Big Picture 179d Core Component It should be noted that BP179d does, in addition to the following creatures, also copy over some animation-altered creatures from TDD and SoS. They're not easy to detect here, but will be easily found and listed when we go through their parent mods. Included animations: MZO3 IC_ZOMBIE2 : Dark Treant MLIC IC_LICH : Drider Male MUM2 IC_UMBERHULK : Drider Female MTSN IC_SNOW_TROLL : Snow Troll MOR5 IC_ORC_SHAMAN : Orc Shaman MLIZ IC_LIZARDCASTER1 : Extra weapons for BG2's brown lizardman MLI3 IC_LIZARDCASTER3 : Lizard King Creatures that should work automatically BPLIZKNG.CRE : IC_LIZARDCASTER3 Lizard King BPLIZSHA.CRE : IC_LIZARDCASTER3 Lizard King ICLIZ03.CRE : IC_LIZARDCASTER3 Lizard King BPLIZMAN.CRE : IC_LIZARDCASTER1 BPLIZGRD.CRE : IC_LIZARDCASTER1 Creatures using above animations that need patching: BPDRIFM1.CRE IC_LICH : Drider Male : 0x5002 µAC BPDRIF01.CRE IC_LICH : Drider Male : 0x5002 µAC BPDRIF02.CRE IC_LICH : Drider Male : 0x5002 µAC BPDRIC01.CRE : IC_UMBERHULK Drider Female : 0x5001 µAB BPTREELD.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA BPTREBOS.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA BPTREANT.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA BPTRESU.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA
Bone Hill Added Animations: Additional weapons for Brown Lizardman: MLIZ : IC_LIZARDCASTER1 Lizard King: MLI3 : IC_LIZARDCASTER3 Both of these appear on the already ported list so should not require any patching. Creatures using above animations. They should all work automatically.: BHLIZGRD.CRE : IC_LIZARDCASTER1 BHLIZKNG.CRE : IC_LIZARDCASTER3 BHLIZSHA.CRE : IC_LIZARDCASTER1
Check the Bodies Included animations: MGH2 IC_GHOUL Barbarian 1 MGH3 IC_GHAST Barbarian 2 MGHO IC_GHOST Ghost MGO3 IC_GOBLINELITE_AXE Bugbear MHIS IC_HISTACHII Drider Male MMY2 IC_MYCONID2 Bugbear Captain MTIC IC_ICE_TROLL Half-Dragon Red (Red Harpy) MWIG IC_WIGHT Drider Female MZO2 IC_ZOMBIE Half-Dragon Black (Black Harpy) MZO3 IC_ZOMBIE2 Dark Treant Creatures that should work automatically: CBMALR6B.CRE IC_GHOST Ghost CBSELIMS.CRE IC_GHOST Ghost Creatures using above animations that need patching: CBBGBERA.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO CBBGBER1.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO CBBGBERB.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO CBBGBERC.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO CBBGBERD.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO CBNRT001.CRE IC_GHOUL Barbarian 1 0x5280 µCP CBNRT002.CRE IC_GHOUL Barbarian 1 0x5280 µCP CBNRT003.CRE IC_GHOUL Barbarian 1 0x5280 µCP CBNRT020.CRE IC_GHOUL Barbarian 1 0x5280 µCP CBNRT004.CRE IC_GHAST Barbarian 2 0x5281 µCQ CBNRT005.CRE IC_GHAST Barbarian 2 0x5281 µCQ CBNRT010.CRE IC_GHAST Barbarian 2 0x5281 µCQ CBNRT025.CRE IC_GHAST Barbarian 2 0x5281 µCQ CBDRIMML.CRE IC_HISTACHII : Drider Male : 0x5002 µAC CBDRIMSL.CRE IC_HISTACHII : Drider Male : 0x5002 µAC CBBGBER.