What about archiving the older info? That should keep the thread short enough that only the current information is displayed. Players can still dig through the archive if they feel the need.
No, that isn't what he meant. The problem is prettify.js (for the context highlighting) hangs for long code boxes; I have to wait each time until it crashes/times out before I can post myself.
I hit an odd glitch in the reference picker. When I added the maurezhi, it gave me ¥TQ for the prefix instead of £AA in the batch rename function after generating IDS files. No big deal, since I renamed them properly with Bulk Rename, but it was odd.
That *is* odd. Did it give you correct IDS references?
Crashed . Is there something we can do about it? I could repalette the other mist_creature instead, but nishruus and hakeashars are supposed to be more blob-shaped (like here) than humanoid-shaped.
We could always port the blob to another slot type. For an animation as simply structured as it is we might even consider making it palettable.