Hi Sam,
don't worry about timing, I have no idea what the "Bridge Day" is but I sure am not in a hurry (actually, I'll be hellaciously busy writing my thesis in the immediate future, as I'm quite behind schedule)
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Anyway, with some tweaking, I think my tool could be set up to overlay the first frame of the weapon animation over the first frame of the character animation. You could then correctly position the weapon animation using the arrow keys, and apply that incremental offset to the entire weapon animation BAM. This is what you would need to do, correct (or have I misunderstood what you intend to do)?
Sounds precisely like what I need to do, and you're making it sound quicker and easier than I had thought (then again my thoughts may have been a tad on the catastrophic side)! So basically I would be using your tool (instead of, say, BAM Workshop) to reposition the off-hand weapon animation and make it fit the
BG1 character animations, then work with ImageMagick for further tweaking until the dual-wielding attack animation looks consistent, right?
Other image manipulations that need to be done (e.g. mirroring, rotations, etc) can be done fairly easily with ImageMagick (and could be added to my tool if you wanted).
That would be quite convenient, if it weren't a problem for you
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Of course I have no problem working with ImageMagick or any other software I may need if adding those features to your tool were either long, tedious or both (I have no experience coding/programming so I have no idea).
K'aeloree could add you, but he's away on a personal trip for the time being.
That will not be a problem. I am not in a hurry and even if I were, I would cease being so upon reading of the impending loss of his relative.