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP CBBGBERW.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP CBBGBERX.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP CBBGBERY.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP CBBGBERZ.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP CBDRIFSL.CRE IC_WIGHT : Drider Female : 0x5001 µAB CBDRIFML.CRE IC_WIGHT : Drider Female : 0x5001 µAB CBDRIFAL.CRE IC_WIGHT : Drider Female : 0x5001 µAB CBHARPY2.CRE IC_ICE_TROLL Half-Dragon Red 0x5241 µAE CBHARPYW.CRE IC_ICE_TROLL Half-Dragon Red 0x5241 µAE CBHARPYX.CRE IC_ICE_TROLL Half-Dragon Red 0x5241 µAE CBHARPYY.CRE IC_ICE_TROLL Half-Dragon Red 0x5241 µAE CBHARPYZ.CRE IC_ICE_TROLL Half-Dragon Red 0x5241 µAE CBHARPY1.CRE IC_ZOMBIE Half-Dragon Black 0x5240 µAD CBHARPYA.CRE IC_ZOMBIE Half-Dragon Black 0x5240 µAD CBHARPYB.CRE IC_ZOMBIE Half-Dragon Black 0x5240 µAD CBHARPYC.CRE IC_ZOMBIE Half-Dragon Black 0x5240 µAD CBHARPYD.CRE IC_ZOMBIE Half-Dragon Black 0x5240 µAD CBTREANT.CRE IC_ZOMBIE2 Dark Treant : 0x523d µAA
Drizzt Saga Added Animations: Frost Giant: MNO2: IC_OROG2 (Sounds packaged) Cyclops: MCYC: IC_CYCLOP (Sounds packaged) Harpy: MTIC: IC_ICE_TROLL (Sounds packaged) Belhifet: MUMB: IC_UMBERHULK (Sounds packaged) Marilith: MTAN: IC_MERILITH Creature Files that should update automatically. F_CYCLOP.CRE Cyclops Creature Files requiring patch: F_BEL.CRE Belhifet: 0x502f µBV F_GIANTF.CRE Frost Giant: 0x502b µBR F_HARPY.CRE Harpy: 0x5269 µBS F_MARI.CRE Marilith: 0x502a µBQ
Never Ending Journey 4.02 with 6.02 patch Included animations: MBBM IC_BEETLE_BLACK Black Beetle MBET IC_BEETLE_COPPER Copper Beetle MBFI IC_BEETLE_FIRE Animated Plate 1 (Sentry 2) MGHO IC_GHOST Ghost MHIS IC_HISTACHII Animated Plate 3 (Sentry 1) MLER IC_LICHBLACK Yeti MLI2 IC_LIZARDMAN2 Green Lizardman MLI3 IC_LIZARDCASTER3 Lizard King MLIZ IC_LIZARDCASTER1 Brown Lizardman with extra weapons MOR3 IC_ORC_MELEE3 Verbeeg MSH1 IC_SHADE IWD Shadow MSH2 IC_SHADE2 IWD Shadow 2 MTSN IC_SNOW_TROLL Snow Troll MWIG IC_WIGHT Wight 1 MWI2 IC_WIGHT2 Wight 2 MWI3 IC_WIGHT3 Red Wight (Actually he's yellow, but wearing a red top) Is this the same as IWD Wight 3 in the docs? The following creatures should work automatically: BEETBOR.CRE IC_BEETLE_BLACK Black Beetle EHBEETLE.CRE IC_BEETLE_BLACK Black Beetle BEETBOMB.CRE IC_BEETLE_COPPER Copper Beetle DEANKHEG.CRE IC_BEETLE_COPPER Copper Beetle (Appears to be an ankheg. Odd. Maybe a baby?) VAMPSOUL.CRE IC_GHOST Ghost SHADFI01.CRE IC_GHOST Ghost WRAITH01.CRE IC_WIGHT Wight 1 WIGHCOLD.CRE IC_WIGHT2 Wight 2 ZOMBIE01.CRE IC_WIGHT2 Wight 2 HISTACHI.CRE IC_WIGHT3 Red Wight HISTACH1.CRE IC_WIGHT3 Red Wight HISTACH2.CRE IC_WIGHT3 Red Wight HISTACH3.CRE IC_WIGHT3 Red Wight HISTACH4.CRE IC_WIGHT3 Red Wight HISTACH5.CRE IC_WIGHT3 Red Wight HISTACH6.CRE IC_WIGHT3 Red Wight HISTACH7.CRE