Thanks!
#2
Posted 07 December 2009 - 03:17 PM
#3
Posted 08 December 2009 - 07:11 PM
Otherwise, perhaps ToB didn't quite install correctly (scratch on disc?) so there is a missing file of some sort?
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#4
Posted 08 December 2009 - 10:48 PM
For total compatibility, you also need the Worldmap mod, cause the G3 BG2 Fixpack, and the BGT v1.08 both update the worldmap...This is what I did: 1) 2) 3) 4) 5)
Question, what size is your installation, and how much cache did you 'optionalize'... this is to conform that you have the basics, that the game files are close to what they should be in space requirements.
Deactivated account. The user today is known as The Imp.
#5
Posted 10 December 2009 - 07:16 PM
Can the Worldmap mod be installed over my current installation, or would I have to reinstall in a different order?
The size of my BG2 folder is "5.13 GB (5,512,388,051 bytes)". The "size on disk" is "5.17 GB (5,554,376,704 bytes)".
Not sure about that cache - how do I check so I can get back to you with an answer?
Thanks guys for your help.
#6
Posted 10 December 2009 - 07:35 PM
Well, check that they are valid paths. If you did a full installation, they should all point to a location on your HDD.How should the paths read in the baldur.ini file? Should I just post what mine say?
For example, mine reads:
[Alias] HD0:=D:\Modding\bgtest\ CD1:=D:\Modding\bgtest\CD1\ CD2:=D:\Modding\bgtest\CD2\;D:\Modding\bgtest\CD2\ CD3:=D:\Modding\bgtest\CD3\ CD4:=D:\Modding\bgtest\CD4\ CD5:=D:\Modding\bgtest\CD5\
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#7
Posted 10 December 2009 - 10:32 PM
Well, check that they are valid paths. If you did a full installation, they should all point to a location on your HDD.How should the paths read in the baldur.ini file? Should I just post what mine say?
For example, mine reads:[Alias] HD0:=D:\Modding\bgtest\ CD1:=D:\Modding\bgtest\CD1\ CD2:=D:\Modding\bgtest\CD2\;D:\Modding\bgtest\CD2\ CD3:=D:\Modding\bgtest\CD3\ CD4:=D:\Modding\bgtest\CD4\ CD5:=D:\Modding\bgtest\CD5\
Mine is as follows:
[Alias] HD0:=C:\Program Files (x86)\Black Isle\BGII - SoA\ CD1:=C:\Program Files (x86)\Black Isle\BGII - SoA\English\;C:\Program Files (x86)\Black Isle\BGII - SoA\CD1\ CD2:=C:\Program Files (x86)\Black Isle\BGII - SoA\CD2\;C:\Program Files (x86)\Black Isle\BGII - SoA\English\;C:\Program Files (x86)\Black Isle\BGII - SoA\CD2\ CD3:=C:\Program Files (x86)\Black Isle\BGII - SoA\English\;C:\Program Files (x86)\Black Isle\BGII - SoA\CD3\ CD4:=C:\Program Files (x86)\Black Isle\BGII - SoA\English\;C:\Program Files (x86)\Black Isle\BGII - SoA\CD4\ CD5:=C:\Program Files (x86)\Black Isle\BGII - SoA\CD5\
#8
Posted 11 December 2009 - 01:12 AM
That's a Vista or W7.If you are going to modify the game under the Vista or W7, you need to install the game anywhere else than the Program Files sub-directory... this is cause the to OS's protect the files in the sub-directories with read-only protection which mirrors the original files to there, so the original files are used even if you edit them by hand and replace them with something else. So make a "Games" directory, or what ever your language uses for the games term.HD0:=C:\Program Files (x86)\Black Isle\BGII - SoA\
I would suggest that you'll move the game directory to 'C:\Games*\BGII - SoA' or something, * or what ever you call the 'games' in your language. Then go to C:\Games*\BGII - SoA from where you modify the baldur.ini file and then can start the BGMain.exe to begin the game.
Edited by Jarno Mikkola, 11 December 2009 - 01:17 AM.
Deactivated account. The user today is known as The Imp.
#9
Posted 11 December 2009 - 10:25 PM
That's a Vista or W7.If you are going to modify the game under the Vista or W7, you need to install the game anywhere else than the Program Files sub-directory... this is cause the to OS's protect the files in the sub-directories with read-only protection which mirrors the original files to there, so the original files are used even if you edit them by hand and replace them with something else. So make a "Games" directory, or what ever your language uses for the games term.HD0:=C:\Program Files (x86)\Black Isle\BGII - SoA\
I would suggest that you'll move the game directory to 'C:\Games*\BGII - SoA' or something, * or what ever you call the 'games' in your language. Then go to C:\Games*\BGII - SoA from where you modify the baldur.ini file and then can start the BGMain.exe to begin the game.
Yeah, its 7 Pro 64. I'll put the game in another folder and then try it out and report back. Thanks!
#10
Posted 12 March 2011 - 02:56 AM
#11
Posted 12 March 2011 - 09:43 AM
Easy.1) Installed fresh copies from 4-in-1 collection of BG + TotSC + patch, and BG2 + ToB + patch (all full installations)
2) G3 BG2 Fixpack
3) BGT-weidu5)4) Applied the Music and GUI fixes included with the BGT mod
5) Worldmap mod4)6) Widescreen mod
Deactivated account. The user today is known as The Imp.
#12
Posted 13 March 2011 - 08:48 AM
#13
Posted 22 March 2011 - 10:47 AM

One more thing: Do any of the mods remove the disc check so that I can play without the DVD?
Edited by Saulot, 22 March 2011 - 10:48 AM.
#15
Posted 22 March 2011 - 12:13 PM

#16
-Zace-
Posted 06 September 2012 - 07:26 PM
#17
Posted 07 September 2012 - 12:14 AM
Well, you can relocate the saves ... back to the game folder. The BG1's saves are in:Ok i got a recomendation to run as admin but when i do all my save data is gone is there anyway to fix prob without losing this
...2.Q5 The BG1 saves disappear to somewhere with Window Vista/7, help, while I went stupidly and installed into the Program Files folder ?
The files, if you have access to them are hidden somewhere close to:
C:\Users\*username*\AppData\Roaming\VirtualStore\Program Files\Black Isle\Baldur's Gate\save\
OR in:
C:\Users\*username*\AppData\Local\VirtualStore\Program Files\Black Isle\Baldur's Gate\save\
Deactivated account. The user today is known as The Imp.