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#121 Warmonger

Warmonger
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Posted 08 August 2014 - 11:44 PM

Could you give any example of folder structure after all the content archives were extracted?

 

I can answer my own question now. All the files from archives should go directly to infinityanimations/content and create no other subfolders (besides few that are ampty). Also, "restore" subfolder needs to contain content of IA_BG2_Restores archive.


Edited by Warmonger, 09 August 2014 - 09:19 AM.


#122 Miloch

Miloch

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Posted 12 August 2014 - 02:07 PM

I can answer my own question now.

Yes, you did. :)


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#123 Lord_Draconis

Lord_Draconis
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Posted 01 December 2015 - 09:01 AM

Hello. I created the animation. As now add it to the game? I installed the IA, but how to turn on the program. I want to try it looks like my animations in the game. In the picture the program:

Spoiler

Here's an example of my animation:

http://rghost.ru/6xm9YZJfh