IC_WIGHT3 Red Wight HISTACH8.CRE IC_WIGHT3 Red Wight ICLIZ02.CRE IC_LIZARDMAN2 Green Lizardman ICLIZ06.CRE IC_LIZARDMAN2 Green Lizardman ICLIZ07.CRE IC_LIZARDMAN2 Green Lizardman ICLIZ03.CRE IC_LIZARDCASTER3 Lizard King LIZKING.CRE IC_LIZARDCASTER3 Lizard King ICLIZ01.CRE IC_LIZARDCASTER1 Brown Lizardman ICLIZ04.CRE IC_LIZARDCASTER1 Brown Lizardman ICLIZ05.CRE IC_LIZARDCASTER1 Brown Lizardman LIZDEAD.CRE IC_LIZARDCASTER1 Brown Lizardman TROLSN01.CRE IC_SNOW_TROLL Snow Troll TROLSN02.CRE IC_SNOW_TROLL Snow Troll The following creatures may need to be patched: Sentry 1 DOOMGUAR.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEAD.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEA2.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEA3.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEA4.CRE IC_HISTACHII Animated Plate 3 0x527b µCK DOOMWARR.CRE IC_BEETLE_FIRE Animated Plate 1 0x5279 µCI DOOMLEUT.CRE IC_BEETLE_FIRE Animated Plate 1 0x5279 µCI LETHIAS.CRE IC_BEETLE_FIRE Animated Plate 1 0x5279 µCI SHADOW01.CRE IC_SHADE IWD Shadow 0x526a µBT SHADOWSU.CRE IC_SHADE IWD Shadow 0x526a µBT SHADSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT SHATSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT SHADFI02.CRE IC_SHADE2 IWD Shadow 2 0x526b µBU VERBEEG.CRE IC_ORC_MELEE3 Verbeeg 0x5050 µDC VERBEEGD.CRE IC_ORC_MELEE3 Verbeeg 0x5050 µDC VERBDEAD.CRE IC_ORC_MELEE3 Verbeeg 0x5050 µDC YETICHEF.CRE IC_LICHBLACK Yeti 0x528b µDA YETINEUT.CRE IC_LICHBLACK Yeti 0x528b µDA YETITUND.CRE IC_LICHBLACK Yeti 0x528b µDA
Never Ending Journey 6.91 Included animations: MBBM IC_BEETLE_BLACK Black Beetle MBET IC_BEETLE_COPPER Copper Beetle MBFI IC_BEETLE_FIRE Animated Plate 1 (Sentry 2) MHIS IC_HISTACHII Animated Plate 3 (Sentry 1) MGHO IC_GHOST Ghost MLER IC_LICHBLACK Yeti MLI2 IC_LIZARDMAN2 Green Lizardman MLI3 IC_LIZARDCASTER3 Lizard King MLIZ IC_LIZARDCASTER1 Brown Lizardman with extra weapons MOR3 IC_ORC_MELEE3 Verbeeg MSH1 IC_SHADE IWD Shadow MSH2 IC_SHADE2 IWD Shadow 2 MTSN IC_SNOW_TROLL Snow Troll MWI2 IC_WIGHT2 Wight 2 MWIG IC_WIGHT Wight 1 MWI2 IC_WIGHT2 Wight 2 MWI3 IC_WIGHT3 Red Wight Additional Since 6.02 MGO3 IC_GOBLINELITE_AXE IWD Goblin Leader MBRH IC_BEETLE_RHINOCEROUS Frost Giant MTIC IC_ICE_TROLL Neo Orog Elite MGH2 IC_GHOUL IWD Golem The following creatures should work automatically: BEETBOR.CRE IC_BEETLE_BLACK Black Beetle EHBEETLE.CRE IC_BEETLE_BLACK Black Beetle BEETBOMB.CRE IC_BEETLE_COPPER Copper Beetle DEANKHEG.CRE IC_BEETLE_COPPER Copper Beetle (Appears to be an ankheg. Odd. Maybe a baby?) SHADFI01.CRE IC_GHOST Ghost WRAITH01.CRE IC_WIGHT Wight 1 WIGHCOLD.CRE IC_WIGHT2 Wight 2 ZOMBIE01.CRE IC_WIGHT2 Wight 2 HISTACHI.CRE IC_WIGHT3 Red Wight HISTACH1.CRE IC_WIGHT3 Red Wight HISTACH2.CRE IC_WIGHT3 Red Wight HISTACH3.CRE IC_WIGHT3 Red Wight HISTACH4.CRE IC_WIGHT3 Red Wight HISTACH5.CRE IC_WIGHT3 Red Wight HISTACH6.CRE IC_WIGHT3 Red Wight