Losing Access to Spellhold Studios when running BW Filecheck.
#1
Posted 05 December 2009 - 07:22 AM
Every time I use the "Test Availability of the Downloads" button in the Big World setup program, about halfway through it stops being able to reach mods hosted at Spellhold, and not only that but I am unable to view this forum for ten minutes or so.
Is something getting upset about a large number of file requests in close succession, and locking me out?
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#2
Posted 05 December 2009 - 08:39 AM
#3
Posted 05 December 2009 - 09:24 AM
Ok, good question. I think I'll send this to the admins and ask them from the delay that is needed so it does not cause problems.
Has this happened to anyone else? Given that it seems to happen to me every time, it seems odd it hasn't been mentioned.
Edited by Arkenor, 05 December 2009 - 09:31 AM.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#4
Posted 05 December 2009 - 10:53 AM
#5
Posted 05 December 2009 - 02:13 PM
I have counted around 5 posts about that.
I hope you can get to the bottom of it, as it has pretty much made BW's setup program unusable for me. Maybe they changed the setting on the Spellhold server, as I didn't used to have this problem. Or I suppose it could be a router between me and them that is getting upset.
Edited by Arkenor, 05 December 2009 - 02:16 PM.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#6
Posted 05 December 2009 - 02:58 PM
So if you know that your data is current, just go ahead and do that.
If you made your install a few days ago, and just want to do it again, you can also
- Reload the selections you made or load it from a file in the selection-screen
- Safe the selection
- Exit the program
- Open BiG World Setup\Config\Setup.ini
- Set to the [Order]-Section.
[Order] Au3Detect=1 Au3BuildGui=1 Au3Select=4 Au3GetVal=1 Au3CleanInst=4 Au3PrepInst=1 Au3Net=4 Au3NetTest=4 Au3NetFix=4 ...
This would just start to extract your stuff and go on from there.
As I said, you may just skip the test.
The BWS will always check for updates before it starts and again for a specific mod if it has failed.
PHP-sites like SHS tend to always give you the newest file.
If a download fails, you will be notified and you can get the files with a web-browser.
If that fails, too, you may have to search a bit on your own. Open the BiG World Setup\Config\Mod.ini, search for the mod and open the value of the link-key to go to the project-website and look around.
So I would say that the BWS is pretty usable without the test.
If you want to play around yourself, edit BiG World Setup\Includes\11_net.au3.
I guess adding a pause around line 415 would help:
Sleep (1000); add this line here _Process_SetScrollLog('') Next GUICtrlSetData($g_UI_Interact[6][1], ($l * 100) / $List[0][0])
You may want to increase this a bit if you get stuck.
If you don't want to skip the test or play around yourself, just wait a bit for SConrad.
Edited by dabus, 05 December 2009 - 03:50 PM.
#7
Posted 05 December 2009 - 07:02 PM
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#8
Posted 06 December 2009 - 01:13 AM
Edited by dabus, 06 December 2009 - 01:16 AM.
#9
Posted 09 December 2009 - 02:49 PM
#10
Posted 09 December 2009 - 03:44 PM
If you are still somewhere around here, I could give you a little extra-script that you could use to test another sort of connection/testing. So if you would like to have that, please let me know.
Thanks, but I don't think I need to reinstall right now. I could give it a test though if you need me to.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#11
Posted 10 December 2009 - 01:14 AM
#12
Posted 10 December 2009 - 12:10 PM
This will loop through the downloads and test about those from SHS.
It just displays a tooltip for number, file-size and file-name.
If you can see results through the whole test, there might be a little error in the other sample-code I took, although it looks ok for me.
Edited by dabus, 10 December 2009 - 12:10 PM.
#13
Posted 10 December 2009 - 03:25 PM
Please put this file in your BWS-folder and drag it onto the AutoIt3.exe.
This will loop through the downloads and test about those from SHS.
It just displays a tooltip for number, file-size and file-name.
If you can see results through the whole test, there might be a little error in the other sample-code I took, although it looks ok for me.
I get an error.
Line 8(File "E:\Games\BGII - SoA\BiG World Setup\Test.au"): for $s=1 to $Sections[0] for $s=1 to $Sections^ERROR Error: Subscript used with non-Array variable.
Edited by Arkenor, 11 December 2009 - 07:19 AM.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#14
Posted 10 December 2009 - 11:25 PM
And did you remove the config\Mod.ini? It's looking for the download-links in this file.
I could upload the mod.ini I used later if you can't get it to work.
#15
Posted 11 December 2009 - 07:05 AM
Huh? Is this really a "tp" and not a "to"? If so, please correct that.
And did you remove the config\Mod.ini? It's looking for the download-links in this file.
I could upload the mod.ini I used later if you can't get it to work.
Fat fingeredness corrected. I've not done anything to my mod.ini. It's still there. I even put an extra copy of it in the set up folder to see if that'd help.
Edited by Arkenor, 11 December 2009 - 12:12 PM.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#16
Posted 11 December 2009 - 11:25 AM
#17
Posted 11 December 2009 - 11:26 AM
#19
Posted 11 December 2009 - 01:57 PM
Can you do another test?
It's just a little modification of the first one but virtually does the same.
If this does not produce another error, the error you have encountered would be tracked down - although I would not know the reason.
(The connections that were made to SHS would not have been closed correctly, though the tcp-connection that was used was shut down. This script uses dll-calls to do the magic and seems to run smoother in case of that connection-thing and is about twice as fast.)
Edited by dabus, 17 December 2009 - 10:57 PM.
#20
Posted 11 December 2009 - 03:52 PM
Ok. That's cool.
Can you do another test?
It's just a little modification of the first one but virtually does the same.
If this does not produce another error, the error you have encountered would be tracked down - although I would not know the reason.
(The connections that were made to SHS would not have been closed correctly, though the tcp-connection that was used was shut down. This script uses dll-calls to do the magic and seems to run smoother in case of that connection-thing and is about twice as fast.)
that seemed to work fine.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.