There are no marids even in a BWP game, but I suppose you've modded one (or tried once). There are plenty of efreet though, and a dao, who could all certainly use a recolour. Maybe if you used a slightly greyer red with orange minor colour values it'd look better? It looks like you used 2 values for the marid (blue and green) which looks good. The dao I suppose should be a brown/grey sort of colour. I can add this easily to an optional recolour component if you find values that work.
The Dao attempt was on the right hand side of the picture. Brown is hard. That was just a pic I took to show the BP gang what I was up to at some point, not the final appearances I went with.(It survived because it was tucked in a backup of an old website I had that got found when I was searching for the mod files). I know there's no Marid in
BG, but I rather thought there ought to be, along with Jann. That was kind of the point of creating them. I was trying to get all varieties of geniekind into the game, and getting the existing ones more in line with their
PnP roots (They're a bit of a jumbled mess in unmodded
BG2). Anyhows, that pic and some design notes (And some sound effects from the old Arabian Nights pinball machine) is all I have left over from the project, which is pretty infuriating considering how much time I spent on the creature abilities and scripts. Was 6 years ago, I'm a couple of hard-drives along from then, and the sites that there might have been some alpha files kicking about are long shut down. That'll teach me to back things up properly. I might look into redoing it at some point, assuming I don't get distracted again by the next shiny game to come along.
On the resizing Abishai question, I guess it depends how much quality is lost in their resizing. If they don't look too out of place in their original size, it might be best to try that first. If the
PST ones are better, maybe we could even make a new white Abishai by sucking all the colour out of one of them.
Also, we mustn't forget
BLUE Abishai! At least not if they wouldn't be too horribly difficult to make.
According to Monsters of Faerun, all 5 varieties are medium sized. White being the weakest, then black, green, blue, and red being the strongest, just like their dragon counterparts. All varieties seem to have the same natural variance of being between 5 and 7 feet tall. This is a 3rd edition resource, but should be reliable enough (Especially if it avoids the problem of resizing things.)
Just looking through the stats of the abishai in my modded install, most of them have not at all been well-served by the conversion. They seem to be lacking any of their distinctive powers and flavour. This is exactly what annoyed me with genie. Bah.
Edit: Managed to find my Outer Planes chunk of my 2nd ed Monstrous Compendium. Loose-leaf folder version was a horrible idea. It's rather falling apart. Abishai were a lot less interesting in 2nd Ed by the looks of it, and it only lists black green and red. A bit of a botch job, as when Abishai were first introduced in Dragon 75 (according to a wiki) it had all 5 varieties. I've got that somewhere. Half a mo.
OK, I'm now covered in dust from my attic, and probably spiders
Hmm, this was even worse. 1st edition Red were size small and 4 feet high, blue 5, green 6 , white 7, and black 8, and they were even less interesting. I'd say let go with the 3rd ed and have them be the same size (or whatever requires the least resizing of the animations)
Edited by Arkenor, 07 December 2009 - 07:32 AM.