HISTACH7.CRE IC_WIGHT3 Red Wight HISTACH8.CRE IC_WIGHT3 Red Wight ICLIZ02.CRE IC_LIZARDMAN2 Green Lizardman ICLIZ06.CRE IC_LIZARDMAN2 Green Lizardman ICLIZ07.CRE IC_LIZARDMAN2 Green Lizardman ICLIZ03.CRE IC_LIZARDCASTER3 Lizard King LIZKING.CRE IC_LIZARDCASTER3 Lizard King ICLIZ01.CRE IC_LIZARDCASTER1 Brown Lizardman ICLIZ04.CRE IC_LIZARDCASTER1 Brown Lizardman ICLIZ05.CRE IC_LIZARDCASTER1 Brown Lizardman LIZDEAD.CRE IC_LIZARDCASTER1 Brown Lizardman TROLSN01.CRE IC_SNOW_TROLL Snow Troll TROLSN02.CRE IC_SNOW_TROLL Snow Troll The following creatures may need to be patched: Sentry 1 DOOMGUAR.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEAD.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEA2.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEA3.CRE IC_HISTACHII Animated Plate 3 0x527b µCK RDUNDEA4.CRE IC_HISTACHII Animated Plate 3 0x527b µCK DOOMWARR.CRE IC_BEETLE_FIRE Animated Plate 1 0x5279 µCI DOOMLEUT.CRE IC_BEETLE_FIRE Animated Plate 1 0x5279 µCI LETHIAS.CRE IC_BEETLE_FIRE Animated Plate 1 0x5279 µCI SHADOW01.CRE IC_SHADE IWD Shadow 0x526a µBT SHADOWSU.CRE IC_SHADE IWD Shadow 0x526a µBT SHADSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT SHATSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT SHADFI02.CRE IC_SHADE2 IWD Shadow 2 0x526b µBU VERBEEG.CRE IC_ORC_MELEE3 Verbeeg 0x5050 µDC VERBEEGD.CRE IC_ORC_MELEE3 Verbeeg 0x5050 µDC VERBDEAD.CRE IC_ORC_MELEE3 Verbeeg 0x5050 µDC YETICHEF.CRE IC_LICHBLACK Yeti 0x528b µDA YETINEUT.CRE IC_LICHBLACK Yeti 0x528b µDA YETITUND.CRE IC_LICHBLACK Yeti 0x528b µDA Changed Animations: This will still work automatically. VAMPSOUL.CRE IC_SHADE IWD Shadow New Creatures since 6.02 needing patching: YETICHE2.CRE IC_LICHBLACK Yeti 0x528b µDA GOBLINSP.CRE IC_GOBLINELITE_AXE IWD Goblin Leader 0x5252 µAV ICGOB04.CRE IC_GOBLINELITE_AXE IWD Goblin Leader 0x5252 µAV TUPUNGCS.CRE IC_GOBLINELITE_AXE IWD Goblin Leader 0x5252 µAV GORG.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR JORIL.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR GIANTFS.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR GIANTFN.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR GIANTFG.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR GIAEARTH.CRE IC_GHOUL IWD Golem 0x504b µCX
Region of Terror 2.1 Belhifet : MUMB: IC_UMBERHULK Cyclops : MCYC: IC_CYCLOP Frost Giant : MNO2: IC_OROG2 Marilith : MTAN: IC_MERILITH Isair (Samurai) : MZO2: IC_ZOMBIE Half-Dragon Red (Virgin) : MTIC: IC_ICE_TROLL White Abaishai : MGO4: IC_GOBLINELITE_BOW Yeti : MLIC: IC_LICH Creatures that should work automatically: CYCLOP.CRE : IC_CYCLOP : Cyclops CYCLOP2.CRE : IC_CYCLOP: Cyclops CYCLOP3.CRE : IC_CYCLOP: Cyclops CYCLOP4.CRE : IC_CYCLOP: Cyclops CYCLEAD.CRE : IC_CYCLOP: Cyclops Creatures using above animations that need patching: There's something weird going on with some of these. For instance the FROSTGI CRE are definitely frost giants, but the CRE files in the installer are definitely set up to use IC_GOBLINELITE_BOW which are, in this mod, Abishai. Nevertheless they end up using IC_OROG2 in my main install, so something somewhere must be fixing them. So the first 8 of these should actually be IC_OROG2, and I'll apply the Frost Giant code accordingly. I hope that doesn't end up breaking something. BREFR1.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR BREFR2.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR FROSTGG.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR FROSTGI.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR FROSTGI2.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR FROSTGI3.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR FROSTGI4.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR FROSTHAM.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR ABISHAI1.CRE: IC_GOBLINELITE_BOW : Abishai : 0x5249 µAM REMORHAZ.CRE: IC_GOBLINELITE_BOW : Abishai : 0x5249 µAM ICEBEARD.CRE : IC_OROG2 : Frost Giant: 0x502b µBR ZACARE2.CRE : IC_OROG2 : Frost Giant : 0x502b µBR CADDEM6.CRE : IC_MERILITH : Marilith : 0x502a µBQ CADDEM14.CRE : IC_MERILITH : Marilith : 0x502a µBQ HELDEM1.CRE : IC_MERILITH : Marilith : 0x502a µBQ HELDEM2.CRE : IC_MERILITH : Marilith : 0x502a µBQ MARIL.CRE : IC_MERILITH :Marilith : 0x502a µBQ MALAR1.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR3.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR4.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR5.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR6.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR7.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR8.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR9.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR10.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR11.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR12.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR15.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR16.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR17.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR18.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE MALAR19.CRE : IC_ICE_TROLL : Half-Dragon Red 0x5241 µAE SHDWSAM1.CRE : IC_ZOMBIE : Isair 0x5242 µAF SHDWSAM2.CRE : IC_ZOMBIE : Isair 0x5242 µAF SHDWSAM3.CRE : IC_ZOMBIE : Isair 0x5242 µAF SHDWSAM4.CRE : IC_ZOMBIE : Isair 0x5242 µAF SHDWSAM5.CRE : IC_ZOMBIE : Isair 0x5242 µAF SHDWSAM6.CRE : IC_ZOMBIE : Isair 0x5242 µAF SHDWSAM7.CRE : IC_ZOMBIE : Isair 0x5242 µAF SUMSAMUR.CRE : IC_ZOMBIE : Isair 0x5242 µAF CHXZAR.CRE : IC_ZOMBIE : Isair 0x5242 µAF ZACARE1.CRE : IC_ZOMBIE : Isair 0x5242 µAF SHDWSAM8.CRE : IC_ZOMBIE : Isair 0x5242 µAF There is a similar thing going on with these yeti as with the earlier frost giants. YETI1.CRE : IC_HISTACHII : Yeti 0x528b µDA YETI2.CRE : IC_HISTACHII : Yeti 0x528b µDA YETI3.CRE : IC_HISTACHII : Yeti 0x528b µDA GREAN.CRE: IC_UMBERHULK : Belhifet : 0x502f µBV
Shadows Over Soubar 1.13 Included animations: MLIC IC_LICH : Yeti (Sounds Packaged) MBRH IC_BEETLE_RHINOCEROUS : Remorhaz (Sounds Packaged) Creatures using above animations that need patching: CBSSYETI.CRE IC_LICH : Yeti 0x528b µDA CBTWRMGR.CRE IC_BEETLE_RHINOCEROUS : Remorhaz 0x504c µCY CBTWRMLS.CRE IC_BEETLE_RHINOCEROUS : Remorhaz 0x504c µCY
The Darkest Day 1.12 Added Animations: MCYC IC_CYCLOP Cyclops MNO2 IC_OROG2 Frost Giant MTAN IC_MERLITH Marilith Creatures that should work automatically: CYCO1.CRE IC_CYCLOP Cyclops CYCCALI1.CRE IC_CYCLOP Cyclops CYCCALI2.CRE IC_CYCLOP Cyclops CYCCALI3.CRE IC_CYCLOP Cyclops Creatures using above animations that need patching: DDFROST1.CRE IC_OROG2 Frost Giant 0x502b µBR FROST01.CRE IC_OROG2 Frost Giant 0x502b µBR HILLFRO1.CRE IC_OROG2 Frost Giant 0x502b µBR HILLFRO2.CRE IC_OROG2 Frost Giant 0x502b µBR HILLFRO3.CRE IC_OROG2 Frost Giant 0x502b µBR KNORD.CRE IC_OROG2 Frost Giant 0x502b µBR YUXBOSSA.CRE IC_MERILITH Marilith 0x502a µBQ
Tortured Souls 6.10a Added Animations: Basilisk : MBAS : BASILISK Ghost : MGHO : IC_GHOST Green Lizardman : MLI2 : IC_LIZARDMAN2 Verbeerg : MOR3 : IC_ORC_MELEE3 IWD Shadow : MSH1 : IC_SHADE IWD Shadow 2 : MSH2 : IC_SHADE2 Belhifet : MUMB : IC_UMBERHULK (Sounds Packaged) This anim set is in a folder called "Compat" seperate to the others. Most of the above appear to be unused in the mod itself. Creature Files using the above animations that should automatically use new animations. ICLIZ02.CRE : Green Lizardman ICLIZ07.CRE : Green Lizardman BASILL.CRE : Basilisk Creature files needing patch: PURANG.CRE : Verbeerg 0x5050 µDC
Tortured Souls 7.04 Added Animations: Ghost : MGHO : IC_GHOST Green Lizardman : MLI2 : IC_LIZARDMAN2 IWD Shadow : MSH1 : IC_SHADE IWD Shadow 2 : MSH2 : IC_SHADE2 Basilisk : MBAS : BASILISK Belhifet : MCYC : IC_CYCLOP Animations that were packaged with 6.02 that are not packaged in 7.04 Verbeeg : MOR3 : IC_ORC_MELEE3 Belhifet : MUMB : IC_UMBERHULK Most of the above appear to be unused in the mod itself. Creature Files using the above animations that should automatically use new animations. ICLIZ02.CRE : Green Lizardman ICLIZ07.CRE : Green Lizardman BASILL.CRE : Basilisk Creature files needing patch: KIOTSI.CRE IC_CYCLOP Belhifet 0x502f µBV
A few smaller mods which may cause issues:
Sheena Added Animations: MN01 IC_OROG1 Half Dragon Red This is used for polymorphing via the spell K#POLYS.SPL
Planar Sphere MSPL STATIC_SPIDER_WOMAN Lady of Pain Creatures needing patching: PSLADY.CRE STATIC_SPIDER_WOMAN Lady of Pain
RPG Kitpack Animations Added: MBFI IC_BEETLE_FIRE NWN Scarecrow MBET IC_BEETLE_COPPER An Axewielding Cow from Diabo 2 Creatures needing patching: S#CROW.CRE IC_BEETLE_FIRE NWN Scarecrow 0x5273 µCC S#BOV.CRE IC_BEETLE_COPPER Cow with axe.
Edited by Arkenor, 05 December 2009 - 06:40 